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Game Development, UNCC 20061 Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling.

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Presentation on theme: "Game Development, UNCC 20061 Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling."— Presentation transcript:

1 Game Development, UNCC 20061 Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling. Computer specs: Pentium ® M 1.6GHZ 992 MB RAM Screen resolution:1024 by 768 pixels, I have not play tested this demonstration and do not claim to have demographics on this.

2 Motion Capture in Video Games Presented by David Gutierrez

3 Game Development, UNCC 20063 What was the shooting location?

4 Game Development, UNCC 20064 …A 50x50 Feet MoCap Studio

5 Game Development, UNCC 20065 Motion Capture Talking Points Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?

6 Game Development, UNCC 20066 Motion Capture defined Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing. [Reference: 1] Motion Capture AKA MoCap.

7 Game Development, UNCC 20067 MoCap Types Magnetic Optical Mechanical

8 Game Development, UNCC 20068 MoCap in Video Games Game development is the largest market for motion capture. [Refererence: 1] Real-time playback Cinematics

9 Game Development, UNCC 20069 MoCap Technicalities Optical Systems [Reference: 2] Magnetic Systems [Reference: 2] Mechanical Systems [Reference 2]

10 Game Development, UNCC 200610 An 8 camera MoCap Studio [Reference: 3]

11 Game Development, UNCC 200611 The largest MoCap Studio?

12 Game Development, UNCC 200612 Mocap Advantages/Disadvantages Time savings Realistic motion Interaction of characters and nuances

13 Game Development, UNCC 200613 Why not use MoCap all the time? Optical systems disadvantages Magnetic systems disadvantages

14 Game Development, UNCC 200614 What we talked about Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?

15 Game Development, UNCC 200615 Questions

16 Game Development, UNCC 200616 Works Cited 1.http://www.metamotion.com/http://www.metamotion.com/ 2.www.wikipedia.comwww.wikipedia.com 3.http://www.digital-humans.org/Report2004/Documents/08- MotionCaptureResearch.htm#_Toc86558171http://www.digital-humans.org/Report2004/Documents/08- MotionCaptureResearch.htm#_Toc86558171

17 Game Development, UNCC 200617 Contact Information David Gutierrez degutier@uncc.edu

18 Game Development, UNCC 200618 Contra Game Review Video Game Talk Reviews Contra.htm


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