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The Games We Play: the Future of DFA Models’ Interfaces Aleksey Popelyukhin, Ph.D. Vice President, Information Systems & Technology 2.

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Presentation on theme: "The Games We Play: the Future of DFA Models’ Interfaces Aleksey Popelyukhin, Ph.D. Vice President, Information Systems & Technology 2."— Presentation transcript:

1 The Games We Play: the Future of DFA Models’ Interfaces Aleksey Popelyukhin, Ph.D. Vice President, Information Systems & Technology aleksey@2wrs.com 2 W INGS R ISK S ERVICES

2 Dynamic Financial Analysis  Studies the company as a whole  Takes into account multiple types of risk  Compares results of different strategies  Generates distribution of possible outcomes but 1

3 Dynamic Financial Analysis is it really Dynamic 2 ?

4 Now that you have your distribution 3 questions arise

5 How did I get there?  staying profitable  being not so profitable  making all sorts of mistakes 3a time

6 Why didn’t I react?  at that point in time 3b time

7 What could I do?  how to avoid getting into “red zone”  what levers do I have  which scenarios require actions 3b time

8 Non-dynamic DFA 4  Doesn’t allow analysis of particular scenarios or group of scenarios  Doesn’t allow time-variant strategies  Doesn’t’ allow scenario-dependent strategies In short, All decisions has to be made before simulations.

9 DFA can be enhanced 4a If one adds:  Ability to run particular scenario (s)  Higher level of details  Clearly identified “ levers ”  Time animation  Ability to define strategy “ on-the-fly ” (as a response to scenario behavior)

10 Should we start from scratch? 5 We need a computing environment that provides:  High level of details  Time animation  Interactivity

11 Welcome to the world of Games ! 5

12 Simulation Games 6 Provide a computing environment with:  High level of details  Time animation  Interactivity

13 Similarity is striking! 7 Empire/City/Railroad Building game vs. Insurance Company management simulation:  Visual Metaphor  Functional Metaphor  “Gameplay”

14 Visual Metaphor 7a u Zoning Areas u Bulldozing Cost u Tall Buildings u Cultural Influence u Natural Disasters (fires, earthquakes) u etc. u Lines of Business u Brokerage Fees u Large Losses u A.M. Best Rating u Natural Disasters (fires, earthquakes) u …

15 Functional Metaphor 7b u Emperor/Mayor u Advisors u Progress Monitoring u Orders u Taxes u etc. u Decision Maker u CFO/Actuaries/Claims u Reporting u Actions u Taxes u …

16 “Gameplay” 7c u Watch Critical Indicators u Check Advisors Reports u Make Decisions u Intervene u Observe Effect in “real” time u repeat

17 Benefits 8 “ Game-like ” computing environment serves as:  Training ground for Executives  Fine-Tuning tool for Strategists  Self-Learning program for AI  Monitoring paradise for Management  Modeling Sandbox for Actuaries

18 Training 8a  Thinking with Images  Making Decisions without any Damage  Behavior in case of Disaster

19 Fine-Tuning 8b  Choosing Success Criteria  Refining Strategies Definitions (if..then)  Business Processes  Assumption Testing

20 Monitoring 8c  Multiple factors at once  “Real” time  Visual cues

21 Dynamic Response 8c  Time is visualized  Non-linear strategies  Feedback u Reserves u Prices u Investment

22 Implementation 9 Starting with the existing game Engine  we will get: u Rich Interactive Interface u Flexible Modeling Environment  we will not get: u Industry specific Models u Ability to import and constantly update Data

23 Engine Modifications 9a  Simulate Economy  Simulate Company  Simulate Correlations  Simulate the rest: u Competition u Geography u Weather u Catastrophes

24 Monitoring 9b Even if we were able to: u Design new Models u Collect necessary Data u Implement all Algorithms We still have to decide: u Which statistics to calculate u Which indicators to monitor u Which criteria to use for alerts

25 Presentation of Analysis Results to the Management of the Company 10 built-in!

26 Conclusion end Inevitably, DFA interfaces will resemble modern simulation game environments. Everyone will benefit: u Actuaries u Management u Shareholders u Policyholders

27 Real-life examples P.S. 1. Spatial visualization:

28 Real-life examples P.S. 2. Time animation:

29 Real-life examples P.S. 3. First Actuarial Game:


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