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111 Testing Overview CS 4311 Frank Tsui, Orland Karam, and Barbara Bernal, Essential of Software Engineering, 3rd edition, Jones & Bartett Learning. Sections.

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Presentation on theme: "111 Testing Overview CS 4311 Frank Tsui, Orland Karam, and Barbara Bernal, Essential of Software Engineering, 3rd edition, Jones & Bartett Learning. Sections."— Presentation transcript:

1 111 Testing Overview CS 4311 Frank Tsui, Orland Karam, and Barbara Bernal, Essential of Software Engineering, 3rd edition, Jones & Bartett Learning. Sections 10.1-10.2. Hans Van Vliet, Software Engineering, Principles and Practice, 3 rd edition, John Wiley & Sons, 2008. Chapter 13.

2 222 Outline V&V  Definitions of V&V terms  V&V and software lifecycle  Sample techniques Testing  Basics of testing  Levels of software testing  Sample testing techniques

3 333 Verification and Validation (V&V) Textbook use of term “Testing”  General/wider sense to mean V&V Q: What is V&V in software testing?  Groups of 2  What? Why? Who? Against what? When? How?  5 minutes

4 What is V&V? Different use by different people, e.g.,  Formal vs. informal and static vs. dynamic Verification  Evaluation of an object to demonstrate that it meets its specification. (Did we build the system right?)  Evaluation of the work product of a development phase to determine whether the product satisfies the conditions imposed at the start of the phase. Validation  Evaluation of an object to demonstrate that it meets the customer’s expectations. (Did we build the right system?) 4

5 V&V and Software Lifecycle Throughout software lifecycle, e.g., V-model 5

6 Requirement Engineering Determine general test strategy/plan (techniques, criteria, team) Test requirements specification  Completeness  Consistency  Feasibility (functional, performance requirements)  Testability (specific; unambiguous; quantitative; traceable) Generate acceptance/validation testing data 6

7 Design Determine system and integration test strategy Assess/test the design  Completeness  Consistency  Handling scenarios  Traceability (to and from)  Design walkthrough, inspection 7

8 Implementation and Maintenance Implementation  Determine unit test strategy  Techniques (static vs. dynamic)  Tools, and whistles and bells (driver/harness, stub) Maintenance  Determine regression test strategy  Documentation maintenance (vital!) 8

9 Hierarchy of V&V Techniques V&V Dynamic Technique TestingSymbolic Execution Model Checking Static Analysis Proof Reading Inspection Walkthrough Informal Analysis Formal Analysis Static Technique in narrow sense Complementary 9

10 Definitions of V&V Terms “Correct” program and specification  Program matches its specification  Specification matches the client’s intent Error (a.k.a. mistake)  A human activity that leads to the creation of a fault  A human error results in a fault which may, at runtime, result in a failure Fault (a.k.a. bug)  The physical manifestation of an error that may result in a failure  A discrepancy between what something should contain (in order for failure to be impossible) and what it does contain Failure (a.k.a. symptom, problem, incident)  Observable misbehavior  Actual output does not match the expected output  Can only happen when a thing is being used 10

11 Definitions Fault identification and correction  Process of determining what fault caused a failure  Process of changing a system to remove a fault Debugging  The act of finding and fixing program errors Testing  The act of designing, debugging, and executing tests Test case and test set  A particular set of input and the expected output  A finite set of test cases working together with the same purpose Test oracle  Any means used to predict the outcome of a test 11

12 Where Do the Errors Come From? Q: What kinds of errors? Who?  Groups of 2  3 minutes 12

13 Where Do the Errors Come From? Kinds of errors  Missing information  Wrong information/design/implementation  Extra information Facts about errors  To err is human (but different person has different error rate).  Different studies indicate 30 to 85 errors per 1000 lines. After extensive testing, 0.5 to 3 errors per 1000 lines remain.  The longer an error goes undetected, the more costly to correct 13

14 Types of Faults List all the types and causes of faults: what can go wrong in the development process?  In group of 2  3 minutes 14

15 Sample Types of Faults Algorithmic: algorithm or logic does not produce the proper output for the given input Syntax: improper use of language constructs Computation (precision): formula’s implementation wrong or result not to correct degree of accuracy Documentation: documentation does not match what program does Stress (overload): data structures filled past capacity Capacity: system’s performance unacceptable as activity reaches its specified limit Timing: code coordinating events is inadequate Throughput: system does not perform at speed required Recovery: failure encountered and does not behave correctly 15

16 Sample Causes of Faults Requirements System Design Program Design Program Implementation Unit Testing System Testing Incorrect or missing requirements Incorrect translation Incorrect design specification Incorrect design interpretation Incorrect semantics Incorrect documentation Incomplete testing New faults introduced correcting others 16

17 Sample V&V Techniques Requirements Operation Design Maintenance Implementation Testing Reviews: walkthroughs/inspections Synthesis Model checking Correctness proofs Runtime monitoring 17

