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Chapter 14: Artificial Intelligence Invitation to Computer Science, C++ Version, Third Edition.

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Presentation on theme: "Chapter 14: Artificial Intelligence Invitation to Computer Science, C++ Version, Third Edition."— Presentation transcript:

1 Chapter 14: Artificial Intelligence Invitation to Computer Science, C++ Version, Third Edition

2 Invitation to Computer Science, C++ Version, Third Edition 2 Objectives In this chapter, you will learn about: Division of labor Knowledge representation Recognition tasks Reasoning tasks

3 Invitation to Computer Science, C++ Version, Third Edition 3 Introduction Artificial intelligence (AI)  Explores techniques for incorporating aspects of intelligence into computer systems Turing test  A test for intelligent behavior of machines  Allows a human to interrogate two entities, both hidden from the interrogator A human A machine (a computer)

4 Invitation to Computer Science, C++ Version, Third Edition 4 Figure 14.1: The Turing Test

5 Invitation to Computer Science, C++ Version, Third Edition 5 Introduction (continued) Turing test (continued)  If the interrogator is unable to determine which entity is the human and which the computer, the computer has passed the test Artificial intelligence can be thought of as constructing computer models of human intelligence

6 Invitation to Computer Science, C++ Version, Third Edition 6 A Division of Labor Categories of tasks  Computational tasks  Recognition tasks  Reasoning tasks Computational tasks  Tasks for which algorithmic solutions exist  Computers are better (faster and more accurate) than humans

7 Invitation to Computer Science, C++ Version, Third Edition 7 A Division of Labor (continued) Recognition tasks  Sensory/recognition/motor-skills tasks  Humans are better than computers Reasoning tasks  Require a large amount of knowledge  Humans are far better than computers

8 Invitation to Computer Science, C++ Version, Third Edition 8 Figure 14.2 Human and Computer Capabilities

9 Invitation to Computer Science, C++ Version, Third Edition 9 Knowledge Representation Knowledge: a body of facts or truths For a computer to make use of knowledge, it must be stored within the computer in some form

10 Invitation to Computer Science, C++ Version, Third Edition 10 Knowledge Representation (continued) Knowledge representation schemes  Natural language  Formal language  Pictorial  Graphical

11 Invitation to Computer Science, C++ Version, Third Edition 11 Knowledge Representation (continued) Required characteristics of a knowledge representation scheme  Adequacy  Efficiency  Extendability  Appropriateness

12 Invitation to Computer Science, C++ Version, Third Edition 12 Recognition Tasks A neuron is a cell in the human brain, capable of:  Receiving stimuli from other neurons through its dendrites  Sending stimuli to other neurons through its axon

13 Invitation to Computer Science, C++ Version, Third Edition 13 Figure 14.4: A Neuron

14 Invitation to Computer Science, C++ Version, Third Edition 14 Recognition Tasks (continued) If the sum of activating and inhibiting stimuli received by a neuron equals or exceeds its “threshold” value, the neuron sends out its own signal Each neuron can be thought of as an extremely simple computational device with a single on/off output

15 Invitation to Computer Science, C++ Version, Third Edition 15 Recognition Tasks (continued) Human brain: a connectionist architecture  A large number of simple “processors” with multiple interconnections Von Neumann architecture  A small number (maybe only one) of very powerful processors with a limited number of interconnections between them

16 Invitation to Computer Science, C++ Version, Third Edition 16 Recognition Tasks (continued) Artificial neural networks (neural networks)  Simulate individual neurons in hardware  Connect them in a massively parallel network of simple devices that act somewhat like biological neurons The effect of a neural network may be simulated in software on a sequential-processing computer

17 Invitation to Computer Science, C++ Version, Third Edition 17 Recognition Tasks (continued) Neural network  Each neuron has a threshold value  Incoming lines carry weights that represent stimuli  The neuron fires when the sum of the incoming weights equals or exceeds its threshold value A neural network can be built to represent the exclusive OR, or XOR operation

