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Introduction to Android Programming 19.3.2013. Content Basic environmental structure Building a simple app Debugging.

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Presentation on theme: "Introduction to Android Programming 19.3.2013. Content Basic environmental structure Building a simple app Debugging."— Presentation transcript:

1 Introduction to Android Programming 19.3.2013

2 Content Basic environmental structure Building a simple app Debugging

3 Basic environmental structure Create a very simple application Examine its structure Run it on a real device Run it on the emulator

4 Create a new Android project (File > New > Android Application)

5 Name that appears on device Directory name Class to automatically create Java package Android version

6 Set your project: Project Name: Hello World Build Target: Select Android 2.1 Application Name: Hello World Package Name: Create Activity: HelloWorld Press "Finish"

7 Project Components src – your source code gen – auto-generated code (usually Included libraries Resources – Drawables (like.png images) – Layouts – Values (like strings) Manifest file

8 Source code Auto-generated code UI layout String constants Configuration

9 Now you have your project created let's write some code! Your code is located in a file called in the src folder. Your screen layout file is main.xml in the layout directory.

10 Project files

11 1 public class HelloAndroid extends Activity { 2 /** Called when the activity first created. */ 3 @Override 4 public void onCreate(Bundle savedInstanceState) 5 { 6 super.onCreate(savedInstanceState); 7 setContentView(R.layout.main); 8 } 9 } Sourcecode Inherit from the Activity Class Set the layout of the view as described in the main.xml layout

12 Hello World modify 12

13 XML file Used to define some of the resources – Layouts (UI) – Strings – Manifest file res/layout: contains layout declarations of the app, UIs are built according to the layout file

14 Elements and layouts ImageButton EditText CheckBox Button RadioButton ToggleButton RatingBar

15 DatePicker TimePicker Spinner AutoComplete Gallery MapView WebView Elements and layouts

16 Types of Layouts Linear Layout – It organizes controls vertical or horizontal fashion Relative Layout, – It organizes controls relative to one another. Table Layout – A grid of made up of rows and columns, where a cell can display a view control Frame Layout – Frame layouts are the normal layout of choice when you want to overlap different views stacked on top the other.

17 Layout

18 Open main.xml in Layout mode

19 select main.xml to view/edit the xml markup

20 Drag a button on to layout

21 Linear Layout Layout 21 main.xml <LinearLayout xmlns:android= android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> TextView, display static text A reference to String resource ‘hello’

22 1 2 3 Hello World, HelloAndroid! 4 5 Hello, Android 6 strings.xml In res/values strings.xml Promotes good programming style Strings are just one kind of ‘Value’

23 Manifest File Contains characteristics about your application NEED to specify it in manifest file – Have more than one Activity in app, – Services and other components too – Important to define permissions and external libraries, like Google Maps API

24 Manifest File – Adding an Activity

25 1 2 <manifest 3 xmlns:android="" 4 package="edu.upenn.cis542" 5 android:versionCode="1" 6 android:versionName="1.0"> 7 <application android:icon="@drawable/icon" 8 android:label="@string/app_name"> 9 <activity android:name=".HelloAndroid" 10 android:label="@string/app_name"> 11 12 <action 13 android:name="android.intent.action.MAIN" /> 14 <category 15 android:name="android.intent.category.LAUNCHER"/> 16 17 18 19 AndroidManifest.xml

26 Run Hello World Select HelloWorld Project, Run->Run as->Android Application ADT will start a proper AVD and run HelloWorld app on it 26


28 You may receive "Android AVD Error" if you have not setup an android emulator device. Select yes to setup a new Android Virtual Device Select "New"

29 Create new Android Virtual Device Name: Android 2.1 Target: Android 2.1 API Level 7 SD card Size: 4000 MiB Rest as default settings

30 Press "Create AVD". Be patient it will take a minute to create your new AVD. Select your new AVD and run your application. To get it running…

31 Emulator

32 On Phone Should be enabled on phone to use developer features In the main apps screen select: → Settings → Applications → Development → USB debugging (needs to be checked)

33 How to Debug Log.v(tag, message); Window > Show View > Other > Android > LogCat To show a pop-up window: Toast.makeText( getApplicationContext(), message, Toast.LENGTH_LONG).show();

34 Logcat Information Log.e("MyTag", "Error message with my own tag"); Log.w("dalvikvm", "VM Warning message"); Log.d("MyTag", "Debug message"); Log.i("MainActivity","Information message"); Log.v("MyTag", "Verbose message"); Log.f(“Fail", "What a Terrible Failure");


36 Useful sources Android Official Site Android SDK, Tutorial, Concepts and API docs Android Development Community 30 Days Android Apps Development 36

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