Download presentation
Presentation is loading. Please wait.
1
Collaboration in Educational Settings Nathan Campbell Lisa Doan Kirill Kireyev Malte Winkler
2
Traditional Instruction “Sage on Stage” Limited interaction, participation –Hard to ask questions Cramming for tests –Shallow understanding –Low retention rate Competitive grading discourages cooperation Not taught how to find information Material not personally interesting, relevant
3
Why Collaboration? Solve large problems Teaches valuable “people” skills Self-empowerment, responsibility, self- expression Attitudes towards learning “When you teach, you learn” Synergy of ideas, “symmetry of ignorance” Cognitive Dissonance Theory –Learning by resolving disagreements
4
Why Computer-aided Collaboration? Easy to organize/visualize information Special Technological capabilities –Interactivity, connectivity Helps mediate opinions (everyone is heard) Work remotely Reach out to wider audience Contribute at any time Store information, discussions for later access Fun
5
Clickers
6
FEEL (DLC 2004)
7
Collaborative Tools Universidad de Vigo, Spain
8
Collaborative Tools Georgia Institute of Technology
9
Handheld Applications “Ecosystem”“Match-My-Graph”
10
Handheld/Wireless Applications ClassTalk – asking questions –Multiple choice, text, numerical ImageMap – interactive images –Maps, graphs, photos Probeware – physical measurements Participatory simulations –Tracking student’s movement, position Exploratorium – interactive museums
11
Collaboration: Challenges Re-structuring educational practices Creating supportive environment –Non-competitive –Open-ended creative projects Re-thinking grading policies “Free-rider” problem Scheduling overhead Teaching collaboration skills
12
Technology Design Questions Balance online vs. face-to-face –How to integrate? Structured (WebCT) vs Unstructured (wiki) –Freedom may be messy, overwhelming General vs. specific Mediation? Support flexibility, evolution –Users will use in different ways Sensitive to context, time
13
Making Collaboration Successful Shared motivations, common goals Adequate incentives Positive interdependence Symmetry of ignorance –Diversity of opinions, backgrounds Flexibility, opportunities for creativity Establishing team goals, deadlines, roles Regular synchronous meetings Social relationship building
14
Challenges of Large Lectures Difficult to gauge students’ understanding and engagement Students hesitate to ask questions –Stall large class –Personal embarrassment No peer discourse –Lacking useful elaboration –Less engaging –Stern, anti-social atmosphere
15
Opportunities of Large Lectures Large lectures are prevalent and inevitable Can we positively exploit: –Large body of knowledge? –Diversity of opinions? –Teaching assistants? –Existing technologies (laptops)?
16
Clickers Pros Pros: Inexpensive Easy to use Instructor learns about students’ performance Students test their skills Peer discussion
17
Clickers (cont) Cons: One-way communication –Students can’t ask questions –Students can’t give feedback No justifications for answers No means to store questions/answers in context
18
FEEL (DLC 2004)
19
FEEL (Cont) Pros Students can ask questions –Anonymously –No interruption Students may “support” other’s Q’s Students give feedback –e.g. “Lecture Too Fast” Cons Distracting –Overloads instructor Limited student discussion Not integrated with notes, context
20
Technology Design Questions Balance online vs. face-to-face –How to integrate? Structured (WebCT) vs Unstructured (wiki) –Freedom may be messy, overwhelming General vs. specific Mediation? Support flexibility, evolution –Users will use in different ways Sensitive to context, time
21
Making Collaboration Successful Shared motivations, common goals Adequate incentives Positive interdependence Symmetry of ignorance –Diversity of opinions, backgrounds Flexibility, opportunities for creativity Establishing team goals, deadlines, roles Regular synchronous meetings Social relationship building
22
Our Design Goals Build on previous projects –Student’s inquiries, feedback Leverage the TAs time, knowledge Students can ask questions –Others give “support” vote Raises question’s importance –Instructor sees “confusion level” Incorporate note-taking
23
Our Design Goals Justifications for answers –Carl Wieman does this “by hand” –Students become exposed to opinions, justifications Stimulates thinking Promotes engagement “Beaten Path” –Provide submitted justifications during the questions Catalyses discussion –Incorporate into grading (e.g. extra credit)?
24
SLE Notes Clicker Questions Random Justifications Students’ Questions Current Questions What is “L3D”? Student’s View
25
Students’ Questions Answer/ Discuss Ask Questions Justifications Notes TA’s View
26
SLE: Instructor’s View Try to make Instructor’s UI minimally distracting “Confusion” Level Ask Clicker Quesionts
27
Architecture Web Application –Portable –No installation required PHP pages Dynamic content via Ajax XML data persistence Authentication
28
Future Work: End-User Design Lecturer –Create animations, interactive demos –Images/charts/pages –Applets, AgentSheets TA’s –Gather statistics Students –Integrate into email, calendar, chat –Personal profiles/pages
29
Other Future Work More robust Interface Integrate with presentation, multimedia Better notetaking system Timeline reflecting notes, questions Chat?
30
Conclusions Large lectures are a challenging environment... Yet many opportunities exist Technology may make large lectures more –informative –engaging –collaborative
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.