Presentation is loading. Please wait.

Presentation is loading. Please wait.

Changing Culture Large family groups Unsupervised play time with friends.

Similar presentations


Presentation on theme: "Changing Culture Large family groups Unsupervised play time with friends."— Presentation transcript:

1

2 Changing Culture Large family groups Unsupervised play time with friends

3 Conversation replaced by texting

4 Stay at home parent - daycare Stay at home parent - daycare Part of a neighborhood - dont know neighbors Part of a neighborhood - dont know neighbors Grow up in one neighborhood - frequent moves Grow up in one neighborhood - frequent moves Create fun with imagination – play video games Create fun with imagination – play video games

5 Did You Know? hrs/year a child spends at school = 1100 hrs/year a child spends at school = 1100 hrs/year a child watches TV = 1500 hrs/year a child watches TV = 1500 Number of minutes/week that parents spend in meaningful conversation with their child = 38.5 Number of minutes/week that parents spend in meaningful conversation with their child = 38.5 Percentage of 6-17 year olds who have TVs in their bedrooms = 50% Percentage of 6-17 year olds who have TVs in their bedrooms = 50% 26% of two year olds have TVs in their bedroom 26% of two year olds have TVs in their bedroom prior to age 18, the average child sees 200,000 acts of violence and 18,000 murders prior to age 18, the average child sees 200,000 acts of violence and 18,000 murders

6 You Need to Know 1. Violence is a learned skill. 1. Violence is a learned skill. Family Family TV, movies, computer and video games TV, movies, computer and video games 2. Your brain becomes what it does. 3. Media violence impairs brain development

7 Brain Scan Research Indiana University 2004 Group one – normal kids Group one – normal kids Group two – disruptive brain disorder Group two – disruptive brain disorder Surveyed both groups to see who was high or low media viewer. Used brain imaging to look at the prefrontal cortex (logical brain) while watching a video game and during a decision making test.

8 Brain Scan Research Indiana University School of Medicine Brain activity while playing a video game.

9 Brain Scan – continued Low media Viewers: Used more of the logical part of their brains Used more of the logical part of their brains High Media Viewers: very little brain activity very little brain activity

10 Left Brain Task - Brain Scan

11 Brain Scan Conclusion Normal kids who were high media viewers had the same reduced brain activity as children who were diagnosed with disruptive brain disorder. Normal kids who were high media viewers had the same reduced brain activity as children who were diagnosed with disruptive brain disorder. The more violence the child had seen, the less brain function. The more violence the child had seen, the less brain function.

12 How TV Watching Affects Your Brain Part 1 Alpha waves are brain activity that increases as brain work decreases. Alpha waves are brain activity that increases as brain work decreases. Closing your eyes and relaxing increases alpha waves. Closing your eyes and relaxing increases alpha waves. Dr. T Muholland found that children watching TV had more alpha waves, which means less brain activity. Dr. T Muholland found that children watching TV had more alpha waves, which means less brain activity.

13 TV and Brain Part 2 Television fires beams of transmitted light at the viewer at a high rate and unlike the reflected light off the screen at the movie theater, you are the screen. The brain then responds to the medium, not the content. Television fires beams of transmitted light at the viewer at a high rate and unlike the reflected light off the screen at the movie theater, you are the screen. The brain then responds to the medium, not the content. University of Toronto University of Toronto

14 Attention Span in Children A study of 7 year olds found that a child cannot focus on homework for a minimum of one and a half to three hours after watching TV. A study of 7 year olds found that a child cannot focus on homework for a minimum of one and a half to three hours after watching TV. Turn off that TV and go do your homework!

15 The First Two Years of Life

16 Words Build Cortex

17 New guidelines advise more activity, less screen time for youngest kids

18 What about school marks? A study done by the California Department of Education of a half-million school children concluded the following: A study done by the California Department of Education of a half-million school children concluded the following: Regardless of the childs social and economic background, study habits, lifestyle and IQ, higher time spent watching television was directly proportional to lower test scores. Regardless of the childs social and economic background, study habits, lifestyle and IQ, higher time spent watching television was directly proportional to lower test scores.

19 Student Media Awareness to Reduce Television S.M.A.R.T. The Stanford Prevention Research Center developed the S.M.A.R.T. curriculum for 3 rd and 4 th grade students to reduce the negative effects of excessive TV, videotape and video game use.

