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Java Programming Review (Part I) Enterprise Systems Programming.

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Presentation on theme: "Java Programming Review (Part I) Enterprise Systems Programming."— Presentation transcript:

1 Java Programming Review (Part I) Enterprise Systems Programming

2 Outline  Java programs and packages  Classes, fields, methods, objects  Naming conventions  Types, variables, parameters  Arrays  Inheritance, interfaces  Exceptions  Files and streams  Static fields and methods  Java core packages, collection classes  Generics, auto-boxing  Inner classes

3 Java programs  A Java program is a collection of classes  Each class is specified in a separate file Source file carries a.java extension Compiled program carries a.class extension  Compilation through the java development kit (JDK) Via the command line: javac ClassName.java (produces ClassName.class) Through an IDE such as Eclipse or JCreator  Execution requires a Java virtual machine

4 Java program execution  Standalone java programs execute through a run time environment (the Java VM) Via the command-line: java ClassName Requires ClassName.class ClassName must have a main method (entry point) but may make use of other java classes  Applets and Servlets Virtual machine resides in browsers or servers Java execution is automatic and triggered by events

5 Java packages  A package is a set of Java classes  Packages are Java’s way of organizing its classes into modules or namespaces Manages complexity and naming conflicts  Classes in a package share increased visibility rules  Packages follow a hierarchical structure and naming pattern e.g., java.awt.event  Classes import classes from outside packages e.g., import java.util.*;

6 Classes and filenames, packages and folder names  The name of a Java class must match the name of the source file that defines it This Java source file must be named MyClass.java  If it is part of a named package, it should reside in a folder that follows the same hierarchy as its package name WelcomeServlet.java should reside in a folder named myservlets public class MyClass { … } package myservlets; public class WelcomeServlet { … }

7 Class definition in Java BankAccount Type (or class) State/attributes (fields) Behavior (methods) Code for object creation (usually) done outside of this class public class BankAccount { private double balance = 0; public double getBalance() { return balance; } public void deposit( double amount ) { balance = balance + amount; } … } BankAccount.java

8 A Class with a constructors public class BankAccount { private double balance; public BankAccount() { balance = 0; } public BankAccount( double initBal ) { balance = initBal; } public double getBalance() { return balance; } public void deposit( double amount ) { balance = balance + amount; } … } BankAccount.java Constructor: special method that handles initialization Constructor name must match the name of class In this example, creation of bank account objects may indicate an initial balance

9 Object creation and method invocation public class TestAccounts { public static void main( String args[] ) { BankAccount b = new BankAccount(); BankAccount x = new BankAccount( 5000.00 ); b.deposit( 1000.00 ); b.withdraw( 100.00 ); System.out.println( b.getBalance() ); x.deposit( 2000.00 ); b.deposit( 2000.00 ); System.out.println( b.getBalance() ); System.out.println( x.getBalance() ); } TestAccounts.java Object creation done through the new keyword Method invocation done through the dot notation object.method( params )

10 Java naming conventions  Class names Start with a capital letter, capitalize first letters of succeeding words Examples: BankAccount, MyClass, WelcomeServlet  Variable and method names Start with a lowercase letter, capitalize first letters of succeeding words aka “camelCase” Examples: balance, firstName, favoriteNumber  Following these conventions make your programs easier to read!

11 Types in Java  Primitive types: one of the 8 built-in types in Java int, double, long, short, byte, float, char, boolean Variables of primitive types hold values acceptable under these types  Object types: classes Some of these types are “built-in” (present in the Java library) such as String or System, the rest are user- defined such as BankAccount or WelcomeServlet Variables of object types hold references to objects

12 Variables for built-in types  Variables for built-in types int x; … x = 5; 5 x x

13 Variables for object types  Object (reference) type variables BankAccount x; … x = new BankAccount( 1000 ); x x balance: 1000 BankAccount Object

14 Variables and assignment  Primitive variables int x, y; x = 1000; y = x; y++; // at this point, x = 1000, y = 1001  Object variables BankAccount x, y; x = new BankAccount( 1000 ); y = x; y.deposit( 1 ); // at this point, x.getBalance() is 1001, // y.getBalance() is 1001 x balance: 1001 y 1000 x 1001 y

15 Parameter passing  BankAccount b = new BankAccount(100); int x = 100; changeAccount( b ); // update of b possible changeNumber( x ); // update of x not possible … void changeAccount( BankAccount c ) { c.deposit( 10 ); // b and c point to the same object } void changeNumber( int y ) { y = y + 10; // y changes, but x does not }  In the above code, since b is a reference to an object, that object could be changed by the method.  The same does not hold for x. The value of x is copied into y. Changes to y does not impact on x.

