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STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws, you may deviate from them when appropriate. If in doubt about when its appropriate,

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Presentation on theme: "STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws, you may deviate from them when appropriate. If in doubt about when its appropriate,"— Presentation transcript:

1 STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws, you may deviate from them when appropriate. If in doubt about when its appropriate, don’t deviate. -Do not tape anything to the walls or the whiteboard. If something has to be taped up, use the metal edge of the whiteboard. -Recommend not putting any printed pictures up. Instead, have them ready to brief in an organized manner on the table in front of you. -When done with a product (PCL, threat aircraft picture, model, etc) put it down. -Turn your phones off and keep them off during events.

2 ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS (All items briefed for SR-3/4 and all flights) LINEUP / KBC REVIEW WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2200# / BINGO 2000# / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / FIGHTS ON, TAPES ON TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT EOB / FOB HOSTILE / BOGEY / BANDIT/ STANDBY SETUP23-75 TA0-22 TA25 NM 8K-24K’ BLK FTR16K’/.5 IMN/ GAS A/A TCN23X (29X) / 86X (92X) RDR CH1 (3) / 4 (2) LOADOUT 0 / 2 / 2 NO AIC CONTINGENCIES NO / LATE SHOW BAD / BREAK LOCK TROUBLESHOOTING LOST CONTACT HOT OVERSHOOT TA 23-22 TA>47 COLD 100s SNEAK A PEEK AUTO RANGE FAILURE TAC CONDUCT SETUP / AIC / SPIEL / SEARCH / TAA / CCC / BRAA / DEC AZF / 20NM CLIMB / DESCEND / AA CCC STOP / TAA / LTGP / LOCK LT (VALID) / A7 / DOT / DEC / DTGP AREO / AA / ACM-S DT / CT (0-17, 18-27, 28+) / A9 MIN DISP AREO / AA 90 DTG / NOSE / 300 ROC DOT / VID BREAK –X 14/12 15 <.5 18 5 25 10 12/10 8/6 10/8 2 1.5-.5 BOLDS ARE FOR FLIGHT BRIEFS ONLY REATTACK BRIEF GUIDE Fighter Briefing Guide, January 2012

3 ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2300# / BINGO 2000# / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / FIGHTS ON, TAPES ON TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT EOB / FOB HOSTILE / BOGEY / BANDIT/ STANDBY SETUP0-45 TA0-45 TA30 NM8K-24K’ BLKJinks FTR16K’/.5 IMN/ GAS A/A TCN23X (29) / 86X (92) RDR CH1 (3) / 4 (2) LOADOUT 0 / 2 / 2 NO AIC RULES MAX CUT: 90 + B BB ON SCOPE 20 NM RECONV STOP 14 NM A/R CONTINGENCIES NO / LATE SHOW BAD / BREAK LOCK TROUBLESHOOTING LOST CONTACT HOT OVERSHOOT TA>47 TA>49 AUTO-RANGE FAILURE GAMEPLAN90-60-0-90 TAC CONDUCT SETUP / AIC / TAA / LS / GOAL GP / TURN / BUSTER / SPIEL SCH / BRAA / DECL / LOCK A7 TAA / RECONV / LS GATES / LEAD AH NLT BB ON SCOPE AZF / 20NM CLIMB/DESCEND / AA RECONV STOP TAA / LTGP LT / A7 / DOT / DEC / DTGP/ CHECK BUSTER? ACM-S DT / CT (H,C) / A9 JINK RECOGNITION / JINK REACTION GP/ AREO MIN DISP ROC GATES 90 DTG / NOSE / 300 ROC DOT / VID BREAK –X 18 20 <.5 5 30 14/12 8/6 10/8 2 1.5-.5 BOLDS ARE FOR FLIGHT BRIEFS ONLY 15 14 12/10 IV III II I (your gameplan) CAVEATS (your caveats) RECONVERSIONS CONVERSION BRIEFING GUIDE Fighter Briefing Guide, January 2012 10

4 TAC CONDUCT SETUP / AIC / COMMIT / SCH / BRAA LOCK A54 / TAA / GP / F3 / DEC TAA / GP / A7 CLIMB / DES / AA LT / F1 / DEC / FAST SLOW DT / CT / A9 / AREO CT / MERGE DECISION 12/10 15 20 <.5 30 10/8 5 2 1.5-.5 BOLD ARE FOR FLIGHT BRIEFS ONLY 6 ROC / AREO / AA ROC / 90 DTG / NOSE DOT/VID BREAK-X CTMERGE MERGE RULES / HAP/ NOSE HI- LO / DOT / VID / AREO / TALLY / SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BUGOUT 5 YESNO HAP / DOT / VID BUG OUT MECH GAMEPLAN COMMIT CRITERIA: NLT 30NM and ≤ 60 TA OUTSIDE 20 NM (standard gameplan here) Crank (standard gameplan here) Offset (standard gameplan here) ≥ 95 TA >10NM: Monitor 15 sec / Drop ≤ 10NM:CT / F2 if able Maneuvering Bogey ( ≥40 Deg Hdg Change) (standard gameplan here) CONTINGENCIES NO/LATE SHOW JAMMING/CO-CHANNEL COMM JAMMING LOST CONTACT TROUBLESHOOTING ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW MISSION / SCENARIO WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2300# / BINGO 2000# / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / FIGHTS ON, TAPES ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT BULLSEYE EOB / FOB HOSTILE / BOGEY / BANDIT/ STANDBY SETUPUNLIMITED TA 30 NM 8K’-24K BLK FTR16K’/.5 IMN/ GAS RDRSETUP A/A TCN23X (29) / 86X (92) RDR CH1 (3) / 4 (2) LOADOUT 2 / 2 / 2 NO AIC SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/-.1 IMN) HEADING JINKS PRE/POST FOX-1 1V1 BRIEFING GUIDE AN OPERATIONAL GRAPHIC DEPICTING FIGHTER AOR AND BULLSEYE REFERENCE POINT IS HIGHLY ENCOURAGED Fighter Briefing Guide, January 2012

