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1 Uniprocessor Scheduling Chapter 9. 2 Aim of Scheduling Main Job: Assign processes to be executed by the processor(s) and processes to be loaded in main.

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Presentation on theme: "1 Uniprocessor Scheduling Chapter 9. 2 Aim of Scheduling Main Job: Assign processes to be executed by the processor(s) and processes to be loaded in main."— Presentation transcript:

1 1 Uniprocessor Scheduling Chapter 9

2 2 Aim of Scheduling Main Job: Assign processes to be executed by the processor(s) and processes to be loaded in main memory. Decision Methods (Processor) –Response time (Key in GUI systems) –Throughput (Not as important today) –Processor efficiency (Avoiding Thrashing)

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6 6 Decision Mode Nonpreemptive –Once a process is in the running state, it will continue until it terminates or blocks itself for I/O –System vs. User process preemptiability Preemptive –Currently running process may be interrupted and moved to the Ready state by the operating system –Allows for better service since any one process cannot monopolize the processor for very long

7 7 Long-Term Scheduling Determines which programs are admitted to the system for processing Controls the degree of multiprogramming More processes, smaller percentage of time each process is executed

8 8 Medium-Term Scheduling Part of the swapping function. Based on the need to manage the degree of multiprogramming. Dealing with Load Control.

9 9 Short-Term Scheduling Known as the dispatcher Executes most frequently Invoked when an event occurs –Clock interrupts –I/O interrupts –Operating system calls –Signals

10 10 Short-Tem Scheduling Criteria User-oriented –Turnaround Time – When your program can finish –Deadlines – When a program has goals. –Response Time Elapsed time between the submission of a request until there is output. –Predictability – consistent response times

11 11 User Oriented Scheduling Decisecond Response Time – Instant response Subsecond Response Time – Near instant response Less than 2 seconds – Quick response

12 12 User Oriented Scheduling 2 to 4 seconds - Slow Greater than 4 seconds – Unbearable Slow Greater than 15 seconds – Trip to the kitchen slow

13 13 Short-Term Scheduling Criteria System-oriented –Throughput –Processor Utilization –Balancing Resources –Fairness –Enforcing Priorities

14 14 Priority Scheduling Scheduler will always choose a process of higher priority over one of lower priority Have multiple ready queues to represent each level of priority Lower priority processes can starve –Upgrading a processes priority the longer it doesn’t run.

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16 16 Different Short-Term Process Schedulers

17 17 First-Come-First-Served (FCFS) Each process joins the Ready queue When the current process ceases to execute, the oldest process in the Ready queue is selected

18 18 First-Come-First-Served (FCFS) A short process may have to wait a very long time before it can execute. Bad for systems that need fast user response times. Not as much swapping of processes. Favors CPU-bound processes –I/O processes have to wait until CPU-bound process completes

19 19 Round-Robin Uses preemption based on a clock An amount of time is determined that allows each process to use the processor for that length of time

20 20 Round-Robin Clock interrupt is generated at periodic intervals When an interrupt occurs, the currently running process is placed in the read queue –Next ready job is selected Known as time slicing A lot more swapping than FCFS Better response times per process, but not better throughput

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22 22 Shortest Process Next Nonpreemptive policy Process with shortest expected processing time is selected next Short process jumps ahead of longer processes

23 23 Shortest Process Next Predictability of longer processes is reduced If estimated time for process not correct, the operating system may abort it Possibility of starvation for longer processes

24 24 Shortest Remaining Time Preemptive version of shortest process next policy Must estimate processing time

25 25 Highest Response Ratio Next (HRRN) Choose next process with the greatest ratio time spent waiting + expected service time expected service time

26 26 Feedback Penalize jobs that have been running longer Don’t know remaining time process needs to execute

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36 36 Fair-Share Scheduling User’s application runs as a collection of processes (threads) User is concerned about the performance of the application Need to make scheduling decisions based on process sets

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38 38 Traditional UNIX Scheduling Multilevel feedback using round robin within each of the priority queues If a running process does not block or complete within 1 second, it is preempted Priorities are recomputed once per second Base priority divides all processes into fixed bands of priority levels

39 39 Bands Decreasing order of priority –Swapper –Block I/O device control –File manipulation –Character I/O device control –User processes

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41 41 Extra Slides

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