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St. Vincent Advancement Team Design Review April 17, 2012.

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Presentation on theme: "St. Vincent Advancement Team Design Review April 17, 2012."— Presentation transcript:

1 St. Vincent Advancement Team Design Review April 17, 2012

2 Overview Introductions Hippotherapy Fatigue Device HEC (Hand Eye Coordination) Ball Database 2

3 Project Partners St. Vincent Hospital 3

4 Hippotherapy Jacob Eisses Geunho Choi Anthony Reyes

5 What is Hippotherapy? Hippotherapy ▫A physical, occupational, or speech and language therapy treatment strategy that utilizes equine movement Why the Horse? 5http://www.americanhippotherapyassociation.org 5

6 Hippotherapy cont. The horse provides a dynamic base of support, making it an excellent tool for increasing trunk strength and control, balance, building overall postural strength and endurance, addressing weight bearing, and motor planning. 6

7 Who Can Benefit? Attention Deficit Disorder Autism Cerebral Palsy Closed Head Injury Developmental Delay Down Syndrome Emotional Disorders Hearing Impairment Multiple Sclerosis Muscular Dystrophy Paralysis Scoliosis Spinal Bifida Traumatic Brain Injury 7

8 Project Partner Needs Hippotherapy… ▫System that simulates horseback riding for children who have underdeveloped muscle allowing children to gain:  Strengthen core muscles  Posture  Motor function  Balance ▫Small children under ten  Debilitating illnesses and movement dysfunction  Poor posture  Limited mobility 8

9 Project Partner Info Need for Hippotherapy sessions on site Amazing results but costly -Average Hippotherapy ride cost ≒ $75~150 per session -Normally runs twice a week ≒ $7,200~14,400 per year Accessibility for urban families -barns are not near by big cities -saving travel distance (=cost) 9

10 Project Specification Overview Design Goal ▫Develop a working prototype  Start with simple design  Modify prototype to fore bar design if necessary ▫Design steering mechanism ▫Design roll cage like frame to provide safe seat belt to prevent from falling off ▫Make a handle for therapist to push ▫Childproofing 10

11 Two different designs 11 Design #1 uses misshapen wheels Design #2 uses normal wheels that drive 4-bar mechanisms to move saddle The following prototype is build from design #1

12 Prototype Specifications Overall dimensions: width 30” length 57.5” height 38” Chassis dimensions: 25” wide, 51” long Barrel is attached to chassis using 4 11” 2 by 4 legs 12

13 The barrel Semi circle ½ inch plywood Framed with strips of ½” plywood 2” wide 17” wide, 37” long, 10” tall 4 semi-circle ribs 2 by 4 base 13

14 Platform for wheel testing Goals Mimic horse steps Test different wheel designs 14

15 Front Wheel Shape 15 Tested 6 pedal flower and oval Flower shape worked better than oval Right wheel connected to left to maintain offset Each time wheel rolls onto pedal, mimics a step by the horse.

16 Rear Wheel Oval shape Provides up and down motion The change in radius causes change in height 16

17 Wheels will be made using ¾” plywood Used Plasti-dip to provide traction Difference between the radius of the major and minor axis will determine the change in height Flower will mimic 6 steps per rotation Oval wheel will mimic 2 steps per rotation 17 Determining wheel shape and size

18 4 wheel vs. 3 wheel 18 4 wheels could not keep all wheels in contact 3 wheel design provides good movement and stability

19 19 Journey of building the ride #1  Build design #1  Test full scale  If necessary, modify the prototype to utilize four bar mechanism

20 Wheel Design Front 20 Rear

21 21 Determining Front Wheel Shape Considered 5,6 and 8 pedals. More pedals equals easier to rotate Used trig and geometry to determine the change in height as a function of edge length. For octagon change in height=.1*side length For hexagon change in height=.13*side length For pentagon change in height=.5*side length

22 22 Determining Back Wheel Shape Diamond Shape with rounded edges Major radius 10” Minor radius 8” Change In height equals 2”

