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Ben Seifert Ben Seifert Game Design 2nd hour.

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Presentation on theme: "Ben Seifert Ben Seifert Game Design 2nd hour."— Presentation transcript:

1 Ben Seifert Ben Seifert Game Design 2nd hour

2 3/19/14 Started game #5

3 Page 10 While you are playing a game, the game can not be too easy or it will be boring and can not be too hard because the player will get frustrated Also while playing the game the player wants a challenge while in the game and they want the game to flow. Ben Seifert

4 Ben Seifert STEM Fuse - GAME:IT Unit 1
Designing Good Games – game critique worksheet – 15 pts. Student Name: Ben Seifert Date: 2/5/14 Name of Game: Happy Wheels Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) 1 player. Explain the typical decisions a player must face that are required to play this game? (3pts.) A decision the player will take is when he goes forwarded or jump. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes the game is easy to control. What are the objects and resources that make up this game? (2pts.) A bunch of random objects. What are the goals of the game? (1pt.) The goal of the game is to pass the level Are the goals achievable but still challenging? (1pt.) Yes the goals are very challenging and fun. What are the rewards a player can earn? (1pt.) There are no rewards Do you consider this a “good game”? Why? (3pts) Yes the game is very good game and it is very fun. Ben Seifert

5 Ben Seifert STEM Fuse - GAME:IT Unit 1
Designing Good Games – game critique worksheet – 15 pts. Student Name: Ben Seifert Date: 2/5/14 Name of Game: Packman Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) 1 player. Explain the typical decisions a player must face that are required to play this game? (3pts.) Avoiding the ghosts and collecting dots. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) The game was very easy to control. What are the objects and resources that make up this game? (2pts.) A maze type thing with dots and ghosts. What are the goals of the game? (1pt.) The goal of the game is to get as many dots. Are the goals achievable but still challenging? (1pt.) Yes What are the rewards a player can earn? (1pt.) The player is trying for a high score Do you consider this a “good game”? Why? (3pts.) The game is a good game because it is a competition to get the highest score. Ben Seifert

6 Ben Seifert STEM Fuse – GAME:IT Unit 1
Worksheet: “Gaming Can Make A Better World” Name: Ben Seifert Date: 2/5/14 Follow along with the “Gaming Can Make A Better World” video and answer the following questions. 1. How many hours a week does the world spend playing games? 3 billion a week 2. According to the presenter, Jane McGonigal, how many hours/week should we be playing games? 21 billion a week 3. During the presentation there is a slide of a gamer making a unique face. What is that face called? Epic Win face 4. Which online game is specifically mentioned as an example? World of Warcraft. 5. Since 1994 the total amount of time spent playing World of Warcraft = how many years? 5.93 million 6. How many hours does the average American person spend playing games by age 21? 10 thousand hours 7. How many MORE gamers will there be worldwide over the next decade? One billion 8. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them: Urgent optimism, social fabric, blissful productivity, and epic meaning 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing? Famine 10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real world problem games she has created the shortage of gas. Ben Seifert

7 Bouncing Ball Game 1 2/11/14 Ben Seifert

8 Bouncing Ball Game 1A 2/12/14 Ben Seifert

9 Bouncing Ball Game 1B 2/12/14 Ben Seifert

10 Bouncing Ball Game 1C 2/12/14 Ben Seifert

11 Ben Seifert GAME:IT Unit 3 Assessment Sheet
Name Ben Seifert Hour Date: 2/13/14 Name of File Seifert_Ben_Game 1 Assessment for “Bouncing Ball” Game Requirements: 1) Game 1A: click left mouse on ball, ball disappears The game was easy to make but, I was a little confused at first. 2) Game 1B: click left mouse on ball and it changes direction & increase speed This game was easy to make because I knew what I was doing. 3) Game 1C: click left mouse on ball and it changes direction & increases speed. Right click and ball changes direction & decreases speed This game was a little harder because I could get the ball to go faster but, I had trouble getting it to slow down but I did fix it. Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ______________ Ben Seifert

12 2/14/14 Turn in power point Started game #2 Ben Seifert

13 2/19/14 I finished game 2 and 2A I also started on game 3 Ben Seifert

14 Ben Seifert 2/19/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert
Assessment for “Paddle Ball” Game Requirements: make the ball bounce off things they are suppose to. 1) Game 2A: modify game to make ball & paddle move faster Points for correct coding: 10 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

15 Ben Seifert 2/20/14 I continued to make game #3
Started giving the sprites there properties Ben Seifert

16 2/21/14 Creating colors for words
Ben Seifert

17 2/24/14 Ben Seifert

18 Ben Seifert 2/25/14 Finish working on game #3 and game #3A
Started game #4 Made some sprites for game #4 Ben Seifert

19 Ben Seifert 2/26/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert
Assessment for “Ping Pong” Game Requirements: 1) Game 3A: Sound plays when the ball is hit & missed (different sounds for each) Game #3A was easy to make different sounds. 2) Modify game to so ball speeds up when hit I modified the game so the ball would speed up when you hit it. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

