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“What we want from children who play games is for them to construct insights into the games, create mathematical strategies for winning the games, explain.

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Presentation on theme: "“What we want from children who play games is for them to construct insights into the games, create mathematical strategies for winning the games, explain."— Presentation transcript:

1 “What we want from children who play games is for them to construct insights into the games, create mathematical strategies for winning the games, explain those insights and strategies to in their own words, have good reasons for believing in their insights and that their strategies work, and respond appropriately to challenges to the adequacy of those reasons and strategies. These are important skill to acquire not only for mathematics but also in life in general. ” -Michael S. Schiro, Associate Professor, Boston College and author of numerous games articles.

2 Math Games for 3-5 Presented by Cynthia Santosuosso

3 Agenda  Background – 10 minutes  Fact Fluency Games-20 minutes  Grade specific games-45 minutes  Common Core Connection – 15 minutes  Wrap up – 10 minutes

4 Objectives  Participants will gather resources for their math workshop.  Participants will compare math games across the Common Core strands and connect each game with a strand.

5 Effective Classrooms  Engagement  Motivation  Collaboration  Meaningful talk  Thinking and Metacognition

6 Math games…  Support both skill proficiency and conceptual understanding.  Are naturally interesting to students, and are highly engaging.  Assist students in developing thinking, reasoning, and understanding.  Support mathematical practices.

7 In Your Classroom  Supplement your math workshop (EnVision) game centers  Can be introduced and played during small group instruction  Can be played independently at centers  Accountability-leads to higher engagement

8 Remember…  Keep in mind when using these games in your classroom, you should:  Connect: relate the game to students’ ongoing work.  Teach: Introduce and model the game to students.  Active Engagement: Engage students to ensure they understand how to play the game.  Link: Students play the game independently.

9 Fact Fluency GradeRequired Fluency KindergartenAdd/subtract within 5 1Add/subtract within 10 2Add/subtract within 20 Add/subtract within 100 (pencil/paper) 3Multiply/divide within 100 Add/subtract within 1,000 4Add/subtract within 1,000,000 5Multi-digit multiplication

10 Fact Fluency Games Skill Based  Two games:  Pathways (Multiplication)  Close to….  0 (Subtraction of three digit numbers)  20 (Addition of three single digit addends)  100 (Addition of double digit numbers)  1,000 (Addition of three digit numbers)

11 Grade Level Games Concept based  Sit in grade level teams.  Play the game according to directions.  You will receive a new game every ten minutes.

12 Collect Materials

13 Turn and Talk: How do these games connect to the mathematical practices?

14 Common Core Connection  Which domain do the games fall under?  Work with your grade level team to discuss which domains your games fall into.  List your games under the appropriate domain on the board.

15 Wrap Up…  Which game are you most likely to use right away?  What are your next steps with games?

16 Resources  Math Games for Independent Practice by Jamee Petersen  Math Games: Getting to the Core of Conceptual Understanding by Shell Education.  All resources posted to the Melrose Curriculum Wiki


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