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Multimedia object types: animation

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Presentation on theme: "Multimedia object types: animation"— Presentation transcript:

1 Multimedia object types: animation
ISMT multimedia Dr Vojislav B Mišić

2 Animation Technically, similar to video – a sequence of still images
Images created artificially, as opposed to video (which presents something happening in the real world, maybe retouched) Why? Because it is a good (and sometimes less expensive) way to show/say some things

3 What we are going to talk about?
Cel (and flipbook) animation Sprite, path, vector animation Key frames and tweening Character animation 2D vs. 3D … and other things

4 Flipbook animation displaying a sequence of graphic files (e.g., a slide show) problem: takes too much time (especially over the Internet) solution: some form of compression (we will discuss this in more detail later) compression techniques are usually proprietary (different type of images!)

5 Cel animation animation created by a sequence of still images (as always) different characters, objects, backgrounds overlaid to obtain the final image final image is shot frame by frame changes are made only to objects which move multiplan camera (Disney): distance between layers in order to create an illusion of depth

6 Sprites and Paths sprite: a part of the animation which moves independently of the rest anything can be a sprite: ball, animal, human, … a sprite can be attached to a path (or vice versa), so that successive sprite positions are located on a path sprite can animate in-place, or move along a path, or both

7 Splines and Vectors paths can be linear, but that is unrealistic
more often, paths follow a spline curve watch for gravity! example: mixed feelings sprites can be described as raster objects

8 Key frames most important frames are drawn first: key frames
establish the main dramatic poses, define the flow of actions, and create the overall graphic style of the animation

9 Tweening tweening: frames are inserted between the key frames
computer can do much of the tedious work

10 Motion interpolation Motion along an arbitrary line
Computer performs the interpolation Special effects (rotation, resizing) can be specified along the line

11 Character animation often the trickiest part – many simultaneous movements involved faces are very difficult to animate sometimes cutouts are used for body parts

12 Other design effects ease-in and ease-out velocity curves
line-of-action secondary action and overlapping action follow-through hierarchical motion exaggeration

13 Anticipation, action, reaction
Action/reaction is often anticipated before it actually happens Sometimes aided by showing small movements immediately before the action Reaction-recovery: small movements in the opposite direction immediately after the action Fake: the action itself is not shown, only what happens before and immediately after

14 Kinematics (in mechanical engineering) study of motion of rigid objects and structures (in motion picture technology) study of motion of (rigid) objects and structures with joints examples: men (objects) walking, running, falling down or apart inverse kinematics: calculating the motion form predefined key positions, under the given set of constraints

15 Morphing transformation of one image into another
very popular a few years ago a number of key points is set on both images actual transformation is calculated on the basis of transformation (in both position and color) of key points more key points + more intermediate steps = smoother transformation

16 Some rules to be obeyed …

17 Animated GIFs a sequence of still images (actually GIF images according to GIF89a standard), packed for the Internet suitable for simple animations small size = short loading time several tools available (including one from Microsoft)

18 Macromedia Flash Quickly becoming de facto standard
Compact export format, players Ability to incorporate raster images as well as vector objects Powerful 2D motion effects Hotspots to support interactivity More on Flash in the lab sessions …

19 2D vs. 3D our perception of the world is three-dimensional
3D effects improve visual appearance 3D special effects can be added to 2D images (most drawing/painting programs can do it) 3D images can be generated from appropriate scene setups … but: sophisticated applications are required

20 3D effects adding depth to 2D images effects like extruding shadows
highlights embossing texturing special lighting effects

21 Genuine 3D genuine 3D worlds rendered into 2D images
tasks in creating 3D: a brief overview according to Pixar

22 Step 1: Creating Storyboards
detailed storyboard drawings are created as the blueprint for the action and dialog there can be as many as 3 to 4 thousand such drawings for a feature-length movie (which comes to about one drawing every two seconds or so) they are revised many times during the creative development process

23 Step 2: Modeling specialized animation software is used to create three-dimensional computer models of characters, props, and sets computer models describe the shape of the object as well as the motion controls that the animators use to create movement and expressions

24 Step 3: Animation specialized animation software allows animators to choreograph the motion in each scene by defining key frames or poses computer automatically creates the "in-between" frames animators neither draw, nor paint the scenes, as is required in traditional animation process

25 Step 4: surface characteristics, including textures, finishes and colors, are added to every object in the scene textures can simulate a wide variety of appearances textures may be 2D images or procedural algorithms additional properties: reflectivity, transparency …

26 Step 5: Using "digital lights," every scene is lit in much the same manner as stage lighting Key, fill and bounce lights and room ambience are all defined and used to enhance the mood and emotion of each scene

27 Lighting is the key Key light – the brightest
Fill light – opposite the key light, reduces contrast and shadows Back light – reduces shadows, separates the subject from the background Powder your nose

28 Step 6: Rendering rendering software (Pixar's proprietary RenderMan) "draws" the finished image by computing every pixel of the image from the model, animation, shading, and lighting information once rendered, final images are transferred to film, video, or CD-ROM

29 Summary Animation is often the simplest way to accomplish motion
If you want to go beyond what Flash can offer, be ready for surprises …


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