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SPORTS PRODUCT CONCEPTS

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1 SPORTS PRODUCT CONCEPTS
CHAPTER 8 SPORTS PRODUCT CONCEPTS

2 Sports Product Concepts
Sports Product - Good, Service or Combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor.

3 Goods and Services as Sports Products (The Good/Service Continuum)
Intangibility – cannot be seen, felt, tasted Inseparability – simultaneous production and consumption Heterogeneity – potential for high variability Perishability – cannot be inventoried or saved

4 Classification Of Sports Products
Product Mix - All the different products and services a firm offers Product Line - Groups of individual products that are closely related in some way Product Item - Any specific version of a product that can be designated as a distinct offering

5 Product Characteristics
Branding Total Product Product Quality Product Design

6 Branding Name,design, symbol, or any combination
Broad purpose of branding is for a product to distinguish and differentiate itself from all other products Some great sports names include the Macon Whoopie, Louisiana Ice Gators

7 Brand Names What’s in a name?
Easy to say, generates positive feelings and associations Translatable into a successful logo Consistent with rest of product lines, city, or organization Legally and ethically permissible

8 Branding Process Brand Awareness Brand Image Brand Equity
Brand Loyalty

9 Model of Brand Equity

10 Licensing Contractual agreement whereby a company may use another company’s branding in exchange for a royalty or fee Booming business (e.g., NBA has 150 licenses) with $13.65 billion NFL (3.6) NBA (2.6) Colleges (2.0) MLB (1.9) NHL (1.2) CAPS (Coalition to Advance the Protection of Sports Logos)

11 Sports Product Quality
Quality of Services Quality of Goods

12 PERCEIVED SERVICE LEVELS
Nature of Service Quality EXPECTED SERVICE LEVELS PERCEIVED SERVICE LEVELS

13 Expected Service Levels
Service Promises (ads, price) Word-of-Mouth Past Experience

14 Perceived Service Levels - Service Quality Dimensions
Tangibles – Physical facilities, appearance of personnel, equipment Reliability – Ability to perform the service dependably, accurately, consistently Responsiveness – Willingness to provide prompt service to customers Assurance – Trust, knowledge, and courtesy of employees Empathy – Caring, individualized attention to customers

15 Quality of Goods Dimensions
Performance Features Conformity to Specifications Reliability Durability Serviceability Aesthetic Design

16 Technological Environment
Product Design - Aesthetics, Style and Function of the Product RELATIONSHIP AMONG PRODUCT DESIGN, TECHNOLOGY, AND PRODUCT QUALITY Technological Environment Product Design Product Quality

17 CHAPTER 9 Marketing Entertainment
9.1 Customized Entertainment 9.2 Entertainment Technology and Marketing 9.3 World Entertainment Marketing

18 LESSON 9.1 Customized Entertainment
GOALS Explain customizing entertainment products for a market segment. Describe customized entertainment marketing for Baby Boomers.

19 Customizing Products Market segment—a group of people who have the ability and the desire to purchase a specific product Customizing—changing a product to fit the needs or wants of a particular market

20 Local TV American Style
Number of viewers Cost

21 Children’s Programming
Locally produced programs Advertising

22 Sports Programming Regional broadcast
Cable, satellite, and pay-per-view Cost of programming Tiering—certain sports programs outside the basic cable package would incur extra costs for the viewers who choose them

23 Public TV and Radio Viewer- and listener-supported
Non-profit organizations Created locally and tailored to the viewers or listeners

24 Marketing to Baby Boomers
Generation born between 1946 and 1964 76 million people Boomers won’t retire Work beyond normal retirement age Remain active Discretionary income Segmenting the group

25 Entertaining the Boomers
Attendance at movies Movie reviews Movie stars of similar age

26 Understanding All Parts of the Group
Diverse in opinion Marketing message must be fine-tuned Major target of entertainment marketing through 2020

27 LESSON 9.2 Entertainment Technology and Marketing
GOALS Explain the economic utility of entertainment. Discuss the impact of technology on entertainment.

