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Making of Computer Masti : Content creation for an innovative Textbook

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1 Making of Computer Masti : Content creation for an innovative Textbook
IIT Bombay

2 Project chronology : Jan-Mar 07
Literature survey of existing Computer curriculum for schools both in India and abroad CBSE ICSE State boards NCERT framework US public schools Stanford university’s recommended curriculum Australia ACM curriculum

3 Jan-Mar 07………contd Survey of textbooks available in India for teaching computers in schools 10 publishers survey[ Navneet, Frank bros, Oxford, Rachnasagar, Orient Longman, ILFS ….] Comparative study of topics covered from one to ten standards

4 Jan-Mar 07………contd Framing of CS curriculum
Release of Computer Science Curriculum for Schools: March 2007 Team: Co-ordinator Syllabus author Syllabus reviewer [ Teachers and IITB faculty] Lesson material contributors Lesson material reviewers

5 Snapshot of Lesson creation template

6 Snapshot of lesson review form

7 Summary of topics

8 Focus at different levels
Primary Section (1st to 4th) – Get the children to be familiar with the computer and that it has many interesting uses. Introduce the capabilities of a standalone computer without doing any programming. Emphasis on just providing exposure to basic skills. Some elementary social aspects and the concept of logical, step-wise, thinking. • Middle Section (5th to 7th) – Get the children to learn how to control the computer. Skilled use of a standalone computer, including configuration-level programming (change settings and customize applications). Introduce the power of Internet applications ( and search). Emphasis on social aspects – keeping oneself safe and ethical usage. Introduce an elementary programming language. Introduce general concepts behind some of the skills learnt, such as algorithms etc. • Secondary Section (8th to 10th) – Full fledged control of the standalone system and skilled navigation of the networked world. Emphasis on learning concepts of broad applicability. Other topics of the syllabus, including using a programming language, as stipulated for the Board examination. • Higher Secondary Section (11th to 12th) – Mostly follow the syllabus given for the Board examination. Highlight the underlying concepts, without over-doing it.

9 Sample of What, Why, How 1ST STANDARD
What: At the end of 1st Std, a child should know: • Concepts: Regard the computer as a machine with various parts and associated functions (that can be controlled/directed). • Usage Skills: Identify all the parts of a computer; use keyboard (arrow enter/return keys) and mouse (single/double click) as input devices; open applications, such as Music, Paint, or Games and their rudimentary use. • Social Aspects: Maintaining cleanliness; dust-free area; not spilling food etc; orderliness in handling peripherals and sharing resources. Why: At the end of 1st Std, it is enough for a child to be able to relate to a computer as an interesting entity with various parts and functions (Existence Awareness). More topics are not required because the goal is to simply introduce the computer as a tool for doing other tasks. Since it can be a highly distracting toy, the content is deliberately low-key. However, fewer topics are not desirable because the child should not get left behind in terms of his/her peers or get overwhelmed at a later age. How: There should be one class per week, roughly as per the following schedule:

10 Snapshot of week wise curriculum

11 Project chronology : Mar 07-May07
Creation of handbooks and associated worksheets collaboratively Team of ten people allotted lessons content, worksheets. Content created ,uploaded on wiki

12

13 Project Chronology Jun07 – Jun08
Handbook format extended to textbooks Textbook content contextualised Introduction of characters for the lessons Lesson in the form of dialog between characters and a tutor character

14 Jun07 – Jun08 ……….contd Lesson aimed at both teachers and parents with many illustrations Lesson starts with aim of lesson Vocabulary restricted to age of child Help provided to teacher as teacher’s corner Worksheets integrated with lessons Activities/group activities introduced for team building Projects introduced as the last lesson covering all the lessons of a grade

15 Jun07 – Jun08 ……….contd External resources provided for further learning Explore tasks given which are not covered in the lesson Concepts and skills formulated for each lesson Lesson outcome summarised in the end

16 Sample lesson shots

17 June 2008 Computer Masti Book I released under creative commoms
Available for download on the website Statistics : Worldwide downloads of: 430 across countries Book used in Mumbai SSRVM school and field study conducted

18 Field insights Elementary school students are avid learners and explore the various computer applications with minimal assistance • Computer-based activities interest the students and can be used for developing skills in other subjects. • Collaborative learning enabled students to proactively explore various applications. • No gender differences are observed in computer proficiency and usage, likely reason - controlled exposure in the school setting ensures equal opportunity to use the technology. • Confidence of teacher with the technology has a positive impact on confidence of students.

19 Nov 2008 Release of Computer Mast Book II Downloads: 196
Field study extended in the Mumbai school with Book II

20 June 2009 Release of Computer Masti III Downloads: 40
Implementation in schools outsourced to Vendor – Intux pvt Ltd. Vendor has MOU with schools to conduct training, set up labs, teach CM

21 August 2009 Computer Masti IV : Completed, will be released shortly……….

22 End of Project Chronology slides

23 I - CM specific Model Motivation How was CM created?
Different roles of people involved Child specific decisions while creating content Why does the model work Can it be replicated for other subjects?

24 One more textbook for teaching Computers in Schools?
Study of existing curriculum led to development of new curriculum to bridge the gap and move towards FOSS Computer Masti [CM] textbook was a result of the content generated for the new curriculum

25 Some questions…… Is it necessary to teach computer science in schools ? If so, at what age do we start? What do we teach them? How do we teach them? Will it be fun? How will it help them in the future , if they become artists, fashion designers, and musicians and not scientists?

26 Some more questions…… Can we also teach other subjects using computers? Can we get the trained personnel for teaching? Is it too distracting? Is it safe? Do you need specific skills to learn this subject? Is teaching computers at school a very expensive proposition?

