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THE CAMELOT PROJECT PROJECT PARTNER TRAINING PACK.

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Presentation on theme: "THE CAMELOT PROJECT PROJECT PARTNER TRAINING PACK."— Presentation transcript:

1 THE CAMELOT PROJECT PROJECT PARTNER TRAINING PACK

2 TABLE OF CONTENTS Session 1 – The interface, moving, the inventory and communication Session 2 – Gestures, Clothes and making outfits Session 3 – Using landmarks, Camera control, Teleporting and screen casting Session 4 - Finding places to film, requesting permission, making landmarks and using landmark history

3 SESSION 1 During this session we will cover: The Interface – toolbars and settings Moving – walking, running and flying Communication – text chat, speech chat, IM, Call, Friends

4 THE BOTTOM TOOLBAR Chat – this is where you can see local written conversations Speak – green when working and green bars will come from your avatar’s head, this means people can hear you. Speech needs setting up. Use a headset so the sound is not picked up and replayed through your system causing echo. Destinations – Place to visit People – your friends and people near you. Walk / Run / Fly – can be used to activate your avatar but also page up and page down and arrow keys work well. Camera Controls – again can be used to control the camera which is just behind you. Alt and mouse movements work well too. How to – help guides

5 THE BOTTOM TOOLBAR – DRAG “GESTURES” DOWN TO THE BOTTOM TOOLBAR

6 THE LEFT HAND TOOL BAR Avatars – change whole avatar Appearance – change clothes Inventory – stores all artefacts Search – look for places / people Places – landmarks to teleport to Mini map – see who is about Snapshot – take pictures, save to computer or profile

7 SETTINGS – A FEW CHANGES

8 MOVE AND VIEW

9 WORLD SETTINGS The time of day changes quickly in Second Life. To keep your film consistent you need to fix your settings or stop time Use the World menu and choose Sun – set it to midday or an appropriate time for the video, then it will not change. To restore the day/ night cycle choose Estate Settings.

10 MOVING / WALKING / FLYING Also work with arrow keys to do the same actions, avatars get used to using both.

11 INVENTORY There are set folders, these cannot be changed. Put your clothes into the Clothing folder, new things into Objects etc. Keep it in order! The + sign at the bottom allows you to make new folders and more! The search bar allows you to find belongings very easily, just remember what they are called!

12 COMMUNICATION Hover over an avatar, click on the i for information! Here you can see a slider to turn Hazel’s sound up or down. Offer and receive friendship You can also access her profile to learn more about her.

13 RIGHT CLICK MENU Right click on an avatar to access the menu. IM them, Call them into a one to one call, Block a griefer or Zoom In on someone or something – that is very useful to see a poster for example.

14 COMMUNICATION Voice chat A notecard (Click on the + sign in your inventory) – Share or drag it onto someone IM someone (right click on them or search for their name) Local chat Call someone for a voice chat

15 SECOND SESSION During this session we will cover: Clothes – using the Holodeck Boutique Renoir to get clothes Outfits – make and save outfits Gestures – find and use gestures

16 GESTURES You have the gestures button on the bottom bar, select a gesture that will open a menu saying play locally or play in- world. To play locally means only you can see it. Play in-world means others can see it to – great to filming!

17 SPEECH GESTURES Search for speech gestures in the inventory. Click the top one, hold shift and click the bottom one, all should be highlighted now. Right click on them and choose activate. As you speak now your arms and body move slightly, looking more lifelike – useful for machinima!

18 WEARING CLOTHES Select a garment Right click and choose Wear If it is something other than clothes, e.g. an umbrella, choose Attach and attach it to the avatar, it can be moved by editing and move it to where it should be.

19 WEARING The right hand tab shows what your avatar is wearing at the moment. Go to the bottom, click on Save As and give your outfit a name.

20 APPEARANCE You can make as many outfits as you wish to. See here some of the ones I have made for machinima! Simply click on a named outfit and choose “Replace current outfit”

21 THIRD SESSION During this session we will Landmarks – use a set of given landmarks TP – each other to different landmarked places ( in pairs) Camera Controls – Practice using all the camera controls on MOSP Screencast - using Fraps

22 VISIT GIVEN LANDMARKS Touch the purple box on the sandbox. This will put several EduNation landmarks into a folder in your recent items. Click on the landmarks to practice getting around Edunation. Offer teleports to each other and ask each other to teleport you to them. Explore The Machinima Open Studio Project (MOSP)

23 CAMERA CONTROLS There are two ways of controlling he camera – using the built in camera controls Or, using Alt and the mouse

24 HIDE USER INTERFACE 1.Get Advanced button on top toolbar – Control Alt and D 2.Set window size – 1280 x 720 3.Set the Light! 4.Hide the MOSP HUD Shift / Alt and H 5.Hide the user interface – Control Alt 6.(or F1 or CMD / Alt and U)

25 FOURTH SESSION During this session we will Control light – sunrise, sunset, midday, midnight Search for places and landmark them World - Region /Estate – Request permission to film – talk about SL machinima policy

26 CONTROL LIGHT Second Life has six days for out every one. You need to control the light or your machinima may have light changes.

27 USING SL SEARCH Search for castles / churches/ Scotland

28 MAKING LANDMARKS When you find a place you like make a landmark so that you can get back.

29 REQUESTING PERMISSIONS Mainland Second Life does not need permission it is already granted. Go to World / Region Estate to see the owner – this one belongs to the Lindens so it is already free to film.

30 THE END Now you should have footage to edit, it is time to work in your video editing program to make a machinima. Sessions will be run in Adobe Connect demonstrating how to edit your footage, or look for the software tutorials created by the software company for help in the meantime.


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