28 Entertainment Economics
Economic utility—the amount of satisfaction a person receives from the consumption of a particular product or service

29 Types of Utility Form utility—when the physical characteristics of a product or service are improved Time utility—the result of making the movie available when the viewer wants it Place utility—ensures that the movie is available where the viewer wants it Possession utility—results from making the movie available at an affordable price

30 Utilities on Broadway Broadway productions taken on the road and produced in many major cities Economic utility is improved when people are able to choose from multiple forms of the same entertainment

31 Techno-Vision Through a child’s eyes Speed is the key
Early adoption of new technologies Innovative Speed is the key Speed depends on bandwidth Bandwidth—the technical term for the capacity of communication channels Personalized television in the future

32 More about the Internet
Access to information on practically every subject You must have an Internet Service Provider (ISP) Entertainment distribution

33 Technology The Internet TV and the Internet

34 Cookies, Anyone? Clickstream data—collected at each mouse-click within a web site Cookie—a small data file placed on the hard drive of the web site visitor

35 Consumer Privacy Concerns about how personal information is used
Information gathered from children Credit card information Entertainment industry Collecting data to protect copyrights

36 Movies or Toy Commercials?
Blurring the line between movies and commercials Merchandising plans in place in advance of upcoming films

37 LESSON 9.3 World Entertainment Marketing
GOALS Discuss the economics of global marketing entertainment. Describe global distribution of entertainment.

38 Global Marketing Research Technology and distribution Culture
Economic development Economic conditions Technology and distribution

39 Global Challenges Government policy
Interest in developing national entertainment industry Interest in protecting culture Tariffs

40 Global Distribution Disney in Europe Elvis in Israel
Country all over the world International music International showcase International sports

41 Disney in Europe Disney merchandise can be purchased throughout the world

42 Elvis in Israel Israelis gather at the Elvis Inn Appeal of an icon

43 Country All Over the World
American country music is popular all over the world Kumamoto Country Gold Festival

44 International Music Eurovision Song Contest pop music competition

45 International Showcase
Cannes International Film Festival Jury reviews films for the Cannes Awards

46 International Sports NFL Europe League
Television coverage expanding both in Europe and the United States

47 CHAPTER 10 Recreation Marketing
10.1 Recreational Sports 10.2 Travel and Tourism 10.3 Resorts and Theme Parks 10.4 Recreation Marketing Careers

48 LESSON 10.1 Recreational Sports
GOALS Explain marketing strategies based on changing demographics. Apply market information to recreational events.

49 Fitness and Fun Facilities versus wilderness
Recreational space for local residents Environmental impact Must balance needs Managing customer information Customer database Product planning and promotion

50 Is Fitness a Trend? Changing demographics Senior Olympics
Participation of youngsters

51 Event Marketing Sponsorship The future is here Inline skating
Mountain biking Snowboarding

52 Snowboard Madness Sport continues to grow Indoor snowboard facilities
Marketers looking for new areas

53 LESSON 10.2 Travel and Tourism
GOALS Explain the importance of the travel and tourism industry to sports and entertainment marketing. Describe how technology has changed travel marketing.

54 Road Trip Travel and tourism supporting business
Traveling to sporting events

55 The Products Transportation Accommodations Meals Other attractions

56 Travel Technology Online tickets sales and reservations
e-tickets—electronic tickets

57 Lean Times for Travel Agencies
Traditional ticket distribution channel until recently Newer channel is direct sales through web sites

58 Price Versus Convenience
Online travel service Priceline.com

59 Small World The business traveler The tourist
Major source of profit for the travel industry Airline member-only clubs The tourist Self-indulgence travel Cultural travel Activity tours Reality tours

60 Ecotourism Ecotourism—responsible travel to natural areas that conserves the environment and sustains the well-being of local people Fast-growing segment of travel industry

61 LESSON 10.3 Resorts and Theme Parks
GOALS Understand the importance of partnerships between airlines and recreation destinations. Discuss the popularity of halls of fame as destinations. Explain the marketing strategies of theme parks and resorts.

