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Lecture one
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Displays classified by technologies Cathode ray tubes (since 1900) Flat panel displays (FPD) Emissive Plasma display panels (PDP) Vacuum fluorescent displays (VFD) Electroluminescent displays (ELD) Light emitting diodes (LED) Organic LED (OLED) Non-emissive (needs backlight or front light) Liquid crystal displays (LCD) E-ink, electrophoretic Electro-wetting MEMS (DLP, reflective grating)
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Displays classified by driving techniques Direct drive, simple multiplex Segment displays Graphics displays (dot matrix) Passive matrix Active matrix, high resolution
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Displays classified by viewing Direct view Projection Head mounted displays Holographic displays 3D displays
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Early FPD market
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FPD market now
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Display market predictions
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Hong Kong LCD market Glorious history: Hong Kong had 20% of world LCD market in 1996
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Hong Kong companies Major companies: Truly (732), JIC Nam Tai (Nasdaq), Yeebo (259) and Varitronix (710) Truly 2006 turnover = US$580M Varitronix 2006 turnover = US$148M Nam Tai turnover = US$250M Yeebo 2006 turnover = US$58M Total ~1% of world market. Used to be 20%
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Observation Semiconductor IC market is about US$250B Display market is about US$110B Every university has a semiconductor IC program Only a few universities have a comprehensive display program The situation is changing. Many universities are trying to establish display programs
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Displays: major subfields Ultimate display: flexible, colorful, light weight, low power, 3D etc etc Ultimate displays Thin film transistors: materials, device physics Materials science, nanotechnology, manufacturing technology Display modes: LCD and OLED science and technology Video technology : drivers, signal processing, circuit design
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Attributes of a good display Low cost (capital cost and operating cost) High brightness (>300 nit) Large contrast ratio of at least 1024:1 (10 bit) (cf: printed paper = 8:1) Lots of gray scales (8 bit) Large viewing angle (180 o ideally) Excellent color saturation (100% NTSC color gamut) Large size/weight ratio Safe (no electrical hazard, radiation hazard) Low/no power consumption Flexible / rollable / foldable / durable
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Common specs of LCD TV Resolution = 720p, 1080p Brightness = 500 nit 100% NTSC color gamut Contrast ratio = 10000:1 Display size = 42” (diagonal) Viewing angle = 170 o x 100 o What are these unit?
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Display resolution - monitors CGA (Color graphic array)320x240 VGA (video graphic array)640x480 SVGA800x600 XGA1024x768 WXGA1280x768 SXGA-1280x960 SXGA1280x1024 SXGA+1400x1050 UXGA (QVGA)1600x1200 QXGA2048x1536 QSXGA2560x2048 Pixel = square elements of the display matrix
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Display resolution - TV PAL (Phase alternating by line)625 lines interlaced used in Hong Kong and Europe NTSC (National television system committee) used in USA525 lines interlaced HDTV : Format 1 (720p)1280x720 progressive Format 2 (1080p)1920x1080 progressive 2kx4k (newest) TV is going from analog to digital. Aspect ratio goes from 4:3 to 16:9. TV and data terminals are (not) merging.
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Moore’s Law for displays? Moore’s law for semiconductors: number of transistors doubles every 18 months in IC Moore’s law for displays? Total number of pixels ? Improvement in quality such as viewing angle and color gamut may not be describable by Moore’s law EGA VGA SVGA XGA SXGA UXGA QXGA … About 10x in 10 years, or 2x in 3 years Tiling
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Ergonomics of resolution Ultimately, we want a smooth display Smoothness is related to sharpness of the human eye Human eye has a resolving power of 0.15 mrad Angle is measured in radian = size/distance Typical viewing distance = 60cm. Therefore, a 1mm circle will sustain an angle of 1/600 rad or 1.67 mrad
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Human vision There are 120M rod cells and 6-7M cone cells. Rods are sensitive to light but not to colors - responsible for night vision. Rods are totally saturated in day vision Cones are separated into RGB types and are responsible for normal vision and to provide high spatial resolution Focal length of human eye (combining cornea and lens) is 17mm when relaxed. It is a fantastic design: Much reduced signal transmission bandwidth and signal processing capacity needed for the brain
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Optics of the eye 170000 cells per mm 2 at center, corresponding to a spacing of about 2.5 m Focal length of eye lens is 17mm. Thus resolution of the eye is thus 2.5/17000 or about 0.15 mrad and drops off rapidly to the sides On the other hand, resolution of the eye lens is given by diffraction theory Pupil = 3mm; thus a = 2.44 x 0.45 x 17 / 3 = 6.2 m Resolution of human lens = a/2f = 0.18 mrad The lens and the retina in the eye are perfectly matched – intelligent design!