16 The null keyword  Set an object variables to null when you want the variable to not refer to an object null is a reserved word in Java  Can be used to initialize object variables BankAccount x = null;  You may test for null first before you call methods on an object variable if ( x != null ) System.out.println( x.getBalance() );

17 The this keyword  When within a class and you wish to refer to the current object, use the this keyword this is a reserved word in Java  Can use the dot notation within a class when referring to fields/methods public void deposit( double amount ) { this.balance = this.balance + amount; }

18 Arrays  Array variables are object references type[] arrayVar;  Array creation done separately arrayVar = new type[size];  Applicable for both primitive types and object types  Note: for an array of objects, array creation creates object references Individual objects need to be created separately

19 Array of numbers Declare: double[] nums; nums

20 Array of numbers Declare: double[] nums; Create: nums = new double[8]; nums 0.0 0 1 2 3 4 5 6 7

21 Array of numbers Declare: double[] nums; Create: nums = new double[8]; Use: nums[3] = 6.6; nums 0.0 0 1 2 3 4 5 6 7 6.6

22 Array of objects Use objects: e.g., accounts[3].getBalance(); (returns 30) Create array: accounts = new BankAccount[5]; Declare: BankAccount[] accounts; accounts Create objects: for ( i = 0; i < 5; i++ ) { accounts[i] = new BankAccount(i * 10); } null 0 1 2 3 4 BankAccount-type references BankAccount balance 40 BankAccount balance 30 BankAccount balance 20 BankAccount balance 10 BankAccount balance 0

23 Inheritance  Inheritance: an object-oriented programming language feature that allows for the definition of a class in terms of another class  In Java, use the extends keyword  Promotes reusability of existing code

24 Example: CheckingAccount  Suppose we define CheckingAccount from scratch  Attributes balance number of checks drawn  Methods deposit withdraw get balance draw a check …others CheckingAccount double balance int numChecks double getBalance() void deposit( double amount ) void withdraw( double amount ) void drawCheck( double amount ) …others

25 Example: CheckingAccount  Resulting class is very similar to BankAccount  The same as BankAccount except for an additional field and some methods  Better to extend BankAccount instead

26 BankAccount revisited public class BankAccount { private double balance = 0; public double getBalance() { return balance; } public void deposit( double amount ) { balance = balance + amount; } public void withdraw( double amount ) { balance = balance - amount; }

27 public class CheckingAccount { private double balance = 0; private int numChecks = 0; public int getBalance() { return balance; } public void deposit( double amount ) { balance = balance + amount; } public void withdraw( double amount ) { balance = balance - amount; } public void drawCheck( double amount ) { balance = balance - amount; // or, withdraw( amount ); numChecks++; } public int numChecksDrawn() { return numChecks; } CheckingAccount.java Just like BankAccount except for the code in bold

28 public class CheckingAccount extends BankAccount { private int numChecks = 0; public void drawCheck( double amount ) { withdraw( amount ); // can’t do balance = balance – amount; // because balance is private to BankAccount numChecks++; } public int numChecksDrawn() { return numChecks; } CheckingAccount.java Using extends Notice that (public) methods defined in BankAccount (e.g., withdraw) can be used within CheckingAccount

29 Using CheckingAccount objects CheckingAccount mary = new CheckingAccount(); mary.deposit( 1000 ); System.out.println( “Balance: ” + mary.getBalance() ); mary.drawCheck( 100 ); System.out.println( “Balance: ” + mary.getBalance() ); System.out.println( “Checks Drawn: ” + mary.numChecksDrawn() ); Can call methods defined in BankAccount … and methods defined in CheckingAccount

30 Superclass variables, subclass objects  Checking accounts are bank accounts so it is possible to have a BankAccount variable point to a CheckingAccount object  But not the other way around  Superclass variables can refer to subclass objects, not vice-versa  BankAccount b1 = new CheckingAccount(); (note: only methods indicated in BankAccount may be invoked through b1)  CheckingAccount b2 = new BankAccount(); (not allowed because a bank account is not necessarily a checking account)