62 Traveling to Destinations
Short-haul destinations Low seasons Getting there is half the fun Resorts and theme parks depend on airlines to bring customers to them Partnerships to coordinate efforts Resort tech Online sales strategies Direct sales of tickets and hotel rooms

63 Halls of Fame Travel destination Sports and non-sports interests
A hall is not always a hall No specifications for the site of a hall of fame Must attract visitors Promotion by word of mouth A complete destination

64 Resorts and Theme Parks
Popular tourist destinations Theme parks are family-oriented Resorts aimed at adults Children have a major influence on choice of destination

65 Theme Park Central Disney is the world leader in the theme park industry Tiering for premium services Creating an attraction requires customizing

66 It’s Not Orlando Amusement parks in China
Inadequate or inaccurate marketing information about potential customers

67 LESSON 10.4 Recreation Marketing Careers
GOALS Describe careers in recreation marketing. Develop a recreation marketing career plan.

68 Building a Career Planning the trip What’s out there?
Wide selection of career paths Research jobs and what they require What’s out there? Marketing positions in every firm in the recreation business Searching for jobs using the Internet Research national travel agencies

69 Getting Ready What’s school got to do with it?
Education requirements Tech Prep program How About the Real Thing? Internships Part-time work Job shadowing —spending active work time with someone in a certain job or career

70 People Skills Are Critical
Manage your behavior Adopt appropriate behavior for success

71 Recreation Marketing Careers
Recreation marketers needed to develop and execute the seven marketing functions Communication and presentation skills Most positions require a bachelor’s degree Salary and perks

72 CHAPTER 11 Marketing Plans
11.1 Advertising 11.2 Marketing Research 11.3 Develop a Marketing Plan 11.4 The Bottom Line

73 GOALS Explain the steps in the advertising process.
LESSON 11.1 Advertising GOALS Explain the steps in the advertising process. Understand the importance of measuring advertising effectiveness.

74 Advertising Advertising—paid, non-personal communication between an identified sponsor and a potential customer about a product or service

75 Step By Step Set measurable advertising goal
Develop the advertising budget Create an advertising theme Choose the advertising media Create the advertisement Develop an advertising schedule Measure the effectiveness of the advertisement

76 The Goal Determine a specific measurable goal Ad effectiveness
Brand recognition—the number of people who recognize the brand name of a product

77 The Budget Marginal analysis Percent of sales Bartering
Fixed sum per unit Payout planning Competitive parity

78 The Theme Tag line—theme of an ad Conveys the main message of the ad

79 The Media Print Broadcast/cable The Internet
Media strategy—choosing the media that will bring the most effective advertising message to the targeted consumer Reach—information about which targeted demographic segments are most likely to be reached

80 The Advertisement Copy Art
Wear out—when an ad loses its effectiveness due to overexposure or poor message quality

81 The Schedule Cost-effective media Concentration strategy of scheduling
Dominance strategy

82 The Effectiveness Response rate
Ad effectiveness helps to shape and improve a business’s future media strategy

83 Pulling It All Together
Dominance strategy Running the show Shows “pitched” to advertisers Primetime advertising Expected audience ratings

84 LESSON 11.2 Marketing Research
GOALS Define the purposes of marketing research. Understand the human element in marketing research.

85 Researching the Market
New marketing medium 1940—television Early 21st century—Internet Mass market—broad categories of people

86 Marketing Information
Marketing research—the process of determining what customers want Define the problem Analyze current conditions Develop the process Collect, organize, and analyze the data Determine a solution to the problem Evaluate the results from the changes

87 Data Mining Data mining—digging up data needed to make decisions
Nielsen Media Research Sample—an estimate of how many people watch a TV show

88 School’s Out School holiday and weekends U.S. youth ages 8–21
52 million Annual income of $211 billion Harris Interactive YouthPulse E-commerce

89 Who Is Asking? Specialized marketing research Custom research
Syndicated research What’s in it for me?

90 Worldwide Data Global market continues to grow
Culture of potential new customers Marketing information must be used to shape its product for new customers

91 Careers in Marketing Research
Collect data Track sales Monitor advertising spending

92 LESSON 11.3 Develop a Marketing Plan
GOALS Explain the purpose of a marketing plan. Describe the components of a strategic marketing plan.

