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CSE 4939 CSE 4939 (293) CSE Design Laboratory Prof. Alexander A. Shvartsman Computer Science & Engineering Department The University of Connecticut 371.

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Presentation on theme: "CSE 4939 CSE 4939 (293) CSE Design Laboratory Prof. Alexander A. Shvartsman Computer Science & Engineering Department The University of Connecticut 371."— Presentation transcript:

1 CSE 4939 CSE 4939 (293) CSE Design Laboratory Prof. Alexander A. Shvartsman Computer Science & Engineering Department The University of Connecticut 371 Fairfield Way, Unit 2155 Storrs, CT 06269 aas@cse.uconn.edu http://www.engr.uconn.edu/~aas (860) 486-2672 Acknowledgment: Based on a presentation by Prof. S. A. Demurjian, Jr.

2 CSE 4939 Course Goals  CSE 4939 (293): The “Second” Project Based Course  Follows CSE 261, 262, 263, 265, 268, 269  Similar Goals and Objectives but…  You control project - “Group Independent Study”  You make decisions, resolve problems, etc.  You apply your coursework and experiences  What is the Instructor’s Role?  Guide teams on potential project topics  Provide structural framework for the course  Present requirements for specifications, provide templates  Facilitate/organize meetings, respond to questions, etc.

3 CSE 4939 CSE 4939 Course Philosophy  CSE 4939: senior-level, team-based, design-oriented, writing-intensive, implementation-heavy course  Demonstrate ability  to work as a group  with minimal or no guidance  Team organizes, plans, specifies, designs, prototypes, implements, tests, reports, delivers!  Periodic updates  Current web repositories are highly recommended

4 CSE 4939 Course Process and Overview  Identify Problem  Develop Specifications  Interactions and Feedback  Explore Design Alternatives  Detailed Design and Testing  Implementation & Integration  Team Interactions and Dynamics  Setting and Meeting Milestones  Evaluating Success/Failure  CSE Lab 1 (40XX / 26X)  First time through  Lots of guidance  Suggestions & advice  Instructor as manager  CSE 4939 (293)  Second Time  Minimal Guidance  Instructor as mentor, facilitator, coordinator  Major design experience - Implement / evaluate

5 CSE 4939 Texts and Class Materials  Primarily project-specific – gathered by the team  CSE 4939 web site (tbe)  Assignments and auxiliary documents  Legacy CSE 293 web site at  www.engr.uconn.edu/~steve/Cse293/cse293.html  Older course materials made available on-line  Other examples of class materials/texts  Software Download: Acrobat reader, ghostview/ghostscript  Together Control Center - UML Tool  UML Explained, K. Scott, Addison Wesley

6 CSE 4939 6 Milestones with Dates (Initial Schedule Subject to Change)  Project Proposal – 3 days after 1st class  Functional Specification – 3rd Class  Revised Specification – 4th class  High Level Design – 5th class  Detailed Design Extract(s) – 6th class  Development/Mgmt. Plan – 7th class  Release 1 / Report /Presentation – 9th class  Release 2 / Report /Presentation – 11th class  Release 2 / Report /Presentation –13th class  Final Report/User Manual – End of Semester  Final Student Assessment – End of Semester

7 CSE 4939 7 Specification!  Typical discussion  User to developer: “The system is not operating as specified!”  Developer to user: “No, the system is behaving exactly as specified!”  How can they both be right?  How to avoid this?

8 CSE 4939 Example: Using UML  Typical project will be UML Based  UML is a Language for Specifying, Visualizing, Constructing, and Documenting Software Artifacts  What Does a Modeling Language Provide?  Model Elements: Concepts and Semantics  Notation: Visual Rendering of Model Elements  Guidelines: Hints and Suggestions for Using Elements in Notation  References and Resources  Web: www.rational.com/uml/documentation.html  “The Unified Modeling Language Reference Manual”, Addison-Wesley.

9 CSE 4939 9 UML Modeling Constructs/Diagrams Static vs. Dynamic Perspectives  A Diagram is a View Into a Model  Presented From the Aspect of a Particular Stakeholder  Provides a Partial Representation of the System  Is Semantically Consistent With Other Views  In the UML, There Are Nine Standard Diagrams  Static Views: Use Case, Class, Object, Component, Deployment  Dynamic Views: Sequence, Collaboration, Statechart, Activity

10 CSE 4939 UML Modeling Constructs/Diagrams Classification by Capability/Timeline  Use-Case Diagrams  Class and Object Diagrams  Behavior Diagrams  Statechart Diagrams  Activity Diagrams  Interaction Diagrams  Sequence Diagram  Collaboration Diagram  Implementation Diagrams  Component Diagram  Deployment Diagram

11 CSE 4939 11 Relationship Between Models and Diagrams Use Case Diagrams Use Case Diagrams Use Case Diagrams Scenario Diagrams Scenario Diagrams Collaboration Diagrams State Diagrams State Diagrams Component Diagrams Component Diagrams Component Diagrams Deployment Diagrams State Diagrams State Diagrams Object Diagrams Scenario Diagrams Scenario Diagrams Statechart Diagrams Use Case Diagrams Use Case Diagrams Sequence Diagrams State Diagrams State Diagrams Class Diagrams Activity Diagrams Models

12 CSE 4939 Semester Requirements  Summary  Teams of 3 to 5 students  “W” course means 15 pages/team member  Revisions cycles count towards page total  Web-Page for each Team with all materials  Use of IDE or equivalent (e.g., Visual Studio, Eclipse, etc.)  Source Code Control (Subversion or equivalent)  Team and Individual Contributions

13 CSE 4939 Documentation Packages/Requirements  All Written Documents and Specifications must be submitted in PDF format  All Project Presentations Must be Done Using Powerpoint (PPT)  Where multiple files are involved / needed submit zipped files  Submissions via email to instructor (alternatives tbs)

14 CSE 4939 Projects Considered in the Past  Social/professional networking  Car dealership infosystem  People soft replacement  Online Poker package with statistics  Marklin Digital Trains  Atari 800 Renovation  Web-Based Journal Editor  Auditory Perception of Alphabet Letters  Heating System Design and Engineering

15 CSE 4939 Project/Team Web Page/Documentation  Each Team MUST Develop a Web Page for their Project  See Links for Former Projects as Examples  Use To Post On-Going Documents  Augment Web Page with Detailed Design Documents  E.g., Together CC Generates Documentation  Frame Based HTML Resembles Java Doc  Make Sure you Select “All” Diagrams  Documentation of Java with Java Doc  Utilize Together Architect  Utilize IDE

16 CSE 4939 First Class: Tasks  Choosing Teams: 3-5 people  Self-Organized Teams  Instructor Approves Teams  Meet & Brainstorming  Remainder of Class  Exchange Email and Phone Numbers  Discuss Project Ideas  Visit Prior Web Pages  First Project Due Thursday – Expect Feedback on Friday  First Project Presentation – 2nd class  20 to 30 minutes per team  Copy of Slides/Create & Post on Web Page


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