Presentation is loading. Please wait.

Presentation is loading. Please wait.

Facts, reason, and evidence.  Rhetoric = how something is said  art of persuasive communication  Argument = what is said  claims followed by evidence.

Similar presentations


Presentation on theme: "Facts, reason, and evidence.  Rhetoric = how something is said  art of persuasive communication  Argument = what is said  claims followed by evidence."— Presentation transcript:

1 Facts, reason, and evidence

2  Rhetoric = how something is said  art of persuasive communication  Argument = what is said  claims followed by evidence that lead to a conclusion. Everything is rhetorical AND Everything is an argument

3  Finding the right fit of evidence to argument is easier the more experience you have with a given audience, purpose and rhetorical situation.  This experience can come in the form of reading and writing, so you probably already know what evidence is best in certain situations.

4  Think about what counts for evidence in a television commercial?  Current commercials rely on visual metaphors that associate a product with something else that we might find pleasant (prosperity, popularity, well-being, etc.)  We have already seen some contemporary videogame commercials.  Commercials weren’t always like this. Sure, advertisers associated their products with other things, but they were less metaphorical. They used slogans, jingles, televisions and movie stars, and cartoon characters (some commercials still do this today).  Atari VCS (2600) from 1981 Atari VCS (2600) from 1981  Atari 2600 from 1982 Atari 2600 from 1982  Pole Position for Atari 1983 Pole Position for Atari 1983

5  Commercials  Essay in history  Newspaper article  Television newscast  Essay in English  Proposal in Business  Scientific Experiment  Grocery List

6  Your thesis (your main point) should be supported by evidence that is appropriate to your audience. Your point needs the best support possible, otherwise it will topple over.

7

8  In an argument, each claim or statement should be backed up by some sort of evidence. These claims+evidence become part of the more comprehensive support for your argument.  Evidence can be categorized into two types: found evidence and invented evidence.  Found evidence is usually used as a logical appeal, but all types of evidence can be used to appeal to either logos, ethos or pathos.

9 Invented Evidence (Rational Appeals) Anecdote Analogy/Comparison Consequences/Effects Contrasts Categories/Models Found Evidence (Hard Evidence) Facts Statistics Questionnaires/Polls Testimonies and Interviews Experiments Precedent (formal) “Textual” Evidence (text, image, sound) Just remember, in an argument, the writer can use any of these as logical, ethical and/or emotional appeals.

10  The easiest way to think about how to apply this in your own writing is to consider each paragraph its own claim+evidence delivery device.  Each paragraph should rely on one primary strategy to add support for a thesis by doing the following: 1. Connect the claim+evidence to the thesis, usually through metadiscourse. 2. Clearly stating the claim. 3. Provide evidence that is appropriate to the rhetorical situation (writer, purpose, audience). ▪ The means of support

11  Take 5 minutes to read Duncan Geere’s review of Minecraft for Wired UK  http://www.wired.co.uk/news/archive/2011- 11/23/minecraft-review http://www.wired.co.uk/news/archive/2011- 11/23/minecraft-review  What types of evidence does Geere use to support his claim that the game is “good”? (If you want to know a bit more about Minecraft, might I suggest the Kids React To video)Kids React To

12

13  In an argument, you base a claim+evidence on certain premises.  If these premises are universally true or are comprehensively connected, then it is a syllogism

14  If premises in an argument are only probable, then you have an enthymeme.  Enthymemes are arguments that blend claims+evidence together based on the following:  Probability – there is probable but not universal precedence or likelihood that claim and evidence are connected.  Audience assumptions – the writer assumes the audience will agree with the premise, claim or evidence.

15 Corporations want to make a profit more than they want to do good Corporations will take what they want in order to make a profit Corporations are bad

16  Most arguments rely on enthymemes rather than syllogisms because stating/restating every universalism would be boring to read and not really necessary for intended audiences.  Let’s look at some claims from Duncan Geere’s Minecraft review for Wired UK:  To read an argument via enthymemes, ask:  Why aren’t the premises revealed?  What is the probability that this is true/known given the intended audience?  Is it an effective argument?

17  “The blocky representations of sheep and pigs are far cuter than a real sheep would be, and the zombies are more scary.”  “there's a bit too much forced wandering around, hunting for scarce resources, to reach the endgame.”  “it'd be unfair not to mention Minecraft's incredible piano soundtrack, created by German electronic musician C418. Most of the time, you won't hear it, you'll just hear the game's ambience— moos, lava fizzles and the steady thud-thud-thud of a block being broken. Occasionally, though, just as you're sailing along a broken coast, or climbing a hill at sunset, or returning to the surface after a tough day down your mine, the twinkly piano will kick in and there's no feeling like it.”