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Apparent size of an object is determined by the angle it sustains at the eye. Resolving power is given in terms of angle, not absolute size
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Calculation of display resolution - monitor If we want the display to be smooth, we want the pixel to be <60cm x 0.0002 rad = 0.12 mm What is the pixel size for a 17” diagonal LCD monitor with SXGA resolution? d = 17 x 25.4mm x 4 / 5 / 1280 = 0.27mm This is 2.2x the requirement for smooth images Equivalent to 25.4/0.27 dpi or 94 dpi That is why UXGA or even higher resolution is needed for monitors (Note dpi for printing has different meanings due to RGBY subpixels)
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Calculation of display resolution - TV If we want the display to be smooth, we want the pixel to be 2m x 0.0002 rad = 0.4 mm What is the pixel size for a 40” diagonal LCD TV with 1080p resolution? d = 0.4mm Just right
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Apple’s retinal display i-Phone 3 (320x480) i-Phone 4 (640x960) is called retinal display. It has a pixel density of 326 dpi or ppi (dots per inch or pixels per inch). It corresponds to a subpixel size of 78 mx26 m – requires very small transistors on the pixel in order to have reasonable aperture ratio i-Phone 5 (640x1136) also has 326 dpi Suppose we view the retinal display at 12” away, each pixel sustains 25.4mm/326/305mm=0.26mrad Best human eye resolution is 0.15mrad Not quite retinal! Samsung S5 has 432 dpi (after subpixel rendering, thus not real). HTC One has 469 dpi also not a real pixel density
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Viewing angle – solid angle Solid angle = angle sustained on a sphere where = cone angle, unit = steradian (sr) means entire half sphere means entire sphere For FPD, the max viewing cone therefore is Note analogy with a plane
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Display optics - light Light is electromagnetic waves, physically the same as radio waves, except that it can be seen Waves = oscillating electric field and magnetic field Intensity (brightness, Poynting vector) e.g. intensity of bright sunlight is 1000W/m 2. Color (wavelength, frequency) Light is usually given in wavelength (nm) Polarization Direction of oscillation of electric field Ordinary light source is not polarized due to random orientation of many many many sources 3 important properties of light
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Light Light is a plane wave Intensity ( I ), color ( ) and polarization ( E ) completely defines the wave W/m 2
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Photometric units LC TV brightness = 300 or 500 nit (what is nit?) Radiometry – absolute units (W, W/m 2,…) Photometry – units are related to human perception (lumens, nit, lux,…) Wavelength (chrominance, color coordinate) Intensity (luminance)
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Photometry Measurement of light as perceived by human Brightness is measured in cd/m 2 (=nit) Output of a light source is measured in lumens (lm) Efficiency of light source is measured in lm/W E.g. incandescent light bulb = 15 lm/W, fluorescent tube = 70 lm/W. Best efficiency white light source - HID lamp: 100 lm/W Goal for solid state lighting – 200 lm/W
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Ocular response curve Photopic – bright environment (normal) Scotopic (night vision) K( ) Where does this conversion come from? Max = 673 lm/W at 550nm
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Light sources Common lighting : fluorescent tube and incandescent lamp (and the sun) LCD backlight – CCFL and LED Projectors – halogen lamps and arc lamps (HID and UHP) Light source efficiency = watt to watt electrical efficiency x efficacy (related to spectral output) Light sources are also characterized by a color temperature – equivalent blackbody Ultimately all light sources will be LED – so they wish
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Efficacy and efficiency Given any light source (radiant flux) P( ) in W. The luminous flux F in lumens is given by The luminous efficacy is defined as lumens per Watt The luminous efficiency is defined as normalized to the maximum of 673 lumens/Watt Example: a fluorescent light tube has an efficacy of 70 lm/W or an efficiency of ~ 10% For a light source, we have to take into account of electrical loss in terms of watt to watt efficiency:
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Blackbody – actually it is not black BB is very fundamental in the study of light. It should be called thermal radiation – radiation in thermal equilibrium with an atomic system Planck’s law Stefan-Boltzman law a = 3.742 x 10 -16 W.m 2 b = 0.01438 m-K = 5.68x10 -8 W/m 2 /K 4
