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Community based learning & mLearning Bitville Oy Antti Keurulainen.

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Presentation on theme: "Community based learning & mLearning Bitville Oy Antti Keurulainen."— Presentation transcript:

1 Community based learning & mLearning Bitville Oy Antti Keurulainen

2 Before... Bitville Oy Antti Keurulainen

3 Source: “Riding the big Waves”, a white paper on the B2B eLearning industry, Fred McCrea, R. Keith Gay, Rusty Bacon, January 2000. http://www.masie.com/masie/researchreports/b2br eport.pdf

4 Expectations for eLearning 200020012002200320042005 Expectation 2006200720082009 20102011.com boom youtube wikipedia social networking cost savings globalisation time-to-market ”The world is more connected than ever”

5 Traditional benefits of eLearning » Possibility to respond quickly to short product/technology cycles » Always available, always accessible » Cost-efficient » Possibility to calculate ROI and analyse the impact of the investment » New multimedia methods for illustration (animation, video, etc) » The latest information, single point of delivery, easy update and maintenance possibilities

6 Traditional benefits of eLearning » Possibility to respond quickly to short product/technology cycles » Always available, always accessible » Cost-efficient » Possibility to calculate ROI and analyse the impact of the investment » New multimedia methods for illustration (animation, video, etc) » The latest information, single point of delivery, easy update and maintenance possibilities » But are we satisfied with the success of eLearning ?

7 eLearning or mLearning is only seldom enough as a complete solution » One-way information delivery » Getting the amount of content right » Getting the type of content right » Getting experts to contribute » Usability and accessibility » Communities missing » Collaboration and discussion potential not reached » Limitations on creativity » Does not leverage student motivation and engagement potential » Difficulty with easy updating » Inadequate feedback channels » This all leads to less of an audience than hoped for

8 Evolution? Revolution? Bitville Oy Antti Keurulainen

9 » Web 2.0 is: WEB 2.0

10 » Web 2.0 is: » Interaction of people who share the same interest » People-oriented instead of content oriented » Distributed ownership WEB 2.0

11 Community based learning  Liberate knowledge  Allow distributed ownership  Reward for participation  Make contribution easy and fun  Share interest  Focus on people  Discover expertise  Reveal innovation  Exploit user motivation

12 Learning process model Bitville Oy Antti Keurulainen

13 Change process  Learning process Learning Time Building awareness Allowing consideration Action Engagement

14 Change process  Learning process Learning Time Building awareness Allowing consideration Action Engagement Required intensity Intensity

15 Change process  Learning process Learning Time Building awareness Allowing consideration Action Engagement Required intensity Intensity Time Pre-work Pre-info Information Pre-test Invitation Launch Classroom Conference Webinar Workshop Campaign Online courses Using in daily work Assessing in real world Sharing experiences Embedded to daily work Sharing best practices Sharing interest Innovating improvements

16 mLearning Bitville Oy Antti Keurulainen

17 Change process using mLearning Learning Time Building awareness Allowing consideration Action Engagement Required intensity Intensity Time SMS invitations SMS reminders Happening info Greetings from top management Analysis report distribution Classroom info Conference info Webinar info Workshop activities Campaign exercises Online exercises Polls Sharing experiences Embedded to daily work Participating in learning community Polls Sharing best practices Sharing interest Participating in learning Community Polls

18 HW & hosting Platform mobile application development Rich media development Manuscript authoring Socio-pedagogical expertise Content expertise Digital learning solution Infrastructure & skills needed for mLearning

19 Four alternatives for developing and distributing content to mobile devices  Native installations  Flash  HTML evolution (HTML 5)  Java

20 Native applications  Is reliable in tested devices  Also works offline  Slow process for development and testing  Needs installation  Needs certificates  Inefficient process if there are many installation packages  Inefficient if there are a lot of devices Pros:Cons:

