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Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Unified Modeling Language Visual language.

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Presentation on theme: "Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Unified Modeling Language Visual language."— Presentation transcript:

1 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Unified Modeling Language Visual language for design Motivation Syntax and Semantics

2 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Software is invisible  Invisibility is an inherent, not accidental, property of software Brooks: ‘No Silver Bullet-Essence and Accidents of Software Engineering’  We have a strong visual and spatial perception.  Software is multi-dimensional and does not lend itself easily to a single 2D or 3D diagrammatic form.

3 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Need for communication  Communication about software  Generating ideas: Sketch  Work division: Blueprint  Time passes: Documentation

4 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science UML history  Booch: Booch notation 1994  language design, focus on structural aspects esp. inheritance  Rumbaugh et al.: OMT 1991  background in database and Entity Relation modeling  Jacobson: OOSE 1992  use cases / requirements  Unified Modeling Language 1997  unified means ”joint effort instead of wars”

5 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science UML is a language  ”A language provides a vocabulary and the rules for combining words […] for the purpose of communication. A modeling language is a language whose vocabulary and rules focus on the conceptual and physical representation of a system. A modeling language such as the UML is thus a standard language for software blueprints.” Booch, Jacobson, and Rumbaugh: ‘UML user guide’

6 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science UML uses  UML is used to  document designs  design patterns / frameworks  represent different views/aspects of design  static / dynamic / deployment / modular aspects  provide a next-to-precise, common, language  for the benefit of analysis, discussion, comprehension…

7 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science UML and Abstraction  Abstraction takes precedence over precision!  20/80 rule  aim is overview and comprehension; not execution

8 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Diagram types  UML has a Zoo of different diagrams, each with their own syntax and semantics:  class diagram  object diagram  use case diagram  sequence diagram  communication diagram  interaction diagram We will not cover all!  package diagram  state diagram  activity diagram  component diagram  deployment diagram

9 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Class diagram  Focus: Classes and their relations.  classes  attributes  methods  relations  generalization  association  multiplicity  roles  navigability

10 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Exercise  What does it actually mean to have a 1-* relation between classes?

11 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Perspective  Programs often require phenomena and concepts that cannot be found in the modeled world.  Fowler expresses this as a perspective in the models:  Conceptual perspective  Software perspective (specification & implementation)

12 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science 1 diagram – 2 perspectives  Conceptual perspective  Focus on the domain: building a vocabulary  Phenomena, concepts and their relations  Forget the software to be written!  Software perspective  The elements maps pretty directly to elements in a software system.  Add concepts directed at program execution.  Focus on specification/interface (what) or implementation (how).

13 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Object diagram  Focus: Objects and their relations

14 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Contracts and roles  Subclass when you want to inherit code else subtype using interfaces.  Think in terms of contracts and responsibility!

15 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science A note on class diagrams  Class diagrams can easily be overloaded with implementation information.  I prefer to  Mostly ignore the attribute and method boxes in software perspective (and definitely in conceptual perspective) and…  to express behavior in terms of responsibilities

16 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Lollipop notation  Interfaces have an alternative notation.

17 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Additional notation  Notes allow us to add useful but non-standard information anywhere. for each shape { shape.draw(); } Drawing draw()

18 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Discussion  What are the differences between class diagrams and object diagrams?  What aspects of a system are best described by either?

19 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Exercise  Consider the following diagram:  I cannot create such an association in some UML CASE Tools because the association cannot be expressed by the underlying code.  Is it thus not legal UML? > Iterator > Matrix *

20 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Sequence diagrams  Focus: Collaboration and behavior  objects  invocations  activations  Overview!  Relation to use cases: a single scenario

21 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Exercises  Compare sequence- and class diagrams.  How comprehensive are the diagrams? (what percentage of the full system do they describe)  How would you mechanical compute a diagram?  class diagram?  sequence diagram?  Which is easier to compute from source code?  Which is most important?

22 Kari R. Schougaard, PhD Stud. Værktøjer og Teknikker, 2006 UNIVERSITY OF AARHUS Department of Computer Science Summary  UML is a modeling language for describing software systems.  Class diagrams describe static relations between abstractions: interfaces and classes.  Object diagrams describe dynamic relations between concrete objects  Sequence diagrams describe dynamics of scenarios during execution


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