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Einstein’s rate equation BB was explained by Einstein using the concept of spontaneous and stimulated radiation from an excited state 1905 – a year to remember : Einstein published 3 papers in Annalen der Physik: special relativity, photon quanta (almost invented the laser) and Brownian motion. In the photon quanta paper, he derived the Planck spectrum and explained the photoelectric effect He got the Nobel prize on explaining the photoelectric effect
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BB spectrum derived Spontaneous emission Photon induced absorption Photon induced emission (stimulated emission!) If the populations are at equilibrium with a photon bath then d/dt=0 Thus (The population should be governed by Boltzmann statistics.) Therefore
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BB efficacy Other non BB light sources can have higher efficacy Goal for SSL is 200 lm/W white light
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How bright is 1 candle? – origin of lm/W All of photometry is based on the brightness of a candle The illuminance of a candle at 1 ft is defined as 1 fc or 1 lm/ft 2 The new candle with a luminous intensity of 1 cd is defined as 1/60 of the luminous intensity of 1 cm 2 of a 2046K blackbody Using Stefan-Boltzmann law for blackbody emission, this is equivalent to 1.659W of radiation or an intensity of 1.659/ W/sr Thus 1-cd = 1.659/ W/sr or 1 lm = 1.659/ W Thus the conversion efficacy of 2046K BB is 1.659 lm/W or 1.82 lm/W This agrees exactly with the calculated BB efficacy of 1.92 lm/W using the photopic curve. This confirms the lm/W conversion of the photopic curve Example, if a certain flame has a temperature of 1550K, and has an area of 2 cm 2, then P = 65 W = 8.2 lm. Efficacy = 0.13 lm/W But not that bright This is a lot of power ! (mostly IR)
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Conversion between photometric and radiometric units Total fluxAreal intensity Angular intensity Specific intensity (Brightness) RadiometryWW/m 2 W/srW/sr-m 2 PhotometryLumen (lm) lumen/m 2 (lux) lumen/sr (candela, cd) cd/m 2 (nit)
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Illuminance and luminance Define the illuminance by a candle at 1 foot away as 1 foot-candle and is defined to be 1 lm/ft 2 1 foot-candle = 1 fc = 1 lumen/ft 2 of illuminance Thus 1 candle generates 4 lumens of light output (How many Watts of total radiation does a candle emit?) Lambertian reflector (scatterer) Luminance Illuminance
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Luminance of a flat light source Same formula P = Lumens of light emitted A = area of light source = emission solid angle If the emission is Lambertian, Sometimes the emission angular distribution is non-Lambertian, e.g. microcavity OLED
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Why ? Interpretation: Total emission solid angle is , even though the half space has a cone solid angle of 2 . Brightness (luminance) = lumen output from the light source / illuminated area /
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English system Brightness is in foot-Lambert (fL) Illuminance is in foot-candle (fc) 1 fc = 1 lm/ft 2 = 10.76 lm/m 2 = 10.76 lux 1 fL is defined as the luminance of a Lambertian surface upon illumination by 1 fc Thus 1 fL = 1 fc/ sr = 10.76/ lux/sr = 3.426 nit
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Vision ergonomics Best reading brightness is 50-150 nit CRT TV ~ 300 nit LC TV (large size) ~ 500 nit Light box for viewing x-ray ~ 1700 nit Backlight unit for LC TV ~ 7000 nit Bright sunlight on snow Illuminance = 1000 W/m 2 = 920000 lux Luminance = 920000/ = 290000 nit can cause snow blindness Typical sunlight is perhaps 3000 nit. Thus sunlight readability of display is an important issue. Moonlight ~ 10 nit Thus natural light has huge dynamic range – can affect human behavior and mood – psychophysical
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Example: photometry of a desk lamp 30W lamp at 0.5m away Light output = 30x15 lm = 450 lm Suppose said lamp concentrates light into a cone of 90 0, thus illuminated area = (0.5m) 2 = 0.78m 2 Brightness = lumen / area / Hence brightness = 450/0.78/ = 180 nit, perfect for reading 0.5m
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LCD monitor : backlight analysis LCD consists of backlight + LCD panel Backlight of LCD monitor ~ 12W CCFL Light output = 12x70 lm = 840 lm 17” monitor has an area of 10.2”x13.6” = 0.09m 2 Formula : Brightness = lumen / area / Hence brightness of LCD backlight = 840/0.09/ = 2972 nit Transmission of active matrix LCD panel = 7% Hence LCD monitor will have a brightness of 2972x0.07 = 200 nit, just right For TV need higher brightness of 500 nit due to larger viewing distance