31 Method overriding  A subclass may define a method already in the superclass: this is called method overriding  The subclass method takes precedence over the superclass method Suppose class A extends class B and both classes define a method m() B x = new A(); x.m(); // calls the method defined in A, not B If you call m() within class A, this pertains to class A’s m(). To call B’s m(), use super.m()

32 Inheritance and constructors public class BankAccount { private double balance; public BankAccount() { balance = 0; } public BankAccount( double initBal ) { balance = initBal; } public double getBalance() { return balance; } public void deposit( double amount ) { balance = balance + amount; } public void withdraw( double amount ) { balance = balance - amount; } public class CheckingAccount extends BankAccount { private int numChecks; public CheckingAccount() { numChecks = 0; } public void drawCheck( double amount ) { withdraw( amount ); numChecks++; } public int numChecksDrawn() { return numChecks; } CheckingAccount c = new CheckingAccount(); Which of the constructors are called?

33 Inheritance and constructors CheckingAccount = new CheckingAccount();  In the above statement, CheckingAccount’s (default) constructor is called  Since CheckingAccount is a BankAccount, a BankAccount constructor should also be called Which one? Answer: the default constructor Note that BankAccount() is called before CheckingAccount()  What if we want a particular constructor of a superclass called?

34 Incorrect attempt public class CheckingAccount extends BankAccount { private int numChecks; public CheckingAccount() { numChecks = 0; } public CheckingAccount( double startBal ) { numChecks = 0; } public void drawCheck( double amount ) { withdraw( amount ); numChecks++; } public int numChecksDrawn() { return numChecks; } We want CheckingAccount c = new CheckingAccount( 1000 ); to create an account with an initial balance of 1000 This will still call BankAccount( ), not BankAccount( 1000 )

35 Using super() public class CheckingAccount extends BankAccount { private int numChecks; public CheckingAccount() { numChecks = 0; } public CheckingAccount( double startBal ) { super( startBal ); numChecks = 0; } public void drawCheck( double amount ) { withdraw( amount ); numChecks++; } public int numChecksDrawn() { return numChecks; } super( … ) indicates which superclass constructor will be called If not indicated, it defaults to super( ) with no parameters Call to super(…) should be the first line in the subclass’ constructor Implicitly calls “super();” or BankAccount( ) Calls a particular constructor BankAccount( int )

36 Interfaces in Java  Interface: collection of method signatures with no bodies  Syntax public interface InterfaceName { public type methodName1(…); public type methodName2(…); … }  A java class may implement an interface public class ClassName implements InterfaceName { // define methodName1, methodName2,... here }

37 Two types of inheritance  Class inheritance (extends) public class A extends B { … } Class A inherits fields and methods in class B public methods of B can be invoked on A objects, unless overridden in A  Interface inheritance (implements) Also called implementation inheritance public class X implements Y { … } X must define all methods indicated in Y

38 Why use interfaces?  Interfaces enable and enforce “strict” sharing of methods among classes  Recall that superclass variables can refer to subclass objects  Suppose Y is an interface Y var; var can refer to an object of a class that implements Y var.methodName( … ) calls the actual method defined

39 Example: Shape  A Shape is anything that can be drawn: public interface Shape { public void draw(); }  Any class that implements Shape must implement the draw() method  Suppose Block, Triangle, and LetterT implement shape  We can have an array of Shapes with elements referring to different kinds of objects Use a loop to call draw() on all of the shapes

40 Example: Shape (and Block) public class Block implements Shape { private int size; public Block( int s ) { size = s; } public void draw() { for( int i = 1; i <= size; i++ ) { for( int j = 1; j <= size; j++ ) System.out.print( “*” ); System.out.println(); } Because it implements Shape, this class will not compile unless draw() is defined

41 Example: array of Shapes null Shape[] list; … for ( int i = 0; i < 5; i++ ) { list[i].draw( ); } 0 1 2 3 4 null list Block object Triangle object LetterT object Block object Triangle object

42 Multiple inheritance  Multiple (class) inheritance is not supported in Java public class A extends B1, B2, B3 { … }  But a class may implement multiple interfaces public class X implements Y1, Y2, Y3 { … }  will not compile  will compile, but X must define methods in Y1, Y2, and Y3

43 About interfaces  Interfaces cannot be instantiated  Shape s = new Shape();  Interfaces can be extended public interface Y1 extends Y2 { … } public class X implements Y1 { … } X must define methods indicated in Y1 and Y2  Interfaces cannot declare instance fields and may not have any method definitions Use an abstract class instead


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