93 Know Where You Are Headed
Marketing plan—a written component of the strategic plan that addresses how the company will carry out the key marketing functions Mission statement—the identification of the nature of the business or the reasons the business exists

94 A Sense of Direction Analyze data Decide what your customers want
Delivery Customers’ future needs Specific needs of the firm and the products

95 Focusing on the Customer
Blockbuster Overhauled business model and marketing strategy plan More of what the customer wants

96 What’s The Plan? Perishable product Pre-sale

97 Components of a Strategic Marketing Plan
Mission Goals Product planning Marketing-information management Distribution system Pricing Promotional strategies Financing Purchasing Risk management Selling People Internal communication systems Timelines for implementing the plan Intervals of review and evaluation The future

98 LESSON 11.4 The Bottom Line GOALS Discuss the profit motive behind sports and entertainment marketing. Describe the types of financing related to sports and entertainment marketing.

99 Let’s Make Money! Profit—the amount of money remaining after all costs, including salaries, advertising, utilities, and other expenditures, have been paid Who gets the money?

100 And More Money! Challenges of physical limits
New homes for sports teams Did we make money?

101 Challenges of Physical Limits
Limited number of seats Sources of revenue with potential growth Personal seat licenses Concessions Commercial licenses

102 New Homes for Sports Teams
Professional sports stadiums costly Public subsidy Higher ticket prices

103 Did We Make Money? Forecast—predicts the cost of expenses and expected revenues from an event Budget—provides estimates of expected expenditures and revenues Balance sheet—shows the company’s current assets, including cash, property, and equipment, and it current liabilities, including debts owed and loans Income statement—a record of all revenue received and all expenses incurred

104 CHAPTER 12 Legal Issues For Sports and Entertainment
12.1 Laws and Contracts 12.2 Unions 12.3 Licensing

105 LESSON 12.1 Laws and Contracts
GOALS Explain risk management in the distribution of sports and entertainment marketing. Describe the importance of copyright law to pricing. Discuss the need for contracts.

106 The Law Managing risk Liable—legally responsible for damages
Risk—the possibility of financial loss or personal injury

107 Steps to Risk Management
Identify risks. Estimate the possibility of each risk. Determine how great the consequences are. Determine how to control the risk.

108 Control the Risk Limit the possibility of risk through planning.
Purchase insurance that transfers the cost of the risk to the insurance company. Transfer liability through a contract. Cover the risk in the event budget. Avoid offering the risky event.

109 Who Has The Rights? Copyright laws—protect the unique work of the originator within the geographic boundaries to which the laws apply Royalty—payment made to the owner of a copyright for the use of a copyrighted work

110 U.S. Laws International copyright convention Celebrity marketability

111 Legal Listening Recording Industry Association of America (RIAA)
File sharing Apple’s iTunes Music Store

112 Federal Laws Sherman Antitrust Act (1890) Clayton Act (1914)
National Labor Relations Act (1935) Contracts the bind Contracts—agreements enforced by law that detail the transaction of business Contract law

113 GOALS Analyze the public relations impact of labor laws on sports.
LESSON 12.2 Unions GOALS Analyze the public relations impact of labor laws on sports. Assess the financial harm that strikes may cause to a sport. Analyze the impact of labor unions on sports and entertainment pricing.

114 Organized Labor Players’ associations—professional athletes organized into labor unions Collective bargaining—a group of employees joining together as a single unit to negotiate with employers

115 Bargaining Rights Minimum and maximum salaries Grievance procedures
Contract lengths Rules of operation Negotiations with skilled communicators Higher salaries Higher percentage of revenue from the game Increased costs passed along to the fans

116 Topping the Salary Salary cap—a maximum amount that a team can spend on players’ salaries

117 Owners Versus Players Lock-out Strike

118 Picking up the Pieces Work stoppages Loss of revenue for all parties
Congress Winning back fans

119 Labor Relations Soccer success Entertainment labor Getting along
Single-entity league Owners are business partners Entertainment labor Screen Actors Guild (SAG) American Federation of Television and Radio Artists (AFTRA) Union power Getting along

120 GOALS Explain licensing.
LESSON 12.3 Licensing GOALS Explain licensing. Describe the financial value of licensing sports and entertainment merchandise.

