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Using PlayCap. Introduction  Based on: 1. Win32 API 2. DirectShow API 3. GDI+ API  Platform Windows XP  IDE Visual Studio.Net 2003.

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Presentation on theme: "Using PlayCap. Introduction  Based on: 1. Win32 API 2. DirectShow API 3. GDI+ API  Platform Windows XP  IDE Visual Studio.Net 2003."— Presentation transcript:

1 Using PlayCap

2 Introduction  Based on: 1. Win32 API 2. DirectShow API 3. GDI+ API  Platform Windows XP  IDE Visual Studio.Net 2003

3 DirectShow  A media-streaming architecture for the MS Windows platform.  A useful API to capture or playback many media types.  You can download the DirectX SDK summer 2003 and sample code from course webpage.

4 Setting Up  Header File Dshow.h  Library Files Strmiids.lib Quartz.lib  Set the Path in the IDE (.net)

5 DirectShow

6 Writing a DirectShow Application

7 Code Tracing

8 Your job is …  In the HRESULT ProcessBuffer(HDC)  Write a simple image processing program to scan pBuffer.  The information (size, RGB channel … )of pBuffer is stored in pVih- >bmiHeader.


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