21 Flash  Easy tool for creating content  Should work in similar way in all devices  Less testing, fast development  Industry standard  Not working well yet in mobile devices  Memory management is problematic  Animations might be too heavy for some devices  Different devices have different Flash players (Flash lite 3, 3.1, 4.0, Flash 10.1  Not available for iPhone/iPad  Future unclear for mobile devices! Pros: Cons:

22 HTML 5  No need for plug-ins  Partially supports offline use  Better forms for mobile devices  Less loading  Some animations possible  Video playback  Some hype ongoing  Does not work in Symbian3 phones  Different browsers behave differently  Professional animation tools not yet available Pros: Cons:

23 Java Clients  Useful approach for low end phones  Robust  Mature technology  Widely supported Pros:Cons:  Requires installation  Limited functionality  Dependency of one channel  Dependency on 3rd party

24 Case: Nokia Mobile Mathematics Bitville Oy Antti Keurulainen

25 Request from South Africa presidency: Can mobile phones be harnessed for learning mathematics in formal education - even without a teacher?

26 » Combining informal and formal learning » Combining learning and social networking » Service for learners and teachers » Active learning environment (not only content push or pull) » Theory » Exercises » Tutoring » Digital support for learning processes (e.g. Dynamic topic-specific hints) » Peer-to-peer support » Competitions » Add-hoc tests » Self-testing (activity score, competence score) » Multi-dimensional messaging and collaboration » Education for all: Sustainability, scalability, affordability, accessibility, inclusivity Service design principles

27 Momaths access channels © Nokia 2011 Nokia Mobile Mathematics – Deployment in new countries.pptx v. 0.2 2011-12-19 There are two channels to access Nokia Mobile Mathematics: MXit app is instaled on learner’s phone. Learner connects to MXit network, where Nokia Mobile Mathematics was implemented as one of the MXit channels. This connection can be zero rated. Direct access with web browser to Nokia Mobile Mathematics server. The web browser of computer or mobile phone can be used. Nokia Mobile Mathematics Plugin MXit Momaths channel Moodle MXit-chat WWW MXit app Web browser Zero rating can be implemented via Nokia browser and Opera Mini (Negotiations and implementation is planned for beginning of 2012) Zero rated

28 Momaths Timeline © Nokia 2011 Nokia Mobile Maths - Project Timeline.pptx v. 0.6 2011-04-10 Feb 2009 South African pilot ~300 learners 6 schools, 3 provinces: North West Western Cape Mpumalanga Feb 2009 South African pilot ~300 learners 6 schools, 3 provinces: North West Western Cape Mpumalanga Jan 2010 South Africa service scales up ~4000 learners 30 schools, 3 provinces: North West Eastern Cape Western Cape Jan 2010 South Africa service scales up ~4000 learners 30 schools, 3 provinces: North West Eastern Cape Western Cape Sep 2010 Finnish pilot ~60 learners (grade 10) Sep 2010 Finnish pilot ~60 learners (grade 10) Jan 2011 Finnish pilot ~300 learners (grade 10) Maths for first year of secondary schools Jan 2011 Finnish pilot ~300 learners (grade 10) Maths for first year of secondary schools Jan 2011 South African provincial implementation ~20 000 learners 150 schools, 4 provinces: North West Eastern Cape Western Cape Free State Jan 2011 South African provincial implementation ~20 000 learners 150 schools, 4 provinces: North West Eastern Cape Western Cape Free State Jan 2012 Grade 10 and 11 Potential target group 50 000 learners. Jan 2012 Grade 10 and 11 Potential target group 50 000 learners. Oct 2008 Government request South African President’s office request a project exploring use of mobile technologies to support formal education in South Africa Oct 2008 Government request South African President’s office request a project exploring use of mobile technologies to support formal education in South Africa Integration South Africa service integration to DR Maths Integration South Africa service integration to DR Maths Investigations Integrating the service to the DBE infrastructure. Investigations Integrating the service to the DBE infrastructure. Evaluation April 2009August 2009Dec 2010March 2010June 2010Dec 2011 June 2011

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