Presentation is loading. Please wait.

Presentation is loading. Please wait.

CS10051 Section 601 Introduction to Computer Science Fall 08 Dr. Angela Guercio Dr. C. David Hunter.

Similar presentations


Presentation on theme: "CS10051 Section 601 Introduction to Computer Science Fall 08 Dr. Angela Guercio Dr. C. David Hunter."— Presentation transcript:

1 CS10051 Section 601 Introduction to Computer Science Fall 08 Dr. Angela Guercio Dr. C. David Hunter

2 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 2 The Syllabus The class web page: http://www.personal.kent.edu/~aguercio/Fall08/CS100 51-601Fa08.html Check it regularly! Assignments, Deadlines, Communications about the class are there!

3 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 3 Class Administration - section 601 Class Instructor: Dr. Angela Guercio  Office: 424, Main Hall  Phone: 330 244 3424 (KSU ext 53424)  Best way to contact me: e-mail to aguercio@kent.eduaguercio@kent.edu  Office Hours: TR 10:00am - 10:55am 12:25pm - 1:55pm 4:55pm - 5:25pm  other times are available by appointment Lab Instructor: Dr. C. David Hunter  Office: 310 Desk 15, Main Hall  Phone: 330 499-9600 (KSU ext. 53464)  Best way to contact me: email to chunter@kent.educhunter@kent.edu  Office Hours: TR 7:45pm – 8:15pm

4 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 4 The Textbooks G. M. Schneider, J. Gersting – An Invitation to Computer Science, C++ Version – Thomson, 4th Edition, 2006. K. Lambert, T. Whaley – Invitation to Computer Science Laboratory Manual: C++ - Thomson, ISBN 1-4188-3754-7, 2006.

5 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 5 The Syllabus: Requirements Class attendance and Lab attendance are required.  If you miss a class/lab, let me know ahead of time you must provide the documented reason.  You are responsible for bringing yourself up-to-date on class material and assignments  You cannot miss more than 5 classes without documentation Penalty: drop of the grade (ex from A to B, from B to C, ect.) Reading material before class is required  Read material once before class and again after class

6 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 6 The Assignments Weekly Laboratory Some Homework  Homework and Laboratory must be returned by the deadline Late penalty: 3 points per day

7 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 7 The Laboratory A worksheet must be completed at the end of each laboratory and returned to your instructor for grading. If you cannot attend a laboratory, you must attend any other available at this campus or at the Kent campus.  The signature of the lab instructor on the worksheet is required.

8 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 8 The Exams 3 Exams  100 points each 1 Final Exam  Comprehensive  100 points No Make-up exams  Except in extreme case and only if I have been notified prior the exam has been issued

9 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 9 The Grade Part I  Labs Attendance and Worksheets 25% Part II  Homework and Class Participation 10%  Exam 115%  Exam 2 15%  Exam 315%  Final Exam20% Check the syllabus for the grading scale

10 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 10 ATTENTION TO PASS THE COURSE, YOU MUST PASS EACH PART INDEPENDENTLY! ---- i.e. an A in PART II and an F in PART I or vice versa, is NOT a passing grade.

11 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 11 Important Dates – section 601 Last day to withdraw before grade W is assigned, is Sept. 7, 2008 Last day to drop the class is Nov. 2, 2008 Exam 1 is Tuesday, Sept. 23 Exam 2 is Tuesday, Oct. 21 Exam 3 is Thursday, Nov. 13 Final Exam is Thursday, Dec. 11 (6:00Pm – 8:00pm) Thanksgiving Recess: Nov. 26 – Nov. 30 Classes End: Dec. 7, 2008

12 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 12 Others: more on the syllabus Read the syllabus for:  Course Withdrawal  Academic Honesty Policy  Students with Disabilities  Classes Canceled – Campus Closings  Conduct  And other important issues

13 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 13 Others: Security Emergency: In case of an emergency please contact the security on campus. Security phone on campus: #53123 Security cell phone (330) 705-0430 or, of course, 911.  I recommend that you program into your cell phone the previous numbers.

14 Chapter 1: An Introduction to Computer Science Invitation to Computer Science, C++ Version, Fourth Edition

15 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 15 Objectives In this chapter, you will learn about: The definition of algorithm The definition of computer science Overview of the course

16 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 16 What is an Algorithm? An algorithm is a  well-ordered collection of  unambiguous and  effectively computable operations that, when executed,  produces a result and  halts in a finite amount of time.

