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Computer Animation - Lecture 1 1 SMM4302 Computer Animation Lecturer: Haw Su Cheng Website :

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Presentation on theme: "Computer Animation - Lecture 1 1 SMM4302 Computer Animation Lecturer: Haw Su Cheng Website :"— Presentation transcript:

1 Computer Animation - Lecture 1 1 SMM4302 Computer Animation Lecturer: Haw Su Cheng Email : schaw03@yahoo.com schaw03@yahoo.com Website : http://www.angelfire.com/jazz/yapmh

2 2 Subject Outline u Title –Computer Animation (Animasi Komputer) u Code –SMM4302 u Objective –understand the concepts of computer animation, effective graphic design and animation techniques in preparing multimedia products. –create a basic multimedia systems with two dimensional and three dimensional graphics and animation.

3 3 Subject Outline u Pre-requisite –Computer Graphics u Credit Hours –3 u Lecture Hours –3 x 1 hours per week

4 4 Subject Outline u Tutorial/Lab Hours –1 x 2 hours per week (to be arrange later) (to be arrange later) u Semester Offered –Semester II 2005/2006

5 5 Subject Outline u Assessment – –Coursework 60% n n 20% Test 1 (Week 6) - 9/2/05 8-9pm n n 20% Test 2 (Week 10) –9/3/05 8-9pm n n 20% Assignments/lab – –Final Examination 40% – –Total 100%

6 6 Subject Outline u Software (Lab/Project) – –OpenGL – –3D studio Max

7 7 Lecture Schedule u Chapter 1 Introduction to Computer Animation –Definition of computer animation –underlying principles of traditional animation –Difference between computer animation and traditional animation

8 8 Lecture Schedule u Chapter 2 Software for Computer Animation –OpenGL –Interactivity –3D studio Max

9 9 Lecture Schedule u Chapter 3 Simple Animation –Translation, Scaling, Rotation –Double buffering –Illumination Models –Raster methods for computer animation

10 10 Lecture Schedule u Chapter 4 Animation of Articulated Figures n Forward Kinematics n Inverse Kinematics

11 11 Lecture Schedule u Chapter 5 Motion Capture –Basic Concepts of motion capture –Software and hardware –Planning and Executing

12 12 Lecture Schedule u Chapter 6 Animation of Particle Systems –Physics involves –Cloth Animation –Explosion effects –Fluid and solid Animation

13 13 Lecture Schedule u Chapter 7 Dynamic Based Animation –Physics involves –Simulation Techniques

14 14 Lecture Schedule u Chapter 8 Algorithm Animation –Basic Concepts –Examples

15 15 Text & References u Text Book: Vince, J. 1992. 3D Computer Animation. New York: Addison-Wesley. u Reference Books: –Hill FS, 2001. Computer Graphics-using OpenGL. Prentice-Hall. –Hearn D, Baker MP, 2004. Computer Graphics with OpenGL. Pearson Prentice-Hall. –Woo M., Neider J, Davis T., Shreiner D. 2000. OpenGL Programming Guide. Addison Wesley.


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