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Adversarial Search: Game Playing Reading: Chess paper.

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Presentation on theme: "Adversarial Search: Game Playing Reading: Chess paper."— Presentation transcript:

1 Adversarial Search: Game Playing Reading: Chess paper

2 2 Agenda  Review of game-playing approaches  A how-to example: Checkers  Your homework

3 3 Minimax Algorithm Alternate levels of tree represent MAX (computer) and MIN (opponent) Depth first search for optimal strategy for MAX Assume both players make optimal move at each point Back minimax values up the tree MAX MIN

4 4 Search Formulation  States: board configurations  Operators (Successor function): legal moves  Goal test: (for max) a terminal state with high utility  Utility function: numeric values for final states. E.g., win, loss, draw with values 1, - 1, 0

5 5

6 6 MAX MIN

7 7 MAX MIN

8 8 MAX MIN

9 9 MAX MIN 1

10 10 MAX MIN 1 1 1 1

11 11 MAX MIN 1 1 1 1

12 12 Move: A turn by P1 and response by P2 Ply: A level in the tree corresponding to a single turn Ply is used to specify how deep a program searches

13 13 Which values are necessary? XX

14 14  value is a lower-bound on the actual value of a MAX node  value is an upper-bound on actual value of a MIN node  ≤ 3  ≥ 3

15 15  ≤ 3  ≥ 3  ≤ 2  > β so no need to look further

16 16 Pruning Methods  Alpha-Beta pruning  Heuristic evaluation functions  Evaluate a board state to produce an estimate of the utility at end game  Order nodes by evaluation function results

17 17 Heuristics: evaluation functions  Bound the depth of search, and use an evaluation function to estimate value of current board configurations  E.g., Othello: #white pieces - #black pieces  E.g., Chess: Value of all white pieces – Value of all black pieces  Typical values from –infinity (lost) to +infinity (won) or [-1,+1]  turn non-terminal nodes into terminal leaves And, - pruning continues to apply -> Use expert knowledge and/or machine learning

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20 20 Building a program to play checkers  Play the game: http://www.darkfish.com/checkers/Checkers.ht ml http://www.darkfish.com/checkers/Checkers.ht ml  What are good strategies? http://dqsoft.com/checkerstips.html http://dqsoft.com/checkerstips.html

21 21

22 22 The α-β algorithm

23 23 Suppose  We want to add in heuristic evaluation function  We want to specify how many ply the program will search  We want to make it specific to checkers  We want to order expansion of nodes by evaluation function


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