17 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 17 Example of Algorithm An algorithm is a list that looks like  STEP 1: Do something  STEP 2: Do something  STEP 3: Do something ..  STEP N: Stop, you are finished

18 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 18 The Formal Definition of an Algorithm Algorithm  A well-ordered collection of unambiguous and effectively computable operations that, when executed, produces a result and halts in a finite amount of time Example: Make Pasta 1. Boil two quarts of water 2. Add ½ lb of pasta in the water 3. Strain the water 4. Add the sauce

19 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 19 The Formal Definition of an Algorithm (continued) Unambiguous operation  An operation that can be understood and carried out directly by the computing agent without needing to be further simplified or explained  Ex. Boil some water (ambiguous) Boil 2 quarts of water (unambiguous) An operation that is unambiguous is called a primitive operation (or just a primitive)  Q. - What are the primitives of a computer?  A. -

20 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 20 The Formal Definition of an Algorithm (continued) Effectively computable  Computational process exists that allows computing agent to complete that operation successfully  Note that a given collection of operations may be an algorithm with respect to one computing agent, but not with respect to another computing agent!! Example of not effectively computable operations:  Write all the real numbers between 0 and 1.

21 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 21 The Formal Definition of an Algorithm (continued) The result of the algorithm must be produced after the execution of a finite number of operations  i.e. Can the user of the algorithm observe a result produced by the algorithm?  A result can be a sign, a sound, an alarm, a number, a message of error, ect…

22 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 22 The Formal Definition of an Algorithm (continued) It halts in a finite amount of time.  Infinite loop The algorithm has no provisions to terminate A common error in the designing of algorithms Do not confuse, "not finite" with "very, very large".  Q. - Is this loop “finite”, “infinite”, or “very, very large”? Step 1. Write the number 1 on the board. Step 2. Add 1 to the number you just wrote and write the result on the board Step 3. Repeat Step 2. Step 4. Stop.

23 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 23 The Importance of Algorithmic Problem Solving Algorithmic solutions can be:  Encoded into some appropriate language  Given to a computing agent to execute The computing agent  Would mechanically follow these instructions and successfully complete the task specified  Would not have to understand Creative processes that went into discovery of solution Principles and concepts that underlie the problem

24 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 24 Which of those is an algorithm? Write all the possible numbers on a paper. Fill 1 cup of sugar. Mix it to 3 cups of milk. Think of a number. Add 20 to it. Either wet your hair or lather your hair. Then rinse your hair. If your hair are dirty, wet your hair; lather your hair; rinse your hair; else go back to study.

25 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 25 Common misconceptions about Computer Science Misconception 1  Computer science is the study of computers Misconception 2  Computer science is the study of how to write computer programs Misconception 3  Computer science is the study of the uses and applications of computers and software

26 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 26 The Definition of Computer Science Computer science is the study of algorithms including  1. Their formal and mathematical properties  2. Their hardware realizations  3. Their linguistic realizations  4. Their applications

27 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 27 1. Their formal and mathematical properties It is not enough to design an algorithm to solve a problem. We must worry about some additional properties of an algorithm:  How efficient is it?  What kinds of resources must be used to execute it?  How does it compare to other algorithms that solve the same problem?

28 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 28 2. Their hardware realizations Computing entities are required to execute algorithms  Computing entities are not necessarily machines!  However our interest will lie with algorithms that execute on computing entities called "computers". How are computer constructed?  The emphasis of the course will be on the logical construction of a computer, not the physical construction.

29 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 29 3. Their linguistic realizations Which language do we use to code the algorithms? We will start with one linguistic realization, called pseudocode and later will look at possible different realizations in various programming languages. In particular we will do some introductory programming in C++.

30 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 30 4. Their applications What are some of the many important and popular applications of computers in current use including:  numerical problem solving  information retrieval  graphics  networking  artificial intelligence  telecommunications  modeling and simulation

31 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 31 Overview of the course 1. The algorithmic foundations of computer science. (Ch 1-3) 2. The hardware world. (Ch 4-5) 3. The virtual machine. (Ch 6-7) 4. The software world. (Ch 8-11) 5. Applications. (Ch 12-14) 6. Social issues. (Ch 15) Note these correspond to the levels of the pyramid on the cover of your text. Each level addresses one aspect of the definition of computer science Computer science/Algorithms

32 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 32 Figure 1.9 Organization of the Text into a Six-Layer Hierarchy

33 Invitation to Computer Science, C++ Version, Fourth Edition - Modified by A. Guercio 33 Summary Computer science is the study of algorithms An algorithm is a well-ordered collection of unambiguous and effectively computable operations that, when executed, produces a result and halts in a finite amount of time If we can specify an algorithm to solve a problem, then we can automate its solution Computers developed from mechanical calculating devices to modern electronic marvels of miniaturization

34 BE SURE TO CHECK THE CLASS WEBSITE DAILY FOR YOUR: Reading assignments Homework assignments Other materials related to this course http://www.personal.edu/~aguercioa/Spring06/CS10051- 600.html


Download ppt "CS10051 Section 601 Introduction to Computer Science Fall 08 Dr. Angela Guercio Dr. C. David Hunter."

Similar presentations


Ads by Google