27 The above questions led to…..
Motivation for this project Study of existing curriculum across boards/textbooks Our philosophy of concept/skill based learning Curriculum and Content development Implementation on the field Extensions in the future

28 Motivation Students already have access to PCs
Self-learning in trial and error mode There is no structured training at primary school They may end up using PCs only for entertainment It is very critical that they learn the right way Children can have fun while learning We have fun in designing the curriculum

29 Study existing curriculum/textbooks
Varied curriculum across boards Different entry levels [ KG, III] No prescribed syllabus Mostly tied to Microsoft proprietary software Only skill based teaching CS is not a board paper [ elective ] Textbooks generally cover one application every year Not enough illustrations Design a curriculum to overcome the above constraints

30 Our Philosophy What, why ,when, how? OS platform Ubuntu
Generic concepts which are platform independent: start up , shut down… CS concepts : Step wise thinking, reasoning… Application Skills Values interspersed with lessons Child friendly language Open source contents: Creative Commons

31 Curriculum/content development
Curriculum designed based on insights of study Expert feedback from CS faculty / teachers Improvisation of curriculum Team of contributors from diverse backgrounds Collaborative work across geographic locations Guidance about the scope of the topic to be covered

32 Curriculum/content development…
Handbooks for teachers developed Content adapted to textbook format Textbook lesson components Aim Lesson content Lesson outcome Worksheets Activities Explore Teacher’s corner Further reading Projects

33 Contributors for content
Underlying content created – Author Contextual conversation added to the content – Creative writer Worksheets and activities designed : Social sciences expert along with subject expert Teachers corner [ Tips for how to teach students]: Social sciences expert Illustrations added – Illustrator Entire lesson design and layout – Graphic designer Content final editing – Editor Entire process coordination – Managing Editor

34 Content contributors’ academic background
The diverse academic background of the contributors has helped in creating and fine-tuning the content Computer science Faculty Engineers Social scientists Fine arts experts Illustrators and animation experts Language experts Teachers Graphic designers

35 Key challenges during content creation
For the Author Decide the scope of the content for the particular age Study existing content for the topic and have the clarity about what is the differentiator /value add for the content they are creating Clearly come up with Concepts and skills that can be introduced in the content

36 For the creative writer
Most challenging role Build contextual conversations around the topic to be covered Conversation should not override the actual topic Intersperse the lesson with real life examples which children can relate to Enumerate the concepts and skills Come up with content which comes to life with illustrations Reiterate concepts learnt in earlier lessons Be gender sensitive while creating content

37 Social science Expert Create worksheets and activities which are age specific Check that the concepts and skills in the lesson are covered in the worksheets Ensure the language used is child friendly List the questions that can be asked while teaching Envisage the possible responses of students and guide the teacher Create group activities to foster team building Think of tasks for children to explore which are not covered in the lesson

38 For the Illustrator The illustration should be self explanatory ,should be used even if text is translated Illustrations to be gender sensitive Child should be able to relate to characters used Incorporate cheerful expressions of characters used so as to appeal to the child Come up with suggestions as to what illustration for a particular activity/question will make it interesting for the child Choose the appropriate colurs for the illustrations

39 For the Designer Create design templates for all the lesson components [ lesson ,worksheet, activity….] Design a layout that is attractive and motivates a child Highlight technical words and keywords in subtle way Use a mix of text and illustrations interspersed such that the content page is not cluttered.

40 For the Editor Check the flow of the entire lesson
Add/delete new concepts or skills Change the scope of the content If there are too many new concepts introduced , move them to the next level

41 For the Managing Editor
Ensure seamless integration of all activities [eg: lesson -> worksheets-> Activities->illustrations] Collaborative project management Ensure feedback and iteration after each activity Set individual and group deadlines

42 Why did this model work for CM?
All the team members are passionate about education Team belonging to all age groups bringing in varied insights [ 50 yrs to 20 yrs ] Entire activity was primarily voluntary and self driven Ownership , accountability without possessiveness Active group discussion and decision making Main motivation from IIT faculty member Eventually benefit the next generation of kids [ after large scale dissemination ]

43 II- Generic ,collaborative content generation model for creation of textbooks
The three main phases are: Pre-processing phase Processing phase Post-processing phase

44 1. Pre-processing phase Study the need for a textbook in the particular domain/subject Decide the target audience [ students/ professionals] Decide the age group of target audience Literature survey of existing textbooks and curriculum followed for that subject Comparative study and gap analysis

45 1. Pre-processing phase ……..contd
Propose curriculum Fine-grain level Focus on concepts to be taught List out skills to be taught Enumerate what , why ,how a particular topic has to be taught

46 2. Processing phase Look for people to fit into essential roles [ single person may perform multiple roles] Overall editor – Content signoff Managing Editor – Tracking of processes and timelines Content author – Scope of content to be covered Contextual author- Create the context around the topic Teaching author – pedagogical aspects, conduct studies Designer – Layout of the book Illustrator – Illustrations for the textbook

47 2. Processing phase……contd
Apply iterative process for each step in content creation [ link to diagram ] Closure , Final Editing Print ready version created in pdf Printed

48 3. Post processing – Lab to school/outside world
Release in Creative commons- Increase visibility Track analytics to check downloads Set up a mechanism to get feedback from users Find implementation partner to actually take it to the target audience Conduct training programs Set up a collaboration and revenue sharing model arrangement Translation and customization of content based on requirement Open up other channels like e-book, content on mobile , content based comic strips, etc…

49 How can others take part?
All the tasks and activities are maintained in a collaborative work space Individuals can sign up for any specific activity and contribute [ creation, review…] This contribution is across geographic borders

50 Thank you


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