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David Traum USC Institute for Creative Technologies William Swartout USC Institute for Creative Technologies Jonathan Gratch USC Institute for Creative.

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Presentation on theme: "David Traum USC Institute for Creative Technologies William Swartout USC Institute for Creative Technologies Jonathan Gratch USC Institute for Creative."— Presentation transcript:

1 David Traum USC Institute for Creative Technologies William Swartout USC Institute for Creative Technologies Jonathan Gratch USC Institute for Creative Technologies Stacy Marsella USC Information Sciences Institute Fight, Flight, or Negotiate: Believable Strategies for Conversing under Crisis

2 Outline 1. Background: ICT Virtual Humans and the SASO Project 2. Adversarial Negotiation: theory overview 3. Implementation of Negotiation Strategies in Vhumans 4. Preliminary Evaluation 5. Current & Next Steps

3 ICT Virtual Human Project (2000 - …) Push state of the art in integrated virtual human capabilities  Basic research  in a number of component fields  Emotion  Perception  human animation  natural language dialogue  On overlap & interaction between these areas  Theory put to practice in integrated vhumans  Vhumans employed for real tasks  Immersive training applications  Tested on target user population

4 Virtual Human Example Applications Mission Rehearsal Exercise (MRE) Domain:Platoon-level peacekeeping Training Activity: Decision-making & Teamwork Only team negotiation Stability and Support Operations (SASO-ST) Domain:Bi-lateral (& Multi-lateral) Negotiation Training Activity : Building Trust & Negotiation Strategies

5 Immersive Training Environment VR Theatre 8’ 150˚ Curved Screen, Multiple Projectors 10-2 3-d spatialized sound

6 SASO-ST: Dealing With Doctors Scenario Mission: Convince Doctor to move (but don’t give op details) Gain working relationship with Doctor Doctor Perez runs NGO clinic Doctor values Neutrality No prior relationship with Doctor Recently: Rise in insurgent activity More casualties in clinic Planned operations

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8 ICT Virtual Humans: modelling negotiation Human-like bodies embedded in virtual world Advanced Integrated AI models  Perception  Task performance/planning  Emotion  Verbal and Non-verbal Communication  Speech  Gestures New extended negotiation  Adoption of orientations and strategies  Trust model

9 Speech Recognition (Sonic) Semantic Parser Motion/ Gesture Scheduler (BEAT) Text to Speech (Rhetorical) Simulation Environment BDI Communication Bus Audio (Protools) Voice Input UT Projection System Speakers (10.2) Soar Planning DialogueAction Selection Perception Emotion NLU pragmatics OSS ICT Virtual Human Architecture NLG

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11 Environment Problem-Focused Emotion-Focused Appraisal Variables Coping Strategy Action Tendencies “Affect” Physiological Response Appraisal Coping Theoretical Perspective on Emotion ( Marsella & Gratch, AAMAS 02, 03) Goals/Beliefs/ Intentions Smith and Lazarus ‘91 cognitive-motivational-emotive system

12 Dialogue Approach:Layered Information State Layer captures coherent aspect of communicative interaction (e.g., turn, grounding, obligations) Layer consists of  Information State components (state of interaction)  Dialogue Acts (Packages of changes to information state) Realization Rules Dialogue Acts Input Utterance Recognition Rules Update Rules Output Utterance (verbal and nonverbal) Selection Rules Info State Components Dialogue Manager Dialogue Acts

13 Virtual Human Dialogue Layers (Traum & Rickel AAMAS 02) Contact Attention Conversation  Participants  Turn  Initiative  Grounding  Purpose Social  Obligations-Commitments  Negotiation-Collaboration  Social Roles Individual  Perception  Rational  belief,desire, intention,..  Emotional  Coping strategies

14 Social Commitments (Traum & Allen94, Allwood 94, Matheson et al 00) IS  Obligations, Social Commitments to Propositions Actions  Order, Request, Suggest  Promise, Offer  Statement, Question  Accept,.. Effects are to Obligations & Commitments  Belief updates based on inference, not speech act effects

15 Social State ^obligation + & ;#obligations to act  ^type ^holder ^obligated-to  ^action ^deadline ^sanction ^commitment + & ;# committed to states of affairs holding  ^type ^holder ^committed-to ^proposition ^sanction ^conditional + & ;# obligation or commitment if action  ^type ^trigger ;# an action to check performance of  ^consequent ;# the resulting commitment or obligation roles  ^teammate  ^superior + & ;# agents superior to self  ^subordinate + &) ;# agents subordinate to self

16 Team Negotiation (Traum et al AAMAS 2003) IS: task (&CGU) annotated with negotiation objects  Components: Agent, Action, Stance, audience, reason  Stances: Committed, endorsed, mentioned, not mentioned, disparaged, rejected Action effects:  Suggestion: mentioned  command, promise, request, or acceptance: committed  Rejection: rejected  Counterproposal: disparaged 1 + endorsed 2  Justification: endorsed or disparaged (depending on direction)  Offer: mention (conditional commitment)  Retract stance Factors:  Relevant Party: Authorizing or Responsible Agent  Dialogue State: who has discussed  Plan State: how do I feel about it

