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1 3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;

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Presentation on theme: "1 3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;"— Presentation transcript:

1 1 3D –graphics and animation Magazines, Web material, Exam question areas Harri Airaksinen;

2 2 Screenplay example  Example how to use Screenplay  http://en.wikipedia.org/wiki/Porco_Rosso

3 3 Magazines in 3D field  http://www.cgw.com/ME2/Default.asp Computer Graphics World – may be the best http://www.cgw.com/ME2/Default.asp  http://www.computerarts.co.uk Computer Arts - also 2D (flash etc.) and 3D http://www.computerarts.co.uk  http://www.awn.com/ http://www.awn.com/ Animation World Network  http://visualmagic.awn.com/ http://visualmagic.awn.com/ Visual Magic Magazine  http://www.3dworldmag.com/ http://www.3dworldmag.com/ 3D World

4 4 3D Studio Max VTC: Online Michael HurwiczMichael Hurwicz  E-learning material in video format; how to use 3D Studio Max and it’s features – Note! Max versio 7 (Metropolia 9)  http://www.vtc.com/products/Discreet-3DS- Max-7-tutorials.htm http://www.vtc.com/products/Discreet-3DS- Max-7-tutorials.htm  User name: espoovantaa  passwd: evtek3223

5 5 3D Studio Max VTC: Online Michael HurwiczMichael Hurwicz  Looking videos: Select topic and start from top down direction (normally there is a intro and same example is used other chapters)  What do you want to see?  No questions about videos on the exam

6 6 Exam question area  The Big picture – how to…?  (History)  Modeling – what and before you start modeling  Coordination systems  Object – surface – polygon – vertices  Camera movements  (Sketching)  Line types  Extrusion or sweeping or lofting  Lathe  Handling objects  Using set of 2D pictures to create 3D models

7 7 Exam question area  Logical Operators  Surface editing; trim, Beveling, Rounding, and Fillets, Fitting ja Blending  Rendering process workflow  The pyramid of vision  Ray Tracing - Radiosity  Problems with rendering  Camera type - Camera animations  Focal length, Focal plane  The depth of field  How to use cameras, Camera lens types - link between focal length and the angle of view  Light types  Decay, Fall-Off

8 8 Exam question area  Shading types  Image mapping  Image Projection Methods  Image map as a mask  Environment Maps  Surface textures - Bump Maps, Displacement Maps  Animation types  Frame, keyframe, interpolation  FK – IK  Animation principles  Animation production line - Animation creative and production Teams


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