20 Effects of Media Reduction On Negative Classroom Behavior K-6 th Grade

21 Effects of Media Reduction On Playground Aggression Average of Eight Schools

22 Effects of Media Reduction On Aggressive Behavior Youth Correctional Center

23 Impact of No TV on 4 th Grade (Jan. 2005)

24 The S.M.A.R.T. Curriculum Was Proven to: Reduce childrens TV, Videotape, and Video Game use Reduce childrens TV, Videotape, and Video Game use Reduce other family members viewing Reduce other family members viewing Reduce obesity and weight gain Reduce obesity and weight gain (reduced body fat and about 1 inch loss in waist size growth over 1 year) Reduce aggression in the classroom and playground Reduce aggression in the classroom and playground

25

26 Violent Video Game Effect Study Oxford University 2007 Surveyed high school students Surveyed high school students Those who had more exposure to violent video games: Those who had more exposure to violent video games: held more pro-violent attitudes held more pro-violent attitudes had more hostile personalities had more hostile personalities were less forgiving were less forgiving believed violence to be more typical believed violence to be more typical behaved more aggressively in their everyday lives behaved more aggressively in their everyday lives there was no difference in video game effect between boys and girls there was no difference in video game effect between boys and girls exposure to violent video games was a better predictor of violent behavior than their gender or own beliefs about violence. exposure to violent video games was a better predictor of violent behavior than their gender or own beliefs about violence.

27 Best hate mail from a Gamer to a researcher: Ive played video games for years and it had no effect. And if you dont say so, Ill come and beat you up Ive played video games for years and it had no effect. And if you dont say so, Ill come and beat you up From Douglas Gentile, Professor of Psychology Professor of Psychology Iowa State University Iowa State University

28 Media Violence Studies 381 studies 381 studies 130,295 participants 130,295 participants nails the coffin shut on doubts that violent video games stimulate aggression nails the coffin shut on doubts that violent video games stimulate aggression It does It does Anderson 2010

29 THE EVOLUTION OF VIDEO GAMES How video games desensitize kids to violence kids to violence

30

31

32

33

34

35 EC: Early Childhod Content may be suitable for ages 3 and older. Contains no material that parents would find inappropriate. EC: Early Childhd Content may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.

36

37

38

39

40

41

42

43

44

45

46

47 VIDEO GAME RATINGS EC: Early Childhood Content may be suitable for ages 3 and older. Contains no material that parents would find inappropriate. E: Everyone Content may be suitable for persons ages 6 and older. May contain minimal violence and some comic mischief or crude language. T: Teen Content may be suitable for persons ages 13 and older. May contain violent content, mild or strong language, and/or suggestive themes. M: Mature 17+ Content may be suitable for persons ages 17 and older. May contain mature sexual themes or more intense violence or language. AO: Adults Only 18+ Content suitable only for adults. May include graphic depictions of sex and/or violence. Not intended for persons under the age of 18.

48

49 VIDEO GAMES Pros Hand/eye coordination Hand/eye coordination Problem solving Problem solving Strategy and planning Strategy and planning Decision making Decision making Team play Team play Games can have embedded curriculum such as math Games can have embedded curriculum such as math Learning to take turns Learning to take turns Social skills and being part of a group Social skills and being part of a group It is an excellent training tool It is an excellent training toolCons Physical – eye strain, headaches Physical – eye strain, headaches Obsessive behavior Obsessive behavior Reduced capacity for empathy Reduced capacity for empathy Increased aggressive behavior Increased aggressive behavior Less time outdoors and more time sitting = more unfit kids Less time outdoors and more time sitting = more unfit kids Lower marks in school Lower marks in school Desensitize kids to violence Desensitize kids to violence Disrupts normal brain development Disrupts normal brain development Women often portrayed as helpless or sexually provocative Women often portrayed as helpless or sexually provocative

50 Video Games Violent - Non Violent Researchers had kids play Medal of Honor or Need for Speed and then used brain imaging (fMRI) to study brain function Researchers had kids play Medal of Honor or Need for Speed and then used brain imaging (fMRI) to study brain functionResults The kids who played the violent game has less activity in the parts of the brain which control inhibition, concentration, self-control and emotional arousal. The kids who played the violent game has less activity in the parts of the brain which control inhibition, concentration, self-control and emotional arousal. The kids who played the non violent game had normal brain function. The kids who played the non violent game had normal brain function. Indiana University School of Medicine 2006 Indiana University School of Medicine 2006

