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Collisions using separating-axis tests Christer Ericson Sony Computer Entertainment

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1 Collisions using separating-axis tests Christer Ericson Sony Computer Entertainment

2 Problem statement Determine if two (convex) objects are intersecting. Possibly also obtain contact information. ?!

3 Underlying theory Set C is convex if and only if the line segment between any two points in C lies in C.

4 Underlying theory Separating Hyperplane Theorem States: two disjoint convex sets are separable by a hyperplane.

5 Underlying theory Nonintersecting concave sets not generally separable by hyperplane (only by hypersurfaces). Concave objects not covered here.

6 Underlying theory Separation w.r.t a plane P separation of the orthogonal projections onto any line L parallel to plane normal.

7 Underlying theory A line for which the projection intervals do not overlap we call a separating axis.

8 Separated if or Testing separation Compare absolute intervals

9 Testing separation For centrally symmetric objects: compare using projected radii Separated if

10 Code fragment void GetInterval(Object o, Vector axis, float &min, float &max) { min = max = Dot(axis, o.getVertex(0)); for (int i = 1, n = o.NumVertices(); i < n; i++) { float value = Dot(axis, o.getVertex(i)); min = Min(min, value); max = Max(max, value); }

11 Axes to test But which axes to test? Potentially infinitely many! Simplification: Deal only with polytopes Convex hulls of finite point sets Planar faces

12 Axes to test Handwavingly: Look at the ways features of A and B can come into contact. Features are vertices, edges, faces. In 3D, reduces to vertex-face and edge- edge contacts. Vertex-face: a face normal from either polytope will serve as a separating axis. Edge-edge: the cross product of an edge from each will suffice.

13 Axes to test Theoretically: Consider the Minkowski difference C of A and B. When A and B disjoint, origin outside C, specifically outside some face F. Faces of C come from A, from B, or from sweeping the faces of either along the edges of the other. Therefore the face normal of F is either from A, from B, or the cross product of an edge from either.

14 Axes to test Four axes for two 2D OBBs:

15 3D Objects Face dirs (A) Face dirs (B) Edge dirs (AxB) Total Segment–Tri011x34 Segment–OBB031x36 AABB–AABB30(3)0(3x0)3 OBB–OBB333x315 Tri–Tri113x311 Tri–OBB133x313 Axes to test

16 Code fragment bool TestIntersection(Object o1, Object o2) { float min1, max1, min2, max2; for (int i = 0, n = o1.NumFaceDirs(), i < n; i++) { GetInterval(o1, o1.GetFaceDir(i), min1, max1); GetInterval(o2, o1.GetFaceDir(i), min2, max2); if (max1 < min2 || max2 < min1) return false; } for (int i = 0, n = o2.NumFaceDirs(), i < n; i++) { GetInterval(o1, o2.GetFaceDir(i), min1, max1); GetInterval(o2, o2.GetFaceDir(i), min2, max2); if (max1 < min2 || max2 < min1) return false; } for (int i = 0, m = o1.NumEdgeDirs(), i < m; i++) for (int j = 0, n = o2.NumEdgeDirs(), j < n; j++) { Vector axis = Cross(o1.GetEdgeDir(i), o2.GetEdgeDir(j)); GetInterval(o1, axis, min1, max1); GetInterval(o2, axis, min2, max2); if (max1 < min2 || max2 < min1) return false; } return true; } Note: here objects assumed to be in the same space.

17 Moving objects When objects move, projected intervals move:

18 Moving objects Objects intersect when projections overlap on all axes. If t i first and t i last are time of first and last contact on axis i, then objects are in contact over the interval [max i { t i first }, min i { t i last }]. No contact if max i { t i first } > min i { t i last }

19 Moving objects Optimization 1: Consider relative movement only. Shrink interval A to point, growing interval B by original width of A. Becomes moving point vs. stationary interval. Optimization 2: Exit as soon as max i { t i first } > min i { t i last }

20 Nonpolyhedral objects What about: Spheres, capsules, cylinders, cones, etc? Same idea: Identify all features Test all axes that can possibly separate feature pairs!

21 Nonpolyhedral objects Sphere tests: Has single feature: its center Test axes going through center (Radius is accounted for during overlap test on axis.)

22 Nonpolyhedral objects Capsule tests: Split into three features Test axes that can separate features of capsule and features of second object.

23 Nonpolyhedral objects Sphere vs. OBB test: sphere center vs. box vertex pick candidate axis parallel to line thorugh both points. sphere center vs. box edge pick candidate axis parallel to line perpendicular to edge and goes through sphere center sphere center vs. box face pick candidate axis parallel to line through sphere center and perpendicular to face Use logic to reduce tests where possible.

24 Nonpolyhedral objects For sphere-OBB, all tests can be subsumed by a single axis test: Closest point on OBB to sphere center

25 Robustness warning Cross product of edges can result in zero-vector. if (Dot(foo, axis) > Dot(bar, axis)) return false; if (epsilon1 > epsilon2) return false; Typical test: Becomes, due to floating-point errors: Results in: Chaos! (Address using means discussed earlier.)

26 Contact determination Covered by Erin Catto (later)

27 References Ericson, Christer. Real-Time Collision Detection. Morgan Kaufmann Levine, Ron. Collisions of moving objects. gdalgorithms-list mailing list article, November 14, Boyd, Stephen. Lieven Vandenberghe. Convex Optimization. Cambridge University Press, Rockafellar, R. Tyrrell. Convex Analysis. Princeton University Press, 1996.

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