23 Fixing Axles on wheels 1.Cut out a groove for a pin 2.Drill through the axle 3.Put a pin through the drilled-hole 4.Glue the pin and wheel together 23

24 24 Rear wheel slid instead of rotating Left to right movement broke the top layer of the plywood wheel allowing free rotation Movement provided from front wheels provided positive results Testing

25 Recap and possible failure report Plasti-Dip will NOT last long -failed after 2~3 feet run 25

26 26 o Failure around the axle due to excessive torque -19 ft-lb @ stationary -equivalent to pneumatic pulse driver Recap and possible failure report

27 27 Additions to Prototype Add a push bar Replace plasti-dip with bicycle inner tube rubber Replace back wheel with an oval Have metal plates welded onto axels so that wheels can be bolted onto axels

28 After completion of Prototype Aesthetics ▫Cloth/fabric to cover the frame and sharp edges Extra Safety ▫Childproof edge guards ▫Seat belt for saddle to secure patients better 28

29 29 Budget (design #1) Project 2: Hippo Therapy (Non-Mechanical) Description & Justification Fall 2011 Actual Expenses Spring 2012 Predicted Expenses Spring 2012 Actual Expenses F11 Actual + S12 Predicted Total Expenses Funds from Other Resources 2.14x 8ft 2 by 4s $75.00$11.88 $7.92 2.22x 4ft by 8ft 3/4in plywood $100.00$40.52 2.32x 1in metal tubing $40.00$7.99 2.44x bearings $30.00$47.12 $28.00 2.5machining $50.00$0.00 2.6Cloth $20.00$15.00 $10.00 2.7Plasti-dip $15.00$6.88 $8.00 2.8Wheels/Parts $50.00$0.00 2.9Aesthetic Materials $40.00$0.00 2.10Epoxy $20.00$15.67 $0.00 TOTAL$0.00$440.00$145.06$0.00$102.43$0.00 Total cost of prototype: $145.06

30 30 Project Timeline Week # Activity 12345678910111213141516 Semester Project Planning Project Partner Meeting (if able) Research: Hippotherapy, Project Partner Needs Research: Current Design Sketches Research: Materials Purchase Materials Design Review (all) Build Testing/Modifying Finalize Design Review/Evaluation (all) End of Semester Report

31 Additional considerations 31 Size ▫Able to hold children up to 5ft tall Comfortable ▫Thin cushion Safe ▫No sharp edges ▫Less likely for children to fall Saddle ▫Enables more muscles activity Easy to clean ▫Removable/cleanable saddle blanket Strong ▫Need to hold 60-100 lbs

32 32 Questions?

33 Fatigue Device Team Matt Carpenter Emily McCuen Erica Zanath 33

34 Project Background ▫Project was started in Spring 2010 ▫Motivated by physical therapists need ▫Need a device that can measure fatigue in arms ▫Need to provide therapists with quantitative assessment ▫Will be used with children ages 6-10  Keep children engaged 34

35 Design Requirements Therapist Requirements ▫Quantitative ▫Easy to use ▫Engaging ▫Adaptable Functional Requirements ▫Size – Ipod Nano ▫Weight – Wrist watch 35

36 Previous Design Four games in one box ▫Rotating box ▫Works different arm muscles Problems ▫Not adaptable ▫Not portable 36

37 Current Design Wireless interfacing ▫Two accelerometers on wrist ▫One accelerometer on elbow Utilization of pre-existing games ▫Different activities for various age groups/skill levels ▫Different activities for various muscle groups MATLAB and Arduino programs created to measure fatigue for each motion used 37

38 Calculating Fatigue Use accelerometers to find accelerations ▫Use accelerations to calculate forces ▫Set fatigue limit at some percent of maximum force Plot forces of each hit ▫Stop game after the fatigue limit is passed Sampling Rate ▫Need to balance accuracy and efficiency 38