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LED BLU for cell phone Backlighting unit for mobile phone LCD consists of several LEDs mounted on the edge of a piece of plastic waveguide. Structures on the plastic deflect light to the surface of the plastic to illuminate the LCD. Suppose 2 LEDs are used with a total power of 10mW to illuminate an area of 6cm 2. Suppose that the efficacy is 35 lm/W. Assume further that the packaging and optical efficiency of the backlight is 60%. What is the brightness of this backlight? Now assumes that the LCD transmits only 20% of the backlight (a CSTN display), what is the brightness of the final display? (70nit)
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Projector brightness analysis Typical projector uses a 120W UHP arc lamp with an efficiency of 70 lm/W Thus available light is 8400 lm Suppose one can use F/2 optics and collect 50% of the light onto the DLP panel, that is 4200 lm DLP has color wheel for time sequential color- loss of 1/3 of light Thus output ~ 1400 lm (check newspaper advertisement) Suppose we want the luminance of the screen to be 500 nit, this output can only project an image of size 0.89 m 2 If we turn off the room light and allow a luminance of 200 nit, then the screen can be 2.23 m 2
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Full color (16 million colors) Each pixel is divided into 3 sub-pixels (RGB) 8 bit grey scale for each sub-pixel Thus each color has 2 8 or 256 grey levels Hence total possible colors = 24 bit = 2 8 x 2 8 x2 8 = 16,777,216
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Color temperature BB spectrum is universal Every light source (display) gives a spectrum Fit the spectrum with a BB curve – the corresponding temperature is called the color temperature Sun has a color temperature of 5500K Displays are characterized by a color temperature as well Different cultures prefer different color temperature for displays. Japanese prefers 10000K, US and Europe prefer 6000K
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Color science Red – 650nm Green – 550nm Blue – 450nm R( ), G( ), B( ) are the response curves of the three types of cones in the human eye Any light is characterized by a spectrum L( ) (radiometry). Its perceived color is given by the tristimulus values R, G, B. We can normalize them by requiring R+G+B=1. Thus only 2 variables are needed to specify chromaticity
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RGB - XYZ x( ), y( ) z( ) are called color matching functions
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Color coordinate (CIE chart) Need only two values to define color (chrominance values) White light = (0.33, 0.33) Edge of chart = pure color
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Color mixing All colors can be generated by mixing RGB – additive color mixing R+G=yellow; G+B=cyan; B+R=magenta Subtractive color mixing is used in paints Color display – each pixel is divided into three sub- pixels (spatial color, as in printing) Possible to use temporal color as well Color gamut = triangle formed by RGB points Color saturation = percentage of NTSC standard color
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Color saturation NTSC standard Saturation of a particular color = distance from white point / edge of CIE chart (pure color) Color saturation of a full color display = ratio of area of color gamut / NTSC Notebook – 60% NTSC (thin color filter is used for saving power) LCTV with CCFL – 80% NTSC LCTV with LED backlight – 100% NTSC LCTV with LED backlight and quantum dots color conversion – 110% NTSC
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White light White light can be obtained by an infinite number of combinations of RGB Some are good for light (same as sunlight), some are not so good – measured by color rendition index Solid state lighting applications – to replace lamps Approaches : R+G+B, B+Y, R+C (yellow=R+G, magenta=B+R, cyan=B+G) Color coordinate = (0.33, 0.33)
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Color rendition index CRI is a measure of the quality of a light source in reproducing natural color CRI is calculated by comparing with a perfect white light source at the same color temperature for eight standard colors
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New development for color displays Color mixing with 4 or 5 primary colors – better than 3 primary colors in color rendition Time sequential color with LED backlight – this will be a major trend. Same pixel can be used for RGB Advantages : better resolution, better light throughput, savings on color filters and processing Disadvantage : need to switch backlight, need very fast LCD mode since sub-frame is <2ms only.
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