121 Walking Billboards Reaching agreement
Licensing—giving permission to copy the logo of a league, athlete, team, entertainer, film, or TV show for a fee paid to the right holder of the image Licensing allows unions to focus on their primary business

122 Worldwide Publicity Availability of licensed items
New opportunities in Europe

123 Getting Licensed A complete business plan
A sample of drawing of the product The costs of production and distribution A marketing plan The existing distribution channels for the product

124 Easy to Apply, Hard to Obtain
Immediate recognition and honor to a product Limited number of licenses granted

125 Keeping Current Fashions, uniforms, and team logos change
Promotional strategies Changing logo, color, or uniform Adding creative new items, licensees, and sales methods Widening the marketing to the world

126 Managing Licensing License applications Selection of licensees
Minimum guarantees Design handbook and marketing plan New product lines and number of designs Approval process guidelines Design review Accounting Counterfeit merchandise

127 New Success Story NASCAR Nextel Cup Series Target market
ten-year agreement 36 championship-point races 23 tracks 19 states Target market

128 Legal Protection Federal registration as a trademark—
Civil and criminal penalties for violation

129 DISTRIBUTION CONCEPTS
CHAPTER 13 DISTRIBUTION CONCEPTS

130 Distribution Concepts
Ability of consumers to gain access to products in a timely and convenient fashion Moving product from producer to consumer via the various channels of distribution

131 Sports Distribution Issues
Sports Retailing Stadium as “Place” Sports Media

132 Sports Retailing Mix Products Pricing Distribution Promotion

133 Retail Image/Store Personality
Factors include (in general): atmospherics location employees/sales personnel clientele merchandise assortment promotional activities

134 Stadium as “Place” New Sports Venues Ticket Distribution Issues

135 Sports Media as Distribution
Delivering the Sports Product to Consumers Via Media Rising Cost of Media Rights Media as a Portion of the Revenue Mix New Trends in Sports Media

136 CHAPTER 14 PRICING CONCEPTS

137 Pricing Concepts Price is a Statement of Value
Value = Perceived Benefits Price of Sports Product Essence of pricing is the exchange process - An attempt to quantify the value of what is being exchanged

138 Internal and External Determinants of Pricing

139 RELATIONSHIP OF PRICE TO SOME OTHER MARKETING MIX ELEMENTS
Related to product life cycle Communicates something about the product Promotion geared towards information about price Product lines with different prices attract different segments of consumers

140 Estimating Consumer Demand
Consumer Tastes Availability of Substitute Sports Products Consumer Income

141 Price Elasticity of Demand

142 Consumer Pricing Evaluation Process

143 CHAPTER 15 PRICING STRATEGIES

144 Pricing Strategies Differential Pricing Strategies
New Sports Product Pricing Strategies Psychological Pricing Strategies Product Mix Pricing Strategies Cost-Based Pricing Strategies

145 Differential Pricing Second Market Discounting

146 New Sports Product Pricing
Penetration Pricing Price Skimming

147 Psychological Pricing
Prestige Pricing Referent Pricing Odd-Even Pricing Traditional Pricing

148 Product-Mix Pricing Bundle Pricing Captive Pricing Two-Part Pricing

149 Cost-Based Pricing Cost-Plus Pricing Target Profit Pricing
Break-Even Pricing

150 Price Adjustments Price Reductions and Price Increases Price Discounts

151 IMPLEMENTING AND CONTROLLING THE STRATEGIC SPORTS MARKETING PROCESS
CHAPTER 16 IMPLEMENTING AND CONTROLLING THE STRATEGIC SPORTS MARKETING PROCESS

152 Implementation Issues
Communications Staffing and Skills Coordination Rewards Information Creativity Budgeting

153 Implementation Phase

154 Strategic Control Issues
Planning Assumptions Control Process Control Contingency Control

155 Planning Assumptions Control
“Are the premises or assumptions used to develop this marketing plan still valid?” Examine the external environmental factors and the sports industry factors

156 Process Control Monitoring Strategic Thrusts Milestone Review
Financial Analysis

157 Contingency Control “How can we protect our marketing strategy from unexpected events or crises that could affect our ability to pursue the chosen strategic direction?” Developing a Crisis Plan


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