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Knowledge Systems Lab JN 9/10/2002 Computer Vision: Gesture Recognition from Images Joshua R. New Knowledge Systems Laboratory Jacksonville State University.

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Presentation on theme: "Knowledge Systems Lab JN 9/10/2002 Computer Vision: Gesture Recognition from Images Joshua R. New Knowledge Systems Laboratory Jacksonville State University."— Presentation transcript:

1 Knowledge Systems Lab JN 9/10/2002 Computer Vision: Gesture Recognition from Images Joshua R. New Knowledge Systems Laboratory Jacksonville State University

2 Knowledge Systems Lab JN 9/10/2002 Outline Terminology Current Research and Uses Kjeldsen’s PhD Thesis Implementation Overview Implementation Analysis Future Directions

3 Knowledge Systems Lab JN 9/10/2002 Terminology Image Processing - Computer manipulation of images. Some of the many algorithms used in image processing include convolution (on which many others are based), edge detection, and contrast enhancement. Computer Vision - A branch of artificial intelligence and image processing concerned with computer processing of images from the real world. Computer vision typically requires a combination of low level image processing to enhance the image quality (e.g. remove noise, increase contrast) and higher level pattern recognition and image understanding to recognize features present in the image.

4 Knowledge Systems Lab JN 9/10/2002 Current Research Capture images from a camera Process images to extract features Use those features to train a learning system to recognize the gesture Use the gesture as a meaningful input into a system More information located at: http://www.cybernet.com/~ccohen/

5 Knowledge Systems Lab JN 9/10/2002 Current Research Example Starner and Pentland 2 hands segmented Hand shape from a bounding ellipse Eight element feature vector Recognition using Hidden Markov Models

6 Knowledge Systems Lab JN 9/10/2002 Current Uses Sign Stream (released demo for MacOS) Database tool for analysis of linguistic data captured on video Developed at Boston University with funding from ASL Linguistic Research Project and NSF http://www.bu.edu/asllrp/Sign Stream/

7 Knowledge Systems Lab JN 9/10/2002 Current Uses Recursive Models of Human Motion (Smart Desk, MIT) Models the constraints by which we move Visually-guided gestural interaction, animation, and face recognition Stereoscopic vision for 3D modeling http://vismod.www.media.mit. edu/vismod/demos/smartdesk/

8 Knowledge Systems Lab JN 9/10/2002 Current Uses

9 Knowledge Systems Lab JN 9/10/2002 Kjeldsen’s PhD thesis Application Gesture recognition as a system interface to augment that of the mouse Menu selection, window move, and resize Input: 200x300 image Calibration of user’s hand

10 Knowledge Systems Lab JN 9/10/2002 Kjeldsen’s PhD thesis Image split into HSI channels (I = Intensity, Lightness, Value) Segmentation with largest connected component Eroded to get rid of edges Gray-scale values sent to learning system

11 Knowledge Systems Lab JN 9/10/2002 Kjeldsen’s PhD thesis Learning System – Backprop network 1014 input nodes (one for each pixel) 20 hidden nodes 1 output node for each classification 40 images of each pose Results: Correct classification 90-96% of the time on images

12 Knowledge Systems Lab JN 9/10/2002 Implementation Overview System: 1.33 Ghz AMD Athlon OpenCV and IPL libraries (from Intel) Input: 2 – 640x480 images, saturation channel Max hand size in x and y orientations in # of pixels Output: Rough estimate of movement Refined estimate of movement Number of fingers being held up Rough Orientation

13 Knowledge Systems Lab JN 9/10/2002 Implementation Overview Chronological order of system: 1)Saturation channel extraction 2)Threshold Saturation channel 3)Calculate Center of Mass (CoM) 4)Reduce Noise 5)Remove arm from hand 6)Calculate refined-CoM 7)Calculate orientation 8)Count the number of fingers

14 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 1. Saturation channel extraction: Digital camera, saved as JPGs JPGs converted to 640x480 PPMs Saturation channels extracted into PGMs Original Image Hue Lightness Saturation

15 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 2. Threshold Saturation channel: a) Threshold value – 50 (values range from 0 to 255) b) @ PixelValue = PixelValue ≥ 50 ? 128 : 0

16 Knowledge Systems Lab JN 9/10/2002 a)0 th moment of an image: b) 1 st moment for x and y of an image, respectively: c) Center of Mass (location of centroid): where and Implementation Analysis 3. Calculate Center of Mass (CoM): a) Count number of 128-valued pixels b) Sum x-values and y-values of those pixels c) Divide each sum by the number of pixels

17 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 4. Reduce Noise: FloodFill at the computed CoM (128-valued pixels become 192)

18 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 5. Remove arm from hand a) Find top left of bounding box b) Apply border for bounding box from calibration measure c) FloodFill, 192 to 254

19 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 6. Calculate refined-CoM (rCoM): a) Threshold, 254 to 255 b) Compute CoM as before

20 Knowledge Systems Lab JN 9/10/2002 7. Orientation: a) 0 th moment of an image: b) 1 st moment for x and y of an image, respectively: c) 2 nd moment for x and y of an image, respectively: d) Orientation of image major axis: Implementation Analysis

21 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 8. Count the number of fingers (via FingerCountGivenX) Function inputs: a) Pointer to Image Data b) rCoM c) Radius =.17*HandSizeX +.17*HandSizeY d) Starting Location (x or y, call appropriate function) e) Ending Location (x or y, call appropriate function) f) White Pixel Counter g) Black Pixel Counter h) Finger Counter

22 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 8. Count the number of fingers: 2 similar functions – start/end location in x or y After all previous steps, the finger- finding function sweeps out an arc, counting the number of white and black pixels as it progresses A finger in the current system is defined to be any 10+ white pixels separated by 3+ black pixels (salt/pepper tolerance) minus 1 for the hand itself

23 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 8. Count the number of fingers:

24 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis 8. Count the number of fingers: Illustration of noise tolerance

25 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis System Input: System Output:

26 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis System Input: System Output:

27 Knowledge Systems Lab JN 9/10/2002 Implementation Analysis System Runtime: Real Time – requires 30fps Current time – 16.5 ms for one frame (without reading or writing) Current Processing Capability on 1.33 Ghz Athlon – 60 fps Process Steps Time (ms) Athlon MP 1500 (1.33 Ghz) Pentium 850 Mhz 1) Reading Image?? 2) Reading Image208340 3) Threshold.56.5 4) Center of Mass3.518.5 5) Flood Fill1.527 6) Bounding Box Top-Left3.55.5 7) Arm Removal234.5 8) Refined CoM419 9) Finger Counting.51 10) Write Image233324 Time w/o R&W16.5112 Time w/o Write224.5452 Total Time457.5776.5

28 Knowledge Systems Lab JN 9/10/2002 Future Directions Optimization Orientation for Hand Registration New Finger Counting Approach Learning System For additional information, please visit http://ksl.jsu.edu.


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