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By Shaunna Smith The University of Houston Giving Creativity Some STEAM.

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Presentation on theme: "By Shaunna Smith The University of Houston Giving Creativity Some STEAM."— Presentation transcript:

1 By Shaunna Smith The University of Houston sfsmith2@uh.edu Giving Creativity Some STEAM

2 "MAKE (ALMOST) ANYTHING” digital fabrication = - MIT Media Lab

3 COMMERCIAL FABRICATION A concept that was once only available to a few…

4 PERSONAL FABRICATION …is now available to the masses.

5 2D PERSONAL FABRICATION The beginning levels of a scaffolded K-12 integration

6 SO WHAT? How can digital fabrication be used meaningfully in the classroom?

7 STEM Science Technology Engineering Mathematics

8

9 "MAKE (ALMOST) ANYTHING” digital fabrication = - MIT Media Lab

10 TEACH (ALMOST) ANYTHING! digital fabrication =

11 THE PAPER ENGINEERING CLUB digital fabrication process + the production of pop-ups

12 LINKS TO NATIONAL STANDARDS Production of Pop-ups: Interdisciplinary and Cross-Curricular Connections English Language Arts NCTE standards Writing process, style, rhetoric, mechanics of composition, literacy, media interpretation, critical analysis, “picturing”, symbolism, characterization Mathematics NCTM standards Problem- solving, geometry, measurement, ratio, proportion, spatial- reasoning, angle, polyhedron, surface area, volume, height, width, depth, pattern, relationships Science NSTA standards Structure and properties of matter, scientific inquiry, problem-solving, form & function, systems Engineering Education MCREL standards drafting and design considerations, implementation, process Social Studies NCSS standards culture time, continuity and change, people, places, & environments individual development & identity production, distribution, and consumption science, technology, and society Technology ISTE NET standardsISTE NET standards Creativity, communication, critical thinking, technology operations & concepts, technological design A COMMON THREAD - Visual-reasoning ability is a domain of skills that involve the capability to process visual information through recognition and manipulation, including: 1)the mental capacity to visualize, decipher, recognize, and manipulate visuals within the mind, and 2)the physical capacity to produce and manipulate visuals within the physical world.

13 LINKS TO NAEA STANDARDS Production of Pop-ups: Connections To Visual Arts Education 21 st century Research Agenda Learning Community Advocacy Research & Knowledge Collaboration Benefits of Art Education Discovering who we are Understanding human experience Adapting and respecting others Artistic modes of problem-solving Understanding influences of art Divergent thinking in nonstandard situations Analyzing nonverbal communication Communicating in multiple modes Visual Arts Standards At the core of Goals 2000: Educate America Act Provide a crucial foundation Keys to each of the arts disciplines Keys to correlation and integration Incorporate cultural diversity Meaningful integration of appropriate technologies Foundation for assessment Beyond mere “exposure” Grades 5-8 Standards Understanding & applying media, techniques, & process Using knowledge of structures & functions Choosing & evaluating a range of subject matter, symbols, & ideas Understanding the visual arts in relation to history & cultures Reflecting upon and assessing the characteristics & merits of their work and the work of others Making connections between visual arts & other disciplines

14 http://digitalfabrication.pbworks.com

15 RESOURCES Want to learn more about the process?

16 THINK IT It all begins with an idea.

17 DIGITIZE IT Digital creation of ideas and concepts. Silhouette Studio Fab@School Designer Adobe Illustrator (w/ plug-in)plug-in Aspex FabLab ModelMaker

18 PRINT & CUT IT Making the idea tangible.

19 BUILD IT 2D idea becomes 3D reality.

20 VIDEO: Tangible Learning in the 21 st Century Tangible Learning in the 21 st Century By Shaunna Smith 4:25 length

21 VIDEO: Downloads You Can Touch: SketchUp and 3D Printing the Disney Concert Hall Downloads You Can Touch: SketchUp and 3D Printing the Disney Concert Hall By Sweet Onion Creations 2:23 length

22 VIDEO: The Classroom Fabrication Laboratory The Classroom Fabrication Laboratory By Willy Kjellstrom 4:25 length

23 SCIENCE educational examples Simple machines 3D sculpture 2D static cling anatomy overlays Pop-up cards and books

24 MATHEMATICS educational examples Tessellations Platonic solids Architecture Pop-up cards and books

25 SOCIAL EDUCATION educational examples Globe Dioramas Puzzles Architecture: place & time Pop-up cards and books

26 LANGUAGE ARTS educational examples Diorama Vocabulary development Sequence of events Pop-up cards and books

27

28 21 ST CENTURY CAREERS Digital fabrication & Architecture Art Rapid Prototyping

29 VIDEO: Architectural Model 'Design Your Dwelling’ Architectural Model 'Design Your Dwelling’ By Sweet Onion Creations 3:56 length

30 VIDEO: Organ Printing Organ Printing Featuring Dr. Gabor Forgacs 3:31 length

31 - Gorder "Technology integration is not about the availability of technology, but more the teacher's effective use of technology that makes a difference in REFORMING THE CLASSROOM”.


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