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NEW APPROACH TO STORYBOARDING ICELW 2010 - Columbia University June 9th-11th, 2010.

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Presentation on theme: "NEW APPROACH TO STORYBOARDING ICELW 2010 - Columbia University June 9th-11th, 2010."— Presentation transcript:

1 NEW APPROACH TO STORYBOARDING ICELW 2010 - Columbia University June 9th-11th, 2010

2 Page  2 E-LEARNING DEVELOPMENT

3 ADDIE MODEL Gather and understand - Preliminary Analysis - Front-end Analysis - Needs Analysis - Tasks Analysis Conceive - Learning Objectives - Instructional Strategy - EvaluationStartegy - Content Outline - Content Sequensing - Structure Create - Write Content - Produce Media - Create User Interface - Program Module Features - Integrate - Deploy to LMS Assess - Fitzpatrick Levels - Develop Questionaires - Implement Evaluation - Gather Results - Analyze and Adjust ANALYSISDESIGNDEVELOP/IMP.EVALUATION

4 ADDIE MODEL Gather and understand - Preliminary Analysis - Front-end Analysis - Needs Analysis - Tasks Analysis Conceive - Learning Objectives - Instructional Strategy - EvaluationStartegy - Content Outline - Content Sequensing - Structure Create - Write Content - Produce Media - Create User Interface - Program Module Features - Integrate - Deploy to LMS Assess - Fitzpatrick Levels - Develop Questionaires - Implement Evaluation - Gather Results - Analyze and Adjust ANALYSISDESIGNDEVELOP/IMP.EVALUATION

5 Page  5 WHAT IS STORYBOARDING?  Create Instructional Activities  Creative Design Sessions  Achieving Learning Objectives  Engaging the Learner  The Storyboard Document  Activities  Screen  User Interface  Sequense

6 Page  6 WHY STORYBOARDING?

7 Page  7 BEING CREATIVE: GOOD DESIGN

8 Page  8 OVER-DOCUMENTATION?

9 Page  9 STORYBOARDING Cheaper than development adjustments Development is for programmers and is expensive Simpler than development adjustments Result in eliminating development adjustments Key Assumptions

10 Page  10 ANY ANOTHER WAY? Doing the opposite!

11 Page  11 HOW-TO?

12 NEW APPROACH Jumping into Development Sooner… DESIGN  Write a Module Concept  Storyboard but focus on the creative part  Sketch what you need  Draft a prototype  Write a Module Concept  Storyboard but focus on the creative part  Sketch what you need  Draft a prototype DEVELOPMENT  Create the module environment visual  Create whatever you know quickly  Leave more complex components for later  Create the module environment visual  Create whatever you know quickly  Leave more complex components for later ADJUST/REFINE  Discover what’s wrong  Improve  Adjust  Complete  Design more complex elements  Discover what’s wrong  Improve  Adjust  Complete  Design more complex elements

13 Page  13 Let’s Do It!


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