51 Never before in history have we had teen and pre-teen mass murderers

52

53 Now The Good News Prosocial Video Games Teach Prosocial Behaviour

54 Those who played prosocial games : were more likely to help others were more likely to help others were more willing to help in further experiments were more willing to help in further experiments intervened more often when someone was being harassed intervened more often when someone was being harassed Note: playing violent video games increased antisocial behaviour and decreased prosocial behaviour

55 What about TV content? People who watch prosocial television behaved more positively and had more positive attitudes Hearold 1986 it is as easy to persuade viewers to be pleasant as it is to persuade them to be violent it is as easy to persuade viewers to be pleasant as it is to persuade them to be violent Mares and Woodard 2005

56 USING VIDEO GAMES TO TEACH Video games offer excellent conditions for learning to occur: they simultaneously expose the player to modeling, rehearsal and reinforcement of the social behaviour that is involved in the games theme Anderson 2007 Video games offer excellent conditions for learning to occur: they simultaneously expose the player to modeling, rehearsal and reinforcement of the social behaviour that is involved in the games theme Anderson 2007

57 Researchers conclude that some video games are able to make kids kinder and motivate them to help others instead of hurting them Researchers conclude that some video games are able to make kids kinder and motivate them to help others instead of hurting them

58 "Taken together, these findings make it clear that playing video games is not in itself good or bad for children. The type of content in the game has a bigger impact than the overall amount of time spent playing," "Taken together, these findings make it clear that playing video games is not in itself good or bad for children. The type of content in the game has a bigger impact than the overall amount of time spent playing,"

59 Millville teacher spices up math with Wii video games A New York School Teaches Students Through Videogames A New York School Teaches Students Through Videogames NIU professor teaches engineering through video games NIU professor teaches engineering through video games Program teaches students science of video games

60 Educational Games Lemmings Lemmings

61 City Crisis

62 Zoo Vet

63 Animal crossing

64 Super Mario Sunshine

65 Emergency Mayhem

66 Glider Pro (non violent)

67 School Based Games Little Big Planet Little Big Planet

68 Civilization

69 Oregon Trail

70 Advice for Parents Keep computers, TVs and game consuls out of kids bedrooms If your games controller has a parental control, use it Set time limits and be willing to say no Know whats in the games your kids play Aim for balance in family activities Use the rating system and develop your own standards Choose games that have learning potential and a positive message Dont let your kids play violent video games, replace them with fun games with a better message Watch what your kids watch, play what your kids play

71 INTERNET RESOURCES www.cmch.tv Center on Media and Child Health at Bostons Childrens Hospital www.cmch.tv Center on Media and Child Health at Bostons Childrens Hospital www.cmch.tv www.sosparents.org Center for Successful Parenting www.sosparents.org Center for Successful Parenting www.sosparents.org www.mediawise.org www.mediawise.org www.mediawise.org www.turnofftv.org www.turnofftv.org www.turnofftv.org www.med.umih.edu/1libr/yourchild/tv.htm www.med.umih.edu/1libr/yourchild/tv.htm www.med.umih.edu/1libr/yourchild/tv.htm www.media-awareness.ca/english/index.cfm www.media-awareness.ca/english/index.cfm www.media-awareness.ca/english/index.cfm www.lionlamb.org www.lionlamb.org www.lionlamb.org www.kff.org/entmedia www.kff.org/entmedia www.kff.org/entmedia www.acmecoalition.org www.acmecoalition.org www.acmecoalition.org www.youngmedia.org.au/ www.youngmedia.org.au/ www.youngmedia.org.au/ www.childrennow.org/www.familymediaguide.com www.childrennow.org/www.familymediaguide.com www.childrennow.org/www.familymediaguide.com

72 Parenthood is a relationship, not a skill

73 Questions?

74 Go to the park

75

76

77

78

79 GO FISHING

80 PLAY IN THE LEAVES

81 WINTER IS BETTER OUTSIDE

82

83

84 MAKE A NEW FRIEND

85 FIND A NEW PET

86 GO ICE FISHING

87

88 LEARN TO FLY

89 Go Shovel Some Snow

90 Go on a Trip

91 Take the dog for a walk

92 Wash the………??

93 Play a Trick on a Friend


Download ppt "Changing Culture Large family groups Unsupervised play time with friends."

Similar presentations


Ads by Google