18 Invitation to Computer Science, C++ Version, Third Edition 18 Figure 14.5 One Neuron with Three Inputs

19 Invitation to Computer Science, C++ Version, Third Edition 19 Figure 14.8 The Truth Table for XOR

20 Invitation to Computer Science, C++ Version, Third Edition 20 Recognition Tasks (continued) Neural network  Both the knowledge representation and “programming” are stored as weights of the connections and thresholds of the neurons  The network can learn from experience by modifying the weights on its connections

21 Invitation to Computer Science, C++ Version, Third Edition 21 Reasoning Tasks Human reasoning requires the ability to draw on a large body of facts and past experience to come to a conclusion Artificial intelligence specialists try to get computers to emulate this characteristic

22 Invitation to Computer Science, C++ Version, Third Edition 22 Intelligent Searching State-space graph:  After any one node has been searched, there are a huge number of next choices to try  There is no algorithm to dictate the next choice State-space search  Finds a solution path through a state-space graph

23 Invitation to Computer Science, C++ Version, Third Edition 23 Figure 14.12 A State-Space Graph with Exponential Growth

24 Invitation to Computer Science, C++ Version, Third Edition 24 Intelligent Searching (continued) Each node represents a problem state Goal state: the state we are trying to reach Intelligent searching applies some heuristic (or an educated guess) to:  Evaluate the differences between the present state and the goal state  Move to a new state that minimizes those differences

25 Invitation to Computer Science, C++ Version, Third Edition 25 Swarm Intelligence Swarm intelligence  Models the behavior of a colony of ants Swarm intelligence model  Uses simple agents that: Operate independently Can sense certain aspects of their environment Can change their environment May “evolve” and acquire additional capabilities over time

26 Invitation to Computer Science, C++ Version, Third Edition 26 Intelligent Agents An intelligent agent: software that interacts collaboratively with a user Initially an intelligent agent simply follows user commands

27 Invitation to Computer Science, C++ Version, Third Edition 27 Intelligent Agents (continued) Over time  Agent initiates communication, takes action, and performs tasks on its own using its knowledge of the user’s needs and preferences

28 Invitation to Computer Science, C++ Version, Third Edition 28 Expert Systems Rule-based systems  Also called expert systems or knowledge-based systems  Attempt to mimic the human ability to engage pertinent facts and combine them in a logical way to reach some conclusion

29 Invitation to Computer Science, C++ Version, Third Edition 29 Expert Systems (continued) A rule-based system must contain  A knowledge base: set of facts about subject matter  An inference engine: mechanism for selecting relevant facts and for reasoning from them in a logical way Many rule-based systems also contain  An explanation facility: allows user to see assertions and rules used in arriving at a conclusion

30 Invitation to Computer Science, C++ Version, Third Edition 30 Expert Systems (continued) A fact can be  A simple assertion  A rule: a statement of the form if... then... Modus ponens (method of assertion)  The reasoning process used by the inference engine

31 Invitation to Computer Science, C++ Version, Third Edition 31 Expert Systems (continued) Inference engines can proceed through  Forward chaining  Backward chaining Forward chaining  Begins with assertions and tries to match those assertions to “if” clauses of rules, thereby generating new assertions

32 Invitation to Computer Science, C++ Version, Third Edition 32 Expert Systems (continued) Backward chaining  Begins with a proposed conclusion Tries to match it with the “then” clauses of rules  Then looks at the corresponding “if” clauses Tries to match those with assertions, or with the “then” clauses of other rules

33 Invitation to Computer Science, C++ Version, Third Edition 33 Expert Systems (continued) A rule-based system is built through a process called knowledge engineering  Builder of system acquires information for knowledge base from experts in the domain

34 Invitation to Computer Science, C++ Version, Third Edition 34 Summary of Level 5 Level 5: Applications  Simulation and modeling  New business applications  Artificial intelligence

35 Invitation to Computer Science, C++ Version, Third Edition 35 Summary Artificial intelligence explores techniques for incorporating aspects of intelligence into computer systems Categories of tasks: computational tasks, recognition tasks, reasoning tasks Neural networks simulate individual neurons in hardware and connect them in a massively parallel network

36 Invitation to Computer Science, C++ Version, Third Edition 36 Summary Swarm intelligence models the behavior of a colony of ants An intelligent agent interacts collaboratively with a user Rule-based systems attempt to mimic the human ability to engage pertinent facts and combine them in a logical way to reach some conclusion


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