18 18 Outline V&V Definitions of V&V terms V&V and software lifecycle Sample techniques Testing  Basics of testing  Levels of software testing  Sample testing techniques

19 Question How do you know your software works correctly? 19

20 Question How do you know your software works correctly? Answer: Try it. Example: I have a function, say f, of one integer input. I tried f(6). It returned 35.  Is my program correct? Groups of 2 1 minute 20

21 Question How do you know your software works correctly? Answer: Try it. Example: I have a function, say f, of one integer input. I tried f(6). It returned 35.  My function is supposed to compute x*6-1. Is it correct?  Is my program correct? Groups of 2 1 minute 21

22 Goals of Testing I want to show that my program is correct; i.e., it produces the right answer for every input. Q: Can we write tests to show this? Groups of 2 1 minute 22

23 Goals of Testing Can we prove a program is correct by testing? Yes, if we can test it exhaustively: every combination of inputs in every environment. 23

24 How Long Will It Take? Consider X+Y for 32-bit integers. How many test cases are required? How long will it take?  1 test per second:  1,000 tests per second:  1,000,000 per second: Groups of 2 1 minute 24

25 How Long? Consider X+Y for 32-bit integers. How many test cases are required?  2 32 * 2 32 = 2 64 =10 19  (The universe is 4*10 17 seconds old.) How long will it take? 1 test per second:580,000,000,000 years 1,000 tests per second: 580,000,000 years 1,000,000 per second: 580,000 years 25

26 Another Example A B C A loop returns to A. We want to count the number of paths. The maximum number of iterations of the loop is 20. How many? 26

27 Another Example A B C Suppose the loop does not repeat: Only one pass executes 5 distinct paths 27

28 Another Example A B C Suppose the loop repeats exactly once 5*5=25 distinct paths If it repeats at most once, 5 + 5*5 28

29 Another Example A B C What if it repeats exactly n times? 5 n paths 29

30 Another Example A B C What if it repeats at most n times? ∑5 n = 5 n + 5 n-1 + … + 5 n=20, ∑5 n = 10 15 32 years at 1,000,000 tests per second 30

31 Yet Another Example Consider testing a Java compiler? How many inputs are needed to test every input? 31

32 Limits of Testing You can’t test it completely. You can’t test all valid inputs. You can’t test all invalid inputs. You really can’t test edited inputs. You can’t test in every environment. You can’t test all variations on timing. You can’t even test every path. (path, set of lines executed, start to finish) 32

33 Why Bother? Test cannot show an absence of a fault. But, it can show its existence! 33

34 Goals of Testing Identify errors  Make errors repeatable (when do they occur?)  Localize errors (where are they?) The purpose of testing is to find problems in programs so they can be fixed. 34

35 Cost of Testing Testing accounts for between 30% and 90% of the total cost of software. Microsoft employs one tester for each developer. We want to reduce the cost  Increase test efficiency: #defects found/test  Reduce the number of tests  Find more defects How? Organize! 35

36 A Good Test: Has a reasonable probability of catching an error Is not redundant Is neither too simple nor complex Reveals a problem Is a failure if it doesn’t reveal a problem 36

37 37 Outline V&V Definitions of V&V terms V&V and software lifecycle Sample techniques Testing Basics of testing  Levels of software testing  Sample testing techniques

38 Levels of Software Testing Unit/Component testing Integration testing System testing Acceptance testing Installation testing 38

39 Levels of Software Testing Unit/Component testing  Verify implementation of each software element  Trace each test to detailed design Integration testing System testing Acceptance testing Installation testing 39

40 Levels of Software Testing Unit/Component testing Integration testing  Combine software units and test until the entire system has been integrated  Trace each test to high-level design System testing Acceptance testing Installation testing 40

41 Levels of Software Testing Unit/Component testing Integration testing System testing  Test integration of hardware and software  Ensure software as a complete entity complies with operational requirements  Trace test to system requirements Acceptance testing Installation testing 41

42 Levels of Software Testing Unit/Component testing Integration testing System testing Acceptance testing  Determine if test results satisfy acceptance criteria of project stakeholder  Trace each test to stakeholder requirements Installation testing 42

43 Levels of Software Testing Unit/Component testing Integration testing System testing Acceptance testing Installation testing  Perform testing with application installed on its target platform 43

44 Testing Phases: V-Model Requirements Specification System Specification System Design Detailed Design Unit code and Test Sub-system Integration test System Integration test Acceptance Test Service Acceptance Test Plan System Integration Test Plan Sub-system Integration Test Plan 44

45 Hierarchy of Testing Testing Program Testing Top Down Bottom Up Integration TestingUnit Testing System Testing Big Bang Sandwich Black Box White Box Function Performance Reliability Availability Acceptance Testing Properties Security Equivalence Boundary Decision Table State Transition Use Case Domain Analysis Control FlowData Flow Usability Documentation Portability Capacity Ad Hoc Benchmark Pilot Alpha Beta 45


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