39 What is Arduino? Open source microcontroller Very versatile Wide array of expansions Extensive community 39

40 Our Current System 40

41 Software  MATLAB-based programming  Serial communication interface  Continuous data streaming  Real-time acceleration plot  User interface  Fatigue level tracking 41

42 User interface Control center for the therapists Will allow therapist to: ▫Start and end therapy and recordings. ▫Input patients’ arm weight ▫Input target fatigue level Can choose motion types Display the force graph 42

43 Ideal Output 43

44 Games, Motions, and Muscles Drumming Motion Consider the force of the deltoid, pectoral, and bicep muscles Games ▫Hungry Hungry Hippos ▫Dribbling a basketball ▫Whack-a-mole ▫Drum set Punching motion Consider the forces of the tricep Games ▫Punching Bag 44

45 Device encasing Use iPod Nano armband Allows adjustable fit

46 Design Failure Mode and Effects Analysis (DFMEA) Evaluated possible failures of each component ▫MATLAB Program  Error reading data in ▫Interface to Therapists  Therapist entering wrong percentage ▫Wristbands with Sensors  Sensor moving around ▫Physical Games  Games become worn Evaluated device as a whole 46

47 Issues to be addressed Software ▫Communication between Arduino and MATLAB ▫MATLAB Program  LabVIEW or Visual Basic 47

48 Future Goals ▫Complete Software Programming for two motions ▫Complete hardware assembly  Including encasing for hardware ▫Test and Redesign as needed ▫Incorporate other muscle groups ▫Add more games, with more complex motions ▫Smaller, condensed version of wrist/elbow bands 48

49 Future Version All components on one custom circuit board ▫More robust ▫Smaller ▫Lighter 49

50 Current Budget ItemQuantityTotal Cost($) Plastic100 Wristbands220 Miscellaneous120 Total240 50

51 Questions? 51

52 HEC Team Kaustuv Dasgupta Jinyuan Tian

53 St. Vincent Pediatric Rehabilitation Center In Indianapolis, Indiana Working with physical therapists ▫Patients are children ages 3-14 years old struggling with motor and visual skills 53 Our Project Partner

54 Develop a method of testing, recording, and quantifying a patient’s hand eye coordination skills Quantified data will be used by physical therapists to track patients’ improvement with therapies Needs to be completed with young patients in mind 54 Project Goal

55 HEC project began in Fall 2010 Games have been developed in past semesters The Rockband drum hardware was selected early on Fly Swat Game and Reaction have been completed Simon Game is under development 55 Project History

56 Timeline –Spring 2012 56

57 Hardware New piezo Attached with putty 57

58 Calculates the average response time for the child. Visual-Spatial Relation Fly Swat Games 58

59 Demo Fly Swat Game 59

60 Cymbals/No Cymbals ▫Spatial recognition 2-7 Sequences * Unlimited Runs 60 Testing and Scoring Score total run percentage Record response time * http://www.experiment-resources.com/short- term-memory.html http://www.experiment-resources.com/short- term-memory.html http://www.corporatecoachgroup.co.uk/blogDetail. asp?blogid=183

61 Visual Recognition Measuring Reaction Time Visual Discrimination Reaction Game 61

62 Demo Reaction Game 62

63 The game is always starting from a pre-defined drum(in this case, red). After the game is over, it automatically gets reset to the red drum, for a new run. These two modifications address the recommendations. Issues Addressed for the Reaction Game 63

64 The ability to store and retrieve previously experienced visual sensations and perceptions when the stimuli that originally evoked them are no longer present. 64 What is Visual Memory? http://www.achievepublications.com/chpt3.html http://www.teachingexpertise.com/articles/activities-to-develop-visual-memory-1104

65 Goal: To test child’s visual memory Similar to the Fly Swat game, utilizing the same kit and similar background layout. Simon’s Game 65

66 There would be four drum sets on the background, and drums will light up colors in a random sequence. A “glowy” drum color will show the user which drums to remember. User need to hit the drum in the same sequence based on memory. Results will turn out in terms of reaction time and hit correction percentage. The total number of drums to remember can be decided based on the number of runs selected. How Simon Game Works? 66