20 2/27/ created sprites Ben Seifert

21 3/5/14 Ben Seifert

22 3/7/14 finished making the steps
Ben Seifert

23 3/13/14 Read Color Theory and Artistic Technique Worksheet Ben Seifert

24 Ben Seifert STEM Fuse – GAME:IT Unit 1
Color Theory and Artistic Technique Worksheet -10 pts. Name: Ben Seifert Date: 3/14/14 Read the 3 page explanation of how the Spyro the Dragon was created and what types of decisions regarding color and art the developers made and why. Pay attention to the amount of detail that a graphic artist has to be aware of when designing a game. The game not only should look “cool”, it should be different than a competing game and convey the emotion of a particular point of the game, such asdanger or victory. While reading the tutorial, answer the following questions: What was the original color for Spyro? Green What color did Spyro change to? Purple Why? The Purple show his details better and he no longer was blending into the background. On page 2, there are 3 examples of different skies. Describe the differences in each: The first in a sun rise, the second is night time and the third is sun set. Which sky do you like best? I like the sun set the best. Which one seems most dangerous? Sun set According to the author, what is the simplest way to show game players the “safe areas”? A place that has green grass or something peaceful with levitation. What techniques can a developer use to make sure a player doesn’t get lost? The developer can make land marks that the player will remember. What type of college degree did this author, who is also one of the Spyro developers, graduate with? An artistic and game design degree. Ben Seifert

25 Ben Seifert STEM Fuse - GAME:IT Unit 1
Color Theory Game Critique: 12 pts. NAME: Ben Seifert Date: 3/17/14 GAME NAME: Game #4 Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. What is the color scheme and combination of your game? (focus on the main characters and backgrounds) The game has a gray background with colorful blocks, a yellow paddle and blue ball. Do these colors change during the game? Y / N Yes If yes, how do these changes happen? (level change, score achieved, winning, losing, time loop) The blocks change color and there is more blocks on the level. What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.) The game designers are trying to make the player have fun. Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost? The boundaries are the walls and the game is easy to navigate. Is there music / sound effects? Y / N Yes If yes, do they match the action and add to the game? Y / N Yes If you could redesign the game, what specific changes would you make? (5pts.) I would make the ball move a little faster. Ben Seifert

26 Ben Seifert GAME:IT Unit 3 Assessment Sheet Name Ben Seifert
Name of File Game #4 Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

27 3/19/14 Finished game #4 and #4A Started making game #5 Ben Seifert

28 Ben Seifert 3/20/14 Started giving events to obj_pinball
Started coding Ben Seifert

29 3/21/14 Continued game #5 Tried to fix the lancher Ben Seifert

30 3/21/14 Ben Seifert

31 3/21/14 Ben Seifert

32 3/21/14 Ben Seifert

33 3/21/14 Ben Seifert

34 3/21/14 Ben Seifert

35 3/21/14 Ben Seifert

36 3/27/14 Tried to fix game #5A Ben Seifert

37 3/28/14 Fixed game #5A Added a score Ben Seifert

38 3/31/14 Finished game #5A Ben Seifert

39 4/1/14 Tuned in game #5 and #5A Ben Seifert

40 Ben Seifert 4/2/14 Things I learned in game design
In game design I learned how to do many things. I learned how to create a sprite and edit it. Also I learned how to give a sound to an object and how to give actions to objects. I also learned how to code objects and create a room. When I came into this class I really did not know how to make a game but now I know how to. I also learned how to create a costume background. Ben Seifert

41 Ben Seifert 4/3/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert
Name of File Game #5 and #5A Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

42 4/14/14 We talked about game #6 Started game #6 Ben Seifert

43 Ben Seifert 4/15/14 Continued to work on game #6
Made sprites for pacman Ben Seifert

44 4/16/14 Ben Seifert

45 4/16/14 Ben Seifert

46 4/17/14 Ben Seifert

47 4/21/14 Ben Seifert

48 4/22/14 Continued game #6 Ben Seifert

49 4/23/14 Filled out the actions sheet for quiz Ben Seifert

50 4/24/14 Took a actions quiz Continued to work on game #6 Ben Seifert

51 4/25/14 Ben Seifert

52 4/28/14 Ben Seifert

53 4/29/14 Worked on game #6a Finished game #6 Ben Seifert

54 4/30/14 finish game #6a Ben Seifert

55 5/2/14 finished personal game
Ben Seifert

56 5/5/14 Presented personal games Ben Seifert

57 5/6/14 Talked about our plans for a team game Ben Seifert

58 5/7/14 Started to make a website Ben Seifert

59 Ben Seifert 5/8/14 Continued to make a website
Thought about what symbol I might want for my website Ben Seifert

60 5/12/14 Started team game assigned jobs to people in our group (Biker) Ben Seifert

61 5/13/14 Made sprites for biker Made levels for biker Ben Seifert

62 5/14/14 Did the team game worksheet Ben Seifert

63 5/15/14 Worked on team game Ben Seifert

64 Ben Seifert 5/16/14 Worked on a new level
Tried to fix the ring of fire and the ramp Ben Seifert

65 Ben Seifert 5/19/14 Worked on team game Added new levels
Turned in power point Turned in personal game and game #6 Ben Seifert

66 5/20/14 Worked on team game Ben Seifert

67 Ben Seifert 5/21/14 Tried to fix the explosion on the buses
Fixed the bus explosion Ben Seifert

68 5/22/14 Finish on team game Made last level Ben Seifert

69 5/23/14 Made final touches on the team game Ben Seifert

70 5/27/14 Presented team games Started game #7 Ben Seifert

71 5/28/14 Updated website Created a symbol Ben Seifert

72 5/29/14 Continued to make game #7 Made new sprites Ben Seifert

73 5/30/14 Worked on game #7 Ben Seifert

74 6/3/ Finished game #7 Ben Seifert

75 6/4/14 Presented our game #7 to class Ben Seifert

76 6/5/14 Presented game #7 to class Ben Seifert

77 6/6/14 Ben Seifert

78 6/9/14 Worked on website Ben Seifert

79 Ben Seifert 6/10/14 Continued working on website
Continued working on Game #8 Ben Seifert

80 6/11/ last day Ben Seifert


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