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Surface Simplification Using Quadric Error Metrics Michael Garland Paul S. Heckbert.

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Presentation on theme: "Surface Simplification Using Quadric Error Metrics Michael Garland Paul S. Heckbert."— Presentation transcript:

1 Surface Simplification Using Quadric Error Metrics Michael Garland Paul S. Heckbert

2 Why Simplification? Full complexity of models is not always required Reduce the computational cost Get fast processing speed

3 Objective Find a surface simplification algorithm that can be used in rendering systems for multiresolution model Efficient Good quality Generality Join unconnected regions of the model together ---- aggregation

4 Categories of surface simplification algorithms Vertex Decimation Vertex Clustering Iterative Edge Contraction

5 Vertex Decimation Basic idea Iteratively selects a vertex for removal, removes all adjacent faces, and retriangulates the resulting hole. Pros: provide reasonable efficiency and quality Cons: only limited to manifold surfaces

6 Vertex Clustering Basic idea A bounding box is placed around the original model and divided into grids Vertices within each cell are clustered together into a single vertex and model faces are updated accordingly Pros: Fast Can make drastic topological alterations Cons Output quality is very low

7 Iterative Edge Contraction Cons: do not support aggregation

8 Assumptions Model only consists of triangles The topology of the model need not to be maintained In a good approximation, points do not move far from their original positions

9 Algorithm overview Iteratively contract vertex pairs ( a generalization of edge contraction) As the algorithm proceeds, a geometric error approximation is maintained at each vertex of the model which is represented using quadric matrices The algorithm proceeds until the simplification goals are satisfied.

10 Pair Contraction

11 Advantages of pair contraction Achieve aggregation, which can join previously unconnected regions of the model together Algorithm is less sensitive to the mesh connectivity of the original model

12 Edge contraction vs. pair contraction Regular grid of 100 closely spaced cubes Approximation using edge contraction Approximation using pair contraction

13 Pair Selection Select the set of valid pairs at initialization time A pair (V1, V2) is a valid pair for contraction if either: (V1, V2) is an edge, or ||V1 – V2|| < t, where t is a threshold parameter

14 Pair contraction Initially, each vertex is associated with the set of pairs of which it is a member After performing contraction (V 1, V 2 ) → V 1 V 1 acquires all the edges that were linked to V 2 Merge the set of pairs from V 2 into its own set and remove duplicate pairs

15 Error approximation Associate a symmetric 4  4 matrix Q with each vertex The error at vertex v is defined as the quadratic form: ∆(v) = v T Qv. For a given contraction (v 1, v 2 ) → v’, a new matrix Q’ needs to be derived to approximate the error at v’. Q’ = Q 1 + Q 2

16 Find the position for v’ Simply select either v1, v2, or (v1+v2)/2 which produces the lowest value of error at v’ (∆(v’) = v’ T Q’v’). Find a position for v’ which minimizes ∆(v’)

17 Compute the initial Q matrices Associate a set of planes with each vertex Define the error of the vertex as the sum of squared distances to the planes Here p=[a b c d] T represents the plane defined by equation ax+by+cz+d=0, and a 2 +b 2 +c 2 =1

18 Quadratic form K p is defined as “fundamental error quadric”.

19 Algorithm summary Compute the Q matrices for all the initial vertices Select all valid pairs and compute the optimal contraction target v’ for each valid pair (v 1, v 2 ). The cost of contracting the pair is computed as: v’ T (Q 1 +Q 2 )V’ Place all the pairs in a heap keyed on cost with the minimum cost pair at the top Iteratively remove the pair (v 1, v 2 ) of the least cost from the heap, contract this pair and update the costs of all valid pairs involving v 1, v 2.

20 Approximation evaluation The approximation error E i of the simplified model M i is defined as: M n ---- the initial model. X n ---- sets of points sampled on model M n X i ---- sets of points sampled on model M i

21 Result(1) ---- an example sequence of approximations An example sequence of approximations generated by the algorithm. The entire sequence was constructed in about one second. 5,804 faces994 faces532 faces248 faces64 faces

22 Result(2) – sample running times Time needed to make a 10 face approximation of the given model.

23 Result(3) – effect of optimal vertex placement Choosing an optimal position can significantly reduce approximation error.

24 Result(4) ---- bunny model 69,451 triangles1,000 triangles100 triangles 1.4% of original size0.14% of original size

25 Result(5) ---- Terrain model 199,114 faces999 faces (46 secs)

26 Result(6) ---- comparison between different methods Original model Uniform Vertex Clustering Edge Contractions Pair Contractions (4,204 faces) (262 faces) (250 faces)

27 Result(7) ---- level surfaces of error quadrics 1000 face approximation 250 face approximation

28 Result(8) ---- initially valid pairs

29 Result(9) -- effect of pair thresholds

30 Conclusion This paper presents a surface simplification algorithm using iterative pair contractions and quadric error metrics. The algorithm can provide high efficiency, high quality and high generality.

31 Future works Use a more sophisticated adaptive scheme to select valid pairs Take the color of surface into account


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