67 Flow Chart of Simon Game Initialize game Run Random Sequence Function Run Hitting Register Scoring Function End 67

68 Background will light up in a sequence Let me give you a demonstration The Simon Game 68

69 The current design of Simon game is not fully functional according to the direct user’s needs. For the future team, they need to develop a new criteria of calculating the percentage of correct hits. It is important to consider more about the sequence to be remembered and the number of hits, not just the latter. Issues 69

70 The scoring for the Simon’s Game needs to be programmed. For now, we are using the old scoring algorithm from the Reaction Game. Figure out a possible way to display the drum sequences at the top of the screen. Transition 70

71 Questions? 71

72 BALL Team Katie Sandlin Jessica Place Tom Yang

73 Project Partner St. Vincent Pediatric Rehabilitation Center ▫Jennifer Suba  Physical Therapist at Carmel Location Project Consultant ▫Mindy Gutwein  Physical Therapist at St. Elizabeth

74 Project Identification Design a ball containing an accelerometer to record force of a patient’s kick. Design a database that allows therapist to track sessions of individual patients.

75 Operational Overview Suba places the ball on the ground Patient kicks the ball down the hall The accelerometer picks up the acceleration Sends it to wireless handheld device Data recorded Repeat for 5- 10 minutes 75

76 Progress of the BALL Team Project started in the Fall of 2010 ▫Research was conducted ▫Initial testing Spring 2011 ▫Completing research Fall 2011 ▫Finalizing materials ▫Prototyping 76

77 Timeline Week 7 ▫Exported existing codes to Arduino board ▫Began final code between Arduino and accelormeter Week 8-9 ▫Have all codes working with the Arduino board ▫Build circuit board Week 10-12 ▫Purchased OtterBox for protective case and began construction ▫ Finished calibrating the accelerometer Week 13 -15 ▫Finish construction of ball ▫Begin testing

78 Structural Design Concept 1: OtterBox 2: Foam Ball 3: Foam Layer 4: Outer Covering of Soccer Ball 78 1 2 3 4

79 Current Progress Began construction of second prototype Finalized codes for hardware Purchased power source Soldered hardware components Finished calibrating accelerometer

80 Current Progress

81

82 Components of Wireless Device 3-axis analog accelerometer Arduino Microcontroller X-Bee ▫Wireless Transmitters and receiver

83 Working process Sensing Data Processing data and sending data Receiving data and push to user interface User interface interpret data into force and graph(done this part)

84 Progress Continued Circuit soldered ▫Make sure firm connections ▫Basic step for the circuit to physically work correct ▫Had continuously getting garbage read before

85 Calibration of Sensor Not physically changing the sensor itself Relation between sensor outputs and real physical value Relation of sensor’s output and gravity acceleration

86 Other progress Xbees configured (pair up two xbees) Instructional code updated

87 Questions and Suggestions Any feedback is greatly appreciated.

88 Database Ben Frauhiger Katie Sandlin

89 Purpose To construct a database that will fulfill each project partners’ specifications.

90 Current Progress Local Host ▫php and MySQL Constructed separate database for each ▫HEC ▫Ball ▫Fatigue Backend completed Frontend in progress ▫Currently working on search ability and storing data

91 Specifications Patient Database ▫Patient ID ▫First and Last Name ▫Birth date Project Database ▫Date of Session ▫Patient ID ▫Progress and Goals ▫Measurables

92 BALL Project Database Patient ID ▫Component that will be searchable Measurables ▫Force ▫Deviation from Midline Goals and Improvements Date of session ▫More recent at beginning

93 Current Progress

94

95 Front End Data input ▫Local host ▫Web browser Security ▫User ID and Password

96 Patient Table

97 Database Table

98 Issues for Next Semester HIPPA Regulations Security Aesthetics

99 Questions? Thank you for coming!! 99


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