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COP3502 Programming Fundamentals for CIS Majors 1 Instructor: Parisa Rashidi.

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Presentation on theme: "COP3502 Programming Fundamentals for CIS Majors 1 Instructor: Parisa Rashidi."— Presentation transcript:

1 COP3502 Programming Fundamentals for CIS Majors 1 Instructor: Parisa Rashidi

2  Exam  Next Monday, March 26 th  Same time (11:45 – 12:35), same location  Chapters 7, 8, 10  No HW, No PA this week Announcements

3  Chapter 10  Immutable objects  this keyword  Composition  Differences between procedural programming & OOP  Guidelines for OOP Objectives

4 More on Objects

5  Immutable object:  If the contents of an object cannot be changed once the object is created  Its class is called an immutable class. Immutable Circle3

6  A class with all private data fields and without mutators is not necessarily immutable.  Example: next slide (Student class) Immutable

7 Example.. public class BirthDate { private int year; private int month; private int day; public BirthDate(int newYear,int newMonth,int newDay) { year = newYear; month = newMonth; day = newDay; } public void setYear(int newYear) { year = newYear; } }

8 Example public class Student { private int id; private BirthDate birthDate; public Student(int ssn,int year, int month, int day) { id = ssn; birthDate = new BirthDate(year, month, day); } public int getId() { return id; } public BirthDate getBirthDate() { return birthDate; } }

9 Example … 9 public class Test { public static void main(String[] args) { Student student = new Student(111223333,1970, 5, 3); BirthDate date = student.getBirthDate(); date.setYear(2010); // Now the student birth year is // changed! } }

10  For a class to be immutable, it must 1. Mark all data fields private 2. Provide no mutator methods 3. Provide no accessor methods that would return a reference to a mutable data field object. Immutable

11 Scope

12  The scope of instance and static data fields is the entire class.  They can be declared anywhere inside a class.  The scope of a local variable starts from its declaration and continues to the end of the block that contains the variable.  A local variable must be initialized explicitly before it can be used. Variable Scope

13  Example Variable Scope

14  If a local variable has the same name as a class’s variable, the local variable takes precedence and the class’s variable with the same name is hidden. Variable Scope

15  Example Variable Scope

16 this Keyword

17  The this keyword is the name of a reference that refers to an object itself.  One common use of the this keyword is reference a class’s hidden data fields.  Another common use of the this keyword to enable a constructor to invoke another constructor of the same class. this

18  Using this to reference hidden fields this

19  Use this to call overloaded constructor this

20 Composition & Aggregation

21  An object can contain another object.  The relationship between the two is called composition. Composition

22  Composition is a special case of the “aggregation” relationship.  Aggregation models “has-a” relationships.  The owner object is called an aggregating object.  The subject object is called an aggregated object. Aggregation

23  An object may be owned by several other aggregating objects.  If an object is exclusively owned by an aggregating object, the relationship between them is referred to as “composition”. Composition

24  “a student has a name”  A composition relationship  “a student has an address”  An aggregation relationship  An address may be shared by several students. Example

25  UML composition & aggregation notation UML

26  Each class involved in a relationship may specify a multiplicity.  A multiplicity could be a number or an interval that specifies how many objects of the class are involved in the relationship.  The character * means an unlimited number of objects  The interval m..n means that the number of objects should be between m and n, inclusive. UML

27  An aggregation relationship is usually represented as a data field in the aggregating class. UML

28  Aggregation may exist between objects of the same class. UML

29  Aggregation may exist between objects of the same class. UML

30  Chapter 10  Immutable objects  this keyword  Composition Previously

31 Class Abstraction

32  Procedural programming  Methods  OOP  Entities grouping related methods and data OOP

33  Class abstraction means to separate class implementation from the use of the class.  The user of the class does not need to know how the class is implemented. Class Abstraction

34  Example: Loan class Class Abstraction TestLoanClass Run Loan

35  Example: BMI Class Abstraction UseBMIClass Run BMI

36  Example: Course Class Abstraction TestCource Course

37  Example: Designing Stack Class Abstraction x Y Z Push Pop

38  Example: Stack Class Abstraction Run TestStackOfIntegers

39  Example: Designing Stack Class Abstraction StackOfIntegers

40  Example: Guess Date Class Abstraction UseGuessDateClass RunGuessDate

41 Class Design Guidelines

42  Coherence  A class should describe a single entity  All the class operations should support a coherent purpose.  You can use a class for students, for example, but you should not combine students and staff in the same class, because students and staff have different entities. Guideline

43  A single entity with too many responsibilities can be broken into several classes to separate responsibilities. Guideline

44  Classes are designed for reuse. Users can incorporate classes in many different combinations, orders, and environments.  Therefore, you should design a class that imposes no restrictions on what or when the user can do with it. Guideline

45  Design the properties to ensure that the user can set properties in any order, with any combination of values.  Design methods to function independently of their order of occurrence. Guideline

46  Provide a public no-arg constructor and override the equals method and the toString method defined in the Object class whenever possible. Guideline

47  Follow standard Java programming style and naming conventions.  Choose informative names for classes, data fields, and methods. Guideline

48  Always place the data declaration before the constructor, and place constructors before methods.  Always provide a constructor and initialize variables to avoid programming errors. Guideline

49  Make the fields private and accessor methods public if they are intended for the users of the class.  Make the fields or method protected if they are intended for extenders of the class (more on extension and inheritance later). Guideline

50  You can use get methods and set methods to provide users with access to the private data, but only to private data you want the user to see or to modify.  A class should also hide methods not intended for client use. Guideline

51  A property (data field) that is shared by all the instances of the class should be declared as a static property. Guideline


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