18 Toulmin and beyond

19  A thesis needs support, and this support comes from claims and evidence.  Claims need to be controversial and debatable for them to be useful in an argument  Controversial – there is disagreement (“12 inches makes a foot” is not controversial)  Debatable – there can be differing viewpoints (“I love ice cream!” is not debatable)  Claims also need to be explicitly stated for most audiences.

20  Claims and evidence have warrants – the assumptions or basis for your argument. Sometimes these are unstated (Remember the enthymemes?)  Warrants sometimes need to be stated when certain audiences might be particularly unfamiliar or unreceptive to your claims/evidence.

21 Overweight people should exercise more Variations of syllogisms of this enthymeme:  If you are overweight, you will not attract a lover (warrant = want to attract a lover)  Exercise will help you lose weight (warrant = unless you have an illness or medical disposition towards weight gain)  Exercising will help you attract a lover  Overweight people live shorter lives (warrant = you want to live longer)  Exercise increases the body’s resilience to disease (warrant = unless you have another medical condition that makes you susceptible to disease)  Exercise counteracts being overweight, thus helping you live longer  Exercising will help you lose weight (warrant = you want to lose weight)  Riding a bike is exercise (warrant = you are physically able to ride a bike)  Riding a bike will help you lose weight

22  Notice that most of the warrants are things that you might not have thought about unless you had considered the full syllogism of the claims and evidence.  Also, notice that by uncovering these syllogisms and their associated warrants, you may consider your argument differently.

23 There are two easy strategies to get at your warrants and find some potentially problematic issues with your argument without going to all the work of writing out syllogisms: 1. Contrary Position – consider a contrary position of a claim or evidence  Contrary claim: People should not exercise more (“Since I sell diet pills, exercising effects the number of pills I sell, so don’t exercise more.”) 2. Alternative Assumptions – imagine differing contexts or situations in which the claim or evidence would need to be known.  Alt. assumption: Readers of Runner’s World should not exercise more. (“They are exercising enough as is”)  Alt. assumption: People should exercise more because it is good for the exercise equipment industry. (“external impact from an individual activity”)

24  We cannot roundup, manage, control, or otherwise articulate all assumptions and warrants because we would never get to our main point – SO – we have Qualifiers: FewMore or lessOften It is possibleIn some casesPerhaps RarelyMany Sometimes It seemsIn the mainPossibly SomeRoutinelyFor the most part It may beMostIf it were so One might argue Under these circumstances Modals (should, would, could, might)

25  To persuade those who haven’t made up their mind (and even those who have), it is important to demonstrate to your audience that you understand and have considered both sides of an issue. For this reason, it is important to introduce the opposition and write about the ways in which its arguments are based on false assumptions, fallacies in logic, or errors in judgment. There are many strategies for writing a counterargument into your work, so picking the right strategy relies on properly reading the rhetorical situation.

26  Claims should be stated clearly and qualified carefully.  Claims should be supported with evidence and good reasons.  Claims and reasons should be based on assumptions readers will likely accept.  Effective arguments respectfully anticipate objections readers might offer.

27  Find a game review  What types of evidence do reviewers/gamers most use to support their claims.  Look at the “means of support” for how to describe this evidence. Use examples from the posts to make your claims.  Is this evidence appropriate for the audience?  Does the reviewer anticipate a reader’s skepticism or disagreement?  Do they qualify their arguments?  What assumptions do they make about their audience? In other words, what are the warrants of a claim or the evidence?  Are there logical fallacies that disrupt the argument?  Thesis: Is the argument effective? Why/why not?

28 Working with a partner, read/watch ONE of the following reviews and draft a short argument analysis of the review:  http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft (Rated R; the most difficult of these to do) http://www.escapistmagazine.com/videos/view/zero-punctuation/2680-Minecraft  http://pc.ign.com/articles/121/1213266p1.html http://pc.ign.com/articles/121/1213266p1.html  http://kotaku.com/5863283/minecraft-the-kotaku-review http://kotaku.com/5863283/minecraft-the-kotaku-review  What types of evidence do reviewers/gamers most use to support their claims.  Look at the “means of support” for how to describe this evidence. Use examples from the posts to make your claims.  Is this evidence appropriate for the audience?  Does the reviewer anticipate a reader’s skepticism or disagreement?  Do they qualify their arguments?  What assumptions do they make about their audience? In other words, what are the warrants of a claim or the evidence?  Thesis: Is the argument effective? Why/why not?


Download ppt "Facts, reason, and evidence.  Rhetoric = how something is said  art of persuasive communication  Argument = what is said  claims followed by evidence."

Similar presentations


Ads by Google