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Games Galore Hope Clausman Department Chair, Psychology/Sociology/Social Work Vincennes University 812-888-4149

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Presentation on theme: "Games Galore Hope Clausman Department Chair, Psychology/Sociology/Social Work Vincennes University 812-888-4149"— Presentation transcript:

1 Games Galore Hope Clausman Department Chair, Psychology/Sociology/Social Work Vincennes University 812-888-4149 hclausman@vinu.edu

2 This presentation…… GamesTechnology Students Learn EngagementRepresentation Expression Universal Design for Learning (UDL)

3 UDL Universal Design for Learning (UDL) is a research- based framework for designing curricula—that is, educational goals, methods, materials, and assessments—that enable all individuals to gain knowledge, skills, and enthusiasm for learning. This is accomplished by simultaneously providing rich supports for learning and reducing barriers to the curriculum, while maintaining high achievement standards for all students. – Center for Applied Special Technology Center for Applied Special Technology

4 Universal Design for Learning calls for... Multiple means of representation, to give learners various ways of acquiring information and knowledge, Multiple means of action and expression, to provide learners alternatives for demonstrating what they know, Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation. http://www.cast.org/research/udl/index.html

5 Technology & Games We live in a Digital World Children growing up in this world are called Digital Natives. – Social Networking – Life Organization – Homework – Entertainment, Videos, Music, – And, GAMING………. Students have been raised on video games and expect the same level of engagement in the classroom (Pensky).

6 Different Learners From a practical standpoint, the profile of learners has changed (Prensky). Consider this -- today's children (who are quickly becoming tomorrow's college students and adult learners): – spend over 10,000 hours playing video games. – receive and send over 200,000 emails and instant messages – spend over 10,000 hours talking on digital cell phones and over 20,000 hours watching TV (a high percentage fast speed MTV). According to Prensky, they do all of this before they ever even leave for college! As a result, he suggests, "learning via digital games is one good way to reach Digital Natives in their 'native language'" (Prensky).

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8 Research Suggests: Study conducted by Dr. Kurt Squire observed normally apathetic students at an inner city Boston school come to class with strategies to participate in a video game Civilization III.

9 Research Suggests: The National Science Foundation funded the River City project, which is an interactive computer simulation. A study in 2004-05 1,000 students showed increases in knowledge of Biology by 32-35%. This same study showed a drop in the absenteeism by 35%.

10 Research Suggests: Others are seeing the benefits of games to enhance education. Food Force, is a video game released by the United Nations. It is a 3D interactive video game that simulates the difficulties of dispensing aid to war zones. Within a year after its release, four million players had downloaded the game. This rivals other popular commercial video games.

11 Research Suggests: Paul Ladley of Game Ed conducted a pilot project (2011) As part of our launch of games-ED, which licences our collaborative games based learning to educational establishments, we have recently delivered a couple of pilot classes. The first was held in Primary School for a group of nine and ten year olds. The second was delivered in an all girls school in London to a year 8 tutor group aged between twelve and thirteen. The ages were particularly important as we wanted to test the games with a younger age group). The second was delivered in an all girls school in London to a year 8 tutor group aged between twelve and thirteen. The ages were particularly important as we wanted to test the games with a younger age group. Learning outcomes in the two schools: games-ED – 77.5% improvement in subject knowledge. – 57% improvement in decision-making skills. – 67% improvement in understanding of cause and effect – 51 5 improvement in group work. – Educators Find Digital Games Promising Tools in the Classroom According to National Survey

12 Research Suggests: The first national survey of teachers who are using digital games as part of their students' instruction, released today by the Joan Ganz Cooney Center at Sesame Workshop, found that digital games are becoming a consistent and valuable part of classroom activities. Fifty percent of teachers of grades K-8 reported they are using digital games with their students two or more days a week, with 18 percent using them daily.Joan Ganz Cooney Center at Sesame Workshop, Nearly 70 percent of educators reported that lower-performing students engage more with subject content with use of digital games, while three- fifths reported increased attention to specific tasks and improved collaborations among all students. Teachers said games make it easier to teach a range of learners in their classroom. Sixty percent said that using digital games helps personalize instruction and better assess student knowledge and learning. http://joanganzcooneycenter.org/Press-Releases-60.html

13 Research Suggests: Dr. Jeff Ertzberger conducted a survey designed to identify the attitudes about the use of video games as instructional tools and the barriers that deterred them. The study of Southeaster North Carolina Teachers that revealed want to use game but lacked the time to do so. The survey research indicated that ghey wanted gmaes which matched their curriculum and templates for games that did not require a lot of time tor development. (2007)

