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Introduction to Computer Graphics “Genius is 1% inspiration, and 99% perspiration.” Thomas Alva Edison CSE 373, Spring 2008 Belaid Moa

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Presentation on theme: "Introduction to Computer Graphics “Genius is 1% inspiration, and 99% perspiration.” Thomas Alva Edison CSE 373, Spring 2008 Belaid Moa"— Presentation transcript:

1 Introduction to Computer Graphics “Genius is 1% inspiration, and 99% perspiration.” Thomas Alva Edison CSE 373, Spring 2008 Belaid Moa Email : Belaid.Moa@qu.edu.qaBelaid.Moa@qu.edu.qa Phone: 556-1852 Office : CSE 115

2 Agenda First things first How to study My philosophy of teaching Course Description, objectives, and tools Course materials Your feedback Your Participation More on Computer Graphics tools

3 First things First: How to Study There are no such things as “I am stupid. I can never understand this material” “The others are smarter than me. I am just a loser.” “My capacity is limited, and my brain can’t handle it.” Everyone of us is capable of achieving anything given Enthusiasm Perseverance, especially in CG Patience, especially in CG Time organization Suitable style of learning

4 First things First: How to Study The killer of them all: Procrastination Excuses for not studying and doing your homework: “I can’t study now because I have to get a haircut.” “I can’t do the project because I have other projects.” “I can’t review the CS373 lectures because I have to review only for this coming exam.” “It is Okay to leave things until the day of exam.” The cure: “Do not leave the work of today until tomorrow for tomorrow has its own work.” Reward yourself: “After I am done with this, I should get a nice haircut.” Start with things that you feel good at.

5 First things First: How to Study How to be a good student People think and learn differently: Eyes: Visual learner Ears: Auditory learner Order: sequential learner Images: global learner Doing: kinesthetic learner Find your own style of learning Write sequential notes Use mind-map technique Draw images Explain loudly the lecture to yourself The read the lecture while walking Write and run the code to see how things work

6 How to be a good student Find your optimal style of learning Do not miss a single lecture Be active during the lecture: Write notes Ask questions Study your notes Just after the lecture At least three times during the week of the lecture Once after two weeks Once after three weeks and so on Organize your time Do not over-study for a course at the expense of the other courses Try to give each course an amount of time every day Do not leave the review and the project until one day before the deadline Do not procrastinate! Use office hours as much as possible Take time to sharpen your axe

7 My philosophy of teaching Teach by following different styles: Images and mind-maps Analogies Hands-on things Asking questions: why, how, what, when, who The theory behind things to achieve deep understanding of things Be close to my students Any student who does his best (see the previous slide) will pass

8 Course Description and objectives Computer graphics is used in diverse applications: Medical Imaging Scientific Visualization of Complex data Special effects in movies Games The main objective of this course is to introduce the programming principles of computer graphics, Mathematical and theoretical foundations Fundamental data-structures and algorithms for rendering and modeling. Pipeline rendering and ray tracing Game designing and programming Software for Computer graphics: OpenGL with C++ OpenGL with Java Java 3D and VRML DirectX with C# Pov-Ray Lightwave

9 Beauty of Computer Graphics Demo using POV-Ray Demo using Lightwave Demo using VRML

10 Course materials Computer Graphics using OpenGL, F.S. Hill and S.M. Keelly (required textbook) Interaction Computer Graphics A Top-Down Approach with OpenGL, E. Angel OpenGL : A Primer, E. Angle http://fly.cc.fer.hr/~unreal/theredbook/ http://nehe.gamedev.net/ Foundations of 3D Graphics Programming, J.X. Chen and E.J. Wegman Course Webpage: everything will be available in here: http://faculty.qu.edu.qa/belaid.moa/

11 Your feedback Teaching/learning is interactive two-way communications Let me know what you think about lectures, projects, labs, exams, topics, … What you want to know or probe further You can reach me in class, during office hours, by email/phone

12 Your participation Midterm15% Quizzes and class participation 5% Lab40% (Project 60%) Final Exam40% Total100%

13 Project The theory and practice projects were combined to produce only one project Each project is composed of at most two students In the case of two students, both of them are responsible for implementing and understanding the code. The project has three milestones: Shapes and colors Texture and light Animation and interaction

14 More on Computer Graphics tools The students can choose any subset from the following tools: OpenGL with C++ JOGL (OpenGL with Java) DirectX with C# or VB POV-Ray Java3D or VRML In the lab, however, the instructor will only use OpenGL with a very small subset of C++


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