17 Theory of non-team Negotiations Context for Negotiation Orientations  Strategies  moves

18 Negotiation settings Team planning  Same goals or utility  Negotiate on best means to common end Stable Institution  Fixed, respected rules, enforced (courts, etc)  Bargaining, contracts  No penalty for not negotiating Hostile  Dealing with antagonists  Coercion, threats, deception  Could degenerate to use of force Spontaneous  Uncertainty of proper model  Multiple approaches  (re-)assess situation

19 Game theory approach Team game  Identical utilities (goals) for team members Zero-sum  Total utility is fixed, any “win” for one side is a “loss” for another Generalized Game  payoff matrixes unconstrained  Different sorts (e.g., prisoner’s dilemma)  Search for equilibria (“win-win”)

20 Orientations toward negotiation (Walton & Mckersie, Sillars et al, etc) Avoidance  No benefit from negotiation  avoidable Distributive  Zero-sum (win for other is loss for me) Integrative  Open to cooperation  Possibilities of win-win All of these are subjective perceptions, whatever the real situation

21 Coping With Negotiation Orientations Cascaded meta-strategies  Zero-level: strategies to cope with pressure to negotiate and own orientation  1st-level: strategies to cope with orientations (and strategies) of other (given desire to negotiate)  2nd-level: strategies to cope with other’s 1st- level strategies

22 Zero-level Strategies (own orientation) Avoidance  Avoid  Disengage Distributive  Attack  Unreasonable demands  Trap Integrative  Bargain  Find maxima

23 1st level Strategies (react to Other’s Orientation): (1) Work within other’s orientation Avoid  Let avoid  Make avoidance costly Distributive  Same as zero-level Distributive strategies Integrative  Negotiate  trick

24 1st level Strategies (react to Other’s Orientation): (2) Change other’s orientation From avoidance to distributive/integrative  Stay engaged/on topic  Show value for negotiation From distributive to integrative  Demonstrate trustworthyness  Familiarity  Credibility  Solidarity  Show value in cooperation  Show value in negotiation goal

25 2nd level strategies (react to other’s attempt to change orientation) Assess motivation for other’s utterances  Is offer or assertion self-serving or against own interest?  Can claims be verified independently?  Assess sincerity Strategically adopt strategies  Which are most likely to lead to adoption of helpful strategies by other  Display orientation (whether actually held or not)

26 Coping With Negotiation Orientations: Initial Model in SASO-ST project Extended Virtual Humans to have orientations and strategies  Implement appropriate zero-level strategies  Vhuman must act appropriately given orientation and pressure Use system to Teach effective 1st-level strategies  Vhuman Recognize effect of 1st-level moves  Vhuman changes orientation and strategy as appropriate

27 Modelling Trust Represented as Variable  0 (no trust) to 1 (full trust) Initial value can be set Updated as a result of interaction  Linear combination of three components  Familiarity (observance of polite social norms)  Solidarity (same goals)  Credibility (shared beliefs) Used to update beliefs based on reports (commitments, promises, belief attribution) Used in assessing proposals

28 Implementing Negotiation Strategies Orientations result from appraisal of negotiation itself  Reified negotiation “task”  Interactions with goals and plans Strategies chosen as part of coping  Entry & exit conditions Strategies associated with communicative behavior  Base posture and gesture set  Choice of dialogue moves  Speech act and realization  Initiative, topic selection, and type of grounding feedback  Affective tone  Aspects of interpretation  Charitability of interpretation  Assumptions vs clarification

29 Avoidance Strategy Entry Conditions  Negotiation costs outweigh benefits  Avoidable Exit conditions  Not avoidable (2 subsequent mentions of plan-related tasks or state)  Move is desirable?  Trust is <0.2 Moves  Avoid (mention something other than plan-related tasks or states)  Escape (pre-closing: try to leave the conversation)

30 Attack Strategy Entry Conditions  Not avoidable  Move has less utility than staying Exit Conditions  Move has high utility  Trust is below 0.2 Moves  Bring up problems  Pre-condition not met  Necessary task that is not commited to  Difference in utility

31 Negotiate Strategy Entry Conditions  Not avoidable?  Move has more utility than staying Exit Conditions  Committed agreement  Trust is below 0.2 Moves  Try to gain commitment on tasks  Offer/suggestion, acceptance

32 “Failure” Strategy Entry Conditions  Trust below 0.2 Exit Conditions  None (end conversation) Moves  Reject move

33 “Success” Strategy Entry Conditions  Committed agreement Exit Conditions  None (end conversation) Moves  Accept move

34 Use of SASO-ST system Doctor scenario Large variety possible in different sessions  Results depend on  Doctor personality (configurable)  Doctor strategy selection  Trainee strategy and moves  Stochastic elements  Choice of move realization & focus  Choice of coping focus  Interpretation process & errors Success in task depends on  Building trust  Motivating doctor to change strategies & reach agreement

35 Evaluation with target users Validation of theory by corpus analysis of roleplay  Identification of use of hypothesized strategies  Investigation & adoption of specific strategies & moves Validation of model using WOZ interaction  Shows strategy implementation and selection is viable Validation of SASO-ST system with automated doctor  Usability  Training value  learning

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37 Current & Next Steps More Evaluation Extensions to model  Additional strategies & tactics (e.g., rejection of empathy)  1st & 2nd-order strategies Use as learning system  Targeted instruction and training  After-action review (XAI - van Lent, Core, Lane) New Scenarios  Use of culture-specific elements

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