14 Game-Based Learning

15 WHY Games? – Engaging for students – Interactive learning – Energize students – Consider different learning styles – Academic content is learned through games, regardless of whether or not they are designed for educational purposes

16 WHY Games? – Promote a participatory and collaborative culture – Produce opportunities for cooperative learning – Allow for interest-driven learning – Game-based learning empowers teachers to act as coaches, advisors, and producers rather than as deliverers of content

17 WHY Games? Individualization of content to be learned Transfer of learning Differentiate instruction; games can be played at different levels Increase motivation and promote behavioral change Anchor for communication Provide immediate feedback

18 WHY Games? – Physical skills are enhanced, eye-hand coordination – Complex skills can be learned such as problem solving – Foster friendships – Expands learning opportunities Universal Design for Learning

19 Positive Impact Games teach social skills. Games teach fairness. Games preserve memory. Games teach empathy. Games teach civic behavior. Games energize. Games promote learning.

20 Barriers Policies and lack of administrative support Time Funding or cost of games Concern about relevance of the game to the curriculum Digital and Generational Divides

21 Jeopardy Who wants to be a ……….. Quiz Show Hollywood Squares What’s behind the box? Are You Smarter than a Fifth Grader? Family Feud Bingo Scavenger Hunt Hollywood Squares by Mark Harmon (5 th Grade Social Studies) Align the Stars by Dr. Jeff Ertzberger, Watson School of Education, UNCW PowerPoint Games

22 Excellent PowerPoint Game Template Sites: – http://www.uncw.edu/edgames http://www.uncw.edu/edgames – This site includes actual games, templates, and videos of how to use the game. Premium PowerPoint Game Template Site – (Dr. Jeff Ertzberger has created several games and games templates. This site is available for a low fee.) http://www.uncw.edu/private/bookowner/msgames.htm http://www.uncw.edu/private/bookowner/msgames.htm

23 PowerPoint Game Resources Parade of Games in PowerPoint - This site is devoted to PowerPoint games. There are a variety of templates of popular game show themes. The templates are free for educational purposes. Lee's Summit, MO R-7 School District Game Resources - This site provides a table of links to PowerPoint game templates and resources. Technology Tidbits - A Resource for Integrating Technology into Your Classroom (Leanna Prater, Lexington, KY) - This site includes multiple ideas, examples, and templates for integrating technology into the classroom. Check out the the link to PowerPoint games. Parade of Games in PowerPoint Lee's Summit, MO R-7 School District Game Resources Technology Tidbits - A Resource for Integrating Technology into Your Classroom

24 PowerPoint MORE Game Resources Homemade PowerPoint Games - PowerPoint games can be shared and downloaded on this site which is managed by an online community of teachers, parents, students, and software developers who promote experiential learning. (http://wwild.coe.uga.edu/pptgames/) Homemade PowerPoint Games Be a Gameshow Host - Check out this wiki for a variety of PowerPoint game templates and resources. (http://be-a-gameshow-host.wikispaces.com/) Be a Gameshow Host A is for Apple – More PowerPoint game templates. (http://teach.fcps.net/trt14/Power%20Point%20Games/power_point_games.htm) A is for Apple http://teach.fcps.net/trt14/Power%20Point%20Games/power_point_games.htm And More……………. – http://jc-schools.net/tutorials/ppt-games/ http://jc-schools.net/tutorials/ppt-games/ – http://www.pppst.com/templates.html http://www.pppst.com/templates.html

25 Online Game Generators http://clear.msu.edu/dennie/matic/ http://www.contentgenerator.net/ Free options: Grade/No Grade Fling the Teacher Match-up Drag Half a MIn

26 Online Game Generators http://www.contentgenerator.net/fling/default.shtml Create your own flash learning games. Free to not-for-profit organizations http://contentgenerator.net/gong/default.shtml

27 Online Game Generators WISC-ONLINE GameBuilder GameBuilder is a software system created by Wisc-Online that allows instructors and trainers to enter questions and answers into a game template. Baseball Build Your Fortune Matching Tic-Tac-Toe Jeopardy Case Study Hangman Learning Land Game Show Bingo TimeOut, Spin to Win, and Media Quiz http://www.wisc-online.com

28 http://jeopardylabs.com/ Create customized online jeopardy games or use prepared templates. Online Game Generators