5 ADMIN RKT5XX INST / STUD1 (SS-1) RKT5XX INST / STUD2 (SS-1) MISSION OBJECTIVES TRAINING OBJECTIVES SCENARIO JOKER 3000# / BINGO 2000# QUESTIONS OF THE DAY DOR/TTO TAC ADMIN FENCE IN / TERMINATE / KILL REMOVAL BULLSEYE EOB / FOB HOSTILE / ROE BOGEY / BANDIT/ STANDBY SETUP40 NM/Unlimited TA 8K’-24K’ BLK 2v2 / 2vX FTR16K’/.5 IMN/ GAS AOR#1: 15-25K’ #2: 7-17K’ ASR30nm LOADOUT 2 / 2 / 2 SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/-.1 IMN) HEADING JINKS 2vX SPECIFIC SPINS HERE TAC CONDUCT BUILD PIC / COMMIT / PICTURE / GEOM / TGT / SANITIZE AOR / SAMPLE / BRAA / DECL / PEEK RESAN MELD / SORT / A120 MLR / TAA / GP / DOT / DEC / F3 / CRANK TAA / GP / A7 SEPARATION / CLIMB-DES / AA “TIMEOUT/KILL”/ SRR ABORT DEC LT / DOT / DEC / FAST / SLOW ABORT NLT DT / CT / A9 / AREO “TIMEOUT/KILL”/ SRR CT / MERGE DECISION 12 15 20 <.5 30 10 5 2 1.5-.5 6 ROC / AREO / AA ROC / 90 DTG / NOSE DOT BREAK-X CT MERGE HAP/ NOSE HI-LO / DOT AREO / TALLY / MERGE / ADVANTAGE / POST-MERGE MANEUVER OR BUGOUT 5 YES NO HAP / DOT / KILL / SRR / STATUS BUG OUT / SRR POST SORT GAMEPLAN COMMIT CRITERIA: NLT 30NM and ≤ 60 TA OUTSIDE 20 NM (standard gameplan) Crank (2vX gameplan) Offset (standard gameplan) CONTINGENCIES BAD RADAR “BAD” SORT / NO SORT NO SHOT / VID LOST CONTACT / KILL ENGAGED / PRESS SHORT RANGE TARGETING 40 25 TARGET GAMEPLAN: SORT GAMEPLAN: 21 2 1 2 1 Priorities: AZ – RNG - EL 12.5-10 6-5 Leave room at bottom to draw good sample picture (Recommend Echelon or AZ sample) Use good sample comm Refer to your picture 35 2vX BRIEFING GUIDE Fighter Briefing Guide, January 2012 12/10 10/8 2 FLOW GROUP-TO-GROUP >X NM FLOW HOT < X NM FLOW COLD

6 ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW MISSION OBJECTIVES / SCENARIO WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2800# / BINGO 2000# / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / FIGHTS ON, TAPES ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT BULLSEYE EOB / FOB HOSTILE / BOGEY / BANDIT/ STANDBY SETUPUNLIMITED TA 30 NM 8K’-24K’ BLK 2 Strike Routes FTR16K’/.5 IMN/ GAS RDRSETUP GPSSETUP A/A TCN23X (29) / 86X (92) RDR CH1 (3) / 4 (2) LOADOUT2 / 2 / 4, 1 x GBU-12 / GBU-38 NO AIC SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/-.1 IMN) HEADING JINKS PRE/POST FOX-1 GAMEPLAN COMMIT CRITERIA: NLT 30NM and ≤ 60 TA or factor on route OUTSIDE 20 NM (standard gameplan) Crank (SES gameplan) Offset (standard gameplan) ≥ 95 TA >10NM: Monitor 15 sec / Drop ≤ 10NM:CT / F2 if able Maneuvering Bogey ( ≥40 Deg Hdg Change) (standard gameplan) Egress Gameplan CONTINGENCIES NO HACK WEATHER NO/LATE SHOW JAMMING/CO-CHANNEL COMM JAMMING LOST CONTACT ROLEX TAC CONDUCT PUSH / HACK / AIC / LEAN OR STIFFARM COMMIT / TARGET / BRAA / DECL / LOCK / GP / A120 LT / F3 / CRANK GP / A7 CLIMB / DES / AA LT / F1 / FAST / SLOW / TIMEOUT / ABORT DT / CT / A9 / AREO CT / MERGE DECISION / TIMEOUT/KILL MERGE RULES / HAP / NOSE HI-LO DOT / VID / F2 / AREO / TALLY SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BUGOUT SRR / AIC / TGT EGRESS MECH & GP STD CT MERGE CT MOT 30 10/8 25 20 15 12/10 1.5-0.5 6 5/25 DOT / VID / F2 0+00PUSH 3+00 7+32 10+08 PRE IP SA-2 IP “Hammer, pushing” “IP inbound” “Miller time x 3” “COMEX” MIG-29 MOT - “Splash, laser’s off” 1.5nm - “Laser’s on” 3.0nm - “Pickle” 5.0nm - “Captured” SES BRIEFING GUIDE BOLD ARE FOR FLIGHT BRIEFS ONLY Fighter Briefing Guide, January 2012 MIG-29 AIR-TO-GROUND ROUTE OVERVIEW / TGT ACQ/ COMEX / STEER / TIMING / RUN IN / TOT WINDOW / TGT ATTACK


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