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Hardcore vs Casual Dervied from Tony Ventrice of Playdom

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Presentation on theme: "Hardcore vs Casual Dervied from Tony Ventrice of Playdom"— Presentation transcript:

1 Hardcore vs Casual Dervied from Tony Ventrice of Playdom http://www.gamasutra.com/view/feature/6143/evolving_the_social_game_finding_.php

2 6 factors of Hardcore games 1.Difficult controls 2.Overwhelming options 3.Prerequisite knowledge 4.Abstract memorization 5.Unclear goals 6.Unclear solutions

3 Difficult Controls Welcome GTA IV Convoluted Controls Weird inexplicit timing http://www.gtagaming.com/images/gtaiv/controls/ps3_vehicle.jpg

4 http://www.therimofhell.com/wp- content/uploads/2008/05/zombie-games.jpg

5 Overwhelming Options Master of Orion 2 http://www.spacesector.com /blog/wp- content/uploads/2009/08/rac es_custom.jpg

6 Prerequisite Gaming Knowledge What happens when you pick up a new weapon? Why does the block you keep destroying reappear? Why doesn’t the door open? What do you do with the key you found? Press ‘c’ to crouch http://1.bp.blogspot.com/_vXr_LG9qVWI/S8NVQ83Q- nI/AAAAAAAACUk/Yy9cZu2Eha0/s400/383577_5.jpg

7 Abstract Memorization This refers to anything that is not obvious or intuitive to any person. ‘The Unreal link gun heals your vehicles’ ‘The stamina bar runs out when you run lots’ http://www.mailorderexpress.com/shop/prdpi cs/140971.jpg

8 Unclear Goals Figuring out what to do is a task for the hardcore gamer Casual gamers would rather know what they are expected to do next Implied goals are not good enough for casual gamers (13 / 26 Gems Collected) http://static.howstuffworks.com/gif/gps-system-wrong-direction-2.jpg http://games.adultswim.com/robot-unicorn- attack-twitchy-online-game.html

9 Unclear Solutions The Rubik's Cube -The Goal is clear -The solution is ????? Sam n Max has many unclear solutions Hints can be used to help guide greener players http://www.mouser.org/log/images/2007/pep pered_beef.jpg http://www.far-q-designs.com/images/P/mensblackdyslexic.jpg

10 6 factors of Casual Games 1.Challenge 2.Trial and Error 3.Strategy 4.Theme 5.Repetition 6.Depth / Graduated objectives

11 Challenge Challenge is good, it’s not just hardcore – Players must feel challenged in all games Increasing challenge (not changing challenge) is stereotypical of casual games Does that make Space Invaders a casual game?

12 Trial and Error Puzzles which can be solved this way are usable by casual players The Nemesis is NOT a casual game Did anyone play puzzledonkey? Keeping risk low promotes trial-and-error gameplay Higher risk requires more player investment

13 Strategy Strategy Games ARE hardcore – Comprise many complex strategies Strategy is actually used in all games Naughts and Crosses is played with different strategies, but there is only one good strategy If there is no strategy  there is no challenge  no fun. http://gridironexperts.com/wp- content/uploads/2010/06/FF5.jpg

14 Theme This is a little more abstract.... Theme does NOT make a game hardcore or casual Theme does define the segment of the audience your game will appeal to http://www.tunariver.com/images/ultimate- nature-theme-pack-all-themes-small.jpg

15 Repetition Casual players enjoy repetition – As long as the challenge is increasing Hardcore = more changes, more frequently Casual = less changes, less frequently Hardcore & Casual = continual challenge increase http://tilings.math.uni-bielefeld.de/tilings/Files/faceit.gif

16 Depth / Graduated Objectives In casual games, new challenges should only be introduced as the old challenges cease to be interesting http://www.whoi.edu/cms/images/currents_hr ov_n2_49158.jpg http://en.wikivisual.com/images/3/36/Bathysc aphe_Trieste.jpg

17 Warstory:- Silverlight MMO http://warstory.bigpoint.com/en

18 Inception.... The Game :-s http://www.gamasutra.com/view/news/3054 5/Inception_Director_Nolan_Looking_At_Spin off_Video_Game.php http://www.gamasutra.com/view/news/3054 5/Inception_Director_Nolan_Looking_At_Spin off_Video_Game.php

19 The End


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