Presentation on theme: "CEFPI is a Registered Provider with The American Institute of Architects Continuing Education Systems (AIA/CES). Credit(s) earned on completion of this."— Presentation transcript:
CEFPI is a Registered Provider with The American Institute of Architects Continuing Education Systems (AIA/CES). Credit(s) earned on completion of this program will be reported to AIA/CES for AIA members. Certificates of Completion for both AIA members and non-AIA members are available upon request. This program is registered with AIA/CES for continuing professional education. As such, it does not include content that may be deemed or construed to be an approval or endorsement by the AIA of any material of construction or any method or manner of handling, using, distributing, or dealing in any material or product. Questions related to specific materials, methods, and services will be addressed at the conclusion of each presentation.
Learning Objectives "If we learn by doing, what are we learning by sitting in this classroom?" a 21st century student At the end of this program, participants will be able to: 1.Understand the role of technology in learning. 2. Understand the process of curriculum development. 3. Develop strategies for integrating technology into the learning environment. 4. Understand the spatial implications of technology-enabled learning.
Learning Objectives Detroit 2009 Bond: Connecting to Success At the end of this program, participants will be able to: 1. Understand proper Program Management procedures for large, urban districts. 2. Explain how to package multiple projects under fast-tracked timeframes. 3. Know strategies for keeping students and educational planning best practices first in a fast-track, high-pressure school construction program. 4. Apply solutions nationally and internationally on all manner of school projects.
Learning Objectives Designing School Landscapes to Connect with Student Learning and Development At the end of this program, participants will be able to: 1. Compare the potential learning opportunities of a learning landscape with those of a typical school ground. 2. Identify ways in which school grounds can be designed to contribute to student intellectual development. 3. Identify how opportunities to experience nature within the setting of a school ground enhances student learning and development. 4. Relate school grounds designed for outdoor learning to tangible evidence of educational benefits.
Learning Objectives Connecting with OSF: Building Bridges through Building Schools At the end of this program, participants will be able to: 1. Apply best practices in administering a state-wide program. 2. Use lessons learned in administering a state-wide program. 3. Know how to engage communities effectively in a variety of ways. 4. Know how to deal with a struggling economy.
Learning Objectives From Tents to the Taj Mahal: Connecting Students, Teachers & the Learning Environment At the end of this program, participants will be able to: 1. Understand how educational environments differ throughout the world. 2. Explain the "Student's Hierarchy of Needs" and its implications for effective school planning. 3. List the various factors that impact a student's academic potential, and explain the building's role in enhancing this potential. 4. Understand how connections between students and teachers differ based on the type of learning environment, and explain the fundamental differences between traditional and non-traditional instruction.
Learning Objectives Prototype Design Camp: An Invitation To Re-Imagine The Future of Learning At the end of this program, participants will be able to: 1. Define design thinking as authentic 21st Century pedagogy. 2. Re-examine the "Classroom of the Future" as process and space. 3. Identify the relationship between emerging technology, design and education. 4. Develop a global network of design professionals and educators to support students as design thinkers.
Learning Objectives Education in the Age of Google: A School Designed by Students for Students At the end of this program, participants will be able to: 1. Know what a Sudbury school is. 2. Know how the Sudbury educational model meets individual learning styles. 3. Know how a Sudbury school represents forward thinking and innovative practices in education. 4. Know how space is used in a Sudbury school.
Learning Objectives Designing for the Innovation Generation || Lessons from the planning and design of creative learning and work environments At the end of this program, participants will be able to: 1. Gain knowledge and insight into theories surrounding the process of innovation and the creative economy. 2. Explore the culture, philosophies, and programs that underpin examples of innovative workplaces and educational programs. 3. Know the principles and strategies behind the collaborative planning and design of these innovative cases. 4. Have a collection of principles and concrete design solutions from the cases and engage in discussion of future design concepts.
Learning Objectives Classrooms on the Move At the end of this program, participants will be able to: 1. Explore current educational ideas that are supported by agile facility strategies. 2. Understand how flexible planning strategies can be implemented at a range of scales. 3. Understand planning and design strategies for flexible classrooms. 4. Experience working in a dynamic learning environment.
Learning Objectives Making Solar Pay At the end of this program, participants will be able to: 1. understand how to initiate a culture of sustainability within a school district. 2. develop a curriculum integration program with sustainability as a key component. 3. understand the pros and cons of a solar PPA agreement. 4. Promote sustainable initiatives through partnerships.
Learning Objectives Connections....Body, Mind and Spirit A project that is changing a neighborhood At the end of this program, participants will be able to: 1. Know about the resources available to individuals connects the realms of holistic education- body, mind and spirit. 2. Know how the facility connects the neighborhood together around the concept of community. 3. Know how different organizations connect instead of compete with each others' with resources and vision. 4. Know how the design embodies the synergies of differing organizations working together
Learning Objectives Environmental Learning Centres – Environmental Stewardship Starts in the Classroom At the end of this program, participants will be able to: 1. Know about natural insulation (straw bales) and sun/wind orientation. 2. Know how to use wind for the production of energy through small turbines. 3. Know how to collect rain water for toilet use. 4. Know how to use reclaimed heat for environmental comfort.
Learning Objectives Seeking the 21st Century School At the end of this program, participants will be able to: 1. Know about patterns of human agency reflected in school design. 2. Know the role of sustainability and ecological stewardship in school design. 3. Know about the physical diversity of learning environments. 4. Know about a broad range of historical precedents for school design.
Learning Objectives Stewardship from the Start: Anticipating a School's Legacy At the end of this program, participants will be able to: 1. Appreciate the concept of stewardship as relevant to all school buildings. 2. Understand the importance of the collaborative conversation between architects and educators. 3. Recognize how specific traditions & rituals of a school are integral to a stewardship program. 4. Appreciate the significance of Crow Island School in the history of school design.
Learning Objectives Some call it STEM, some call it STEAM, others call it project-based learning. We call it the FUTURE At the end of this program, participants will be able to: 1. Understand the correlation between 21st century skills and learning settings. 2. Discuss how agile spaces inspire interaction and excitement about learning. 3. Integrate local and global communities into educational settings. 4. Identify a community's distinctive attributes and weave them into the curriculum.
Learning Objectives Tribeca Flashpoint Media/YOUMedia at the Chicago Public Library/IDEO At the end of this program, participants will be able to: 1. Understand educational environments that are conducive to learning through hands-on experience. 2. Examine educational environments that promote creativity through the intrinsic design of the place. 3. Understand design features that promote active engagement of teenagers in the learning and experiencing process. 4. Identify ways to promote growth and innovation by engaging people in the public and private sectors.
Course Evaluations In order to maintain high-quality learning experiences, please access the evaluation for this course by logging into CES Discovery and clicking on the Course Evaluation link on the left side of the page.
This concludes The American Institute of Architects Continuing Education Systems Course CEFPI