29 Game Software Free Download Tux Math Tux, of Math Command, AKA TuxMath, lets kids hone their arithmetic skills while they defend penguins from incoming comets, or offers them a chance to explore the asteroid belt with only their factoring abilities to bring them through safely! Tux, of Math Command http://tux4kids.alioth.debian.org/index.php

30 Online Word Games/Puzzles Create various word games and puzzles: Word Search Crossword Puzzle Word Match Word Scramble http://crosswordlabs.com/view/place-value2 Crossword Labs This online puzzle generator allows you to make your own Cryptograms, Hidden Messages, Word Search, Letter Tiles, Mazes, Math Squares, and MORE……

31 Online Games

32 More Online Games…. http://www.activitypad.com/online-games/learning.html http://www.cookie.com/ http://www.greyolltwit.com/ http://www.harcourtschool.com/index.html http://www.thekidzpage.com/learninggames/index.htm

33 Smart Board Games Smart Exchange – This site contains thousands of FREE resources and lesson plan for educators to use with the Smart Board. Lessons are aligned with standards and identified by grade level. http://exchange.smarttech.com/index.html#tab=0 Smart Express – This is the web-based version of the Notebook software. The Smart Express site allows educators and students to view, create, and interact with the Notebook software for FREE! http://express.smarttech.com/#

34 Smart Board Games Koosh Ball Games Sorry Game Dart Board Review Game Tomato Splat

35 Smart Board Game Templates MWCSD Tech Coach Site http://www.mwcsd.org/webpages/tcoach/news.cfm MWCSD Tech Coach Site Teachers Love Smart Boards http://teacherslovesmartboards.com/ Teachers Love Smart Boards

36 LEGO Games LEGO GAMES Action Strategy Adventure Creative Preschool

37 Cell Phone Games Answer NOW! – http://www.polleverywhere.com (text free, multiple choice or short answer responses) http://www.polleverywhere.com Race to WIN! – http://wiffiti.com http://wiffiti.com – Bulletin board that allow students to post a SMS response or by computer with a link. Photo Scavenger Hunt – Use the camera feature to identify ????? – https://www.scavengerhunt.org/ This site provides a large database of scavenger hunt ideas and an online template for developing scavenger hunts. https://www.scavengerhunt.org/

38 iPad/Tablet Games Over 225,000 iPad apps Multiple game apps – Educational (specific to content) – Word – Logic and Strategy – Traditional Board Games (Life, Checkers, etc.) – Card Games – Arcade

39 iPad Games Pop Math Math and Word Bingo Stack the States Electric Company Rocket Speller Brain Quest Different Subjects Spelling with Cimo Sight Words Futaba 4 Players Presidents vs. Aliens Bookworm

40 Video Games What can students learn from video games? – Video games are interdisciplinary and cross nearly every subject. – Video games are future oriented. – Video games are historical and cultural. – Video games are international and promote connections around the world. – Video games promote play and fun.

41 Video Games Incorporate video games into the curriculum – Language Arts - write about the experience; compare and contrast – Oral Communication - debate the impact of video games on behavior – Statistical Analysis – analyze the data collected – Driving Games – calculate mileage and gasoline cost – Creative Thought – compare super heroes; create a superhero – Research – survey opinions about video games; review different types of video games – Physical Education – movement in video games – Health and Wellness – video game addictions; therapeutic value – Psychology – applications of learning theories – Ethics, Business, Economics, History, …………………………………. Video Games in the Classroom, by David Hutchison http://playingtolearn.org/index.html

42 For information about commercial games that match to classroom subjects: http://gamesparentsteachers.com/

43 Music Games Name that tune! Connect with topic/concept! http://www.youtube.com/watch?v=bfI62hDBSpg

44 Sources Ablenet (ablenetinc.com) Special Education: Assistive Technology & Curriculum Solutions CAST: Center for Applied Special Technology: http://cast.org/http://www.udlcenter.org/http://cast.org/http://www.udlcenter.org/ Ertzberger, J. (2010). Everybody wins: A teacher's guide to customizing games for any curriculum. Digital Book Edition. Gabriel, K. F. (2008). Teaching unprepared students: Strategies for promoting success and retention in higher education. Sterling: Stylus. Hutchison, David. (2007) Playing to learning: Video games in the classroom. Westport, CT: Teacher Ideas Press. Moursund, D. (2011). Play together, Learn together: Science, technology, engineering, and math. Charlotte: Information Age Education. National Center on Universal Design for Learning: http://www.udlcenter.org/http://www.udlcenter.org/ Squire, Kurt. (2011) Video games and learning. New York: Teachers’ College, Columbia University.


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