Presentation is loading. Please wait.

Presentation is loading. Please wait.

Phil Long MHSAA Certified Assignor

Similar presentations


Presentation on theme: "Phil Long MHSAA Certified Assignor"— Presentation transcript:

1 Phil Long MHSAA Certified Assignor
Football Clinic Phil Long MHSAA Certified Assignor These are my notes

2 Lightning/Thunder Delays
90 Minute total delay time when either team has school on the following day. With BOTH teams agreeing, a contest in which there is no school the next day for either team, may be extended beyond the 90 minutes of delay time.

3 REMINDER NOTE: It is NOT acceptable for ANY Official to be commenting in a negative way about the skills or perceived lack of skills of fellow officials, players, or coaches to ANYONE, especially Athletic Directors, Coaches, Players, Officials, Fans, etc. Officials must be always control their emotions even when they are not officiating (i.e. when they are coaching another sport or when they themselves are a fan)

4 Controlling the Sideline and Team Box
Sideline warning (unofficial). Sideline warning (official) 2nd offense – 5 yard penalty. 3rd and all subsequent offenses – 15 yard penalty. Be professional – Stay respectful – don’t “bait”

5 Use of Arm Pads See Page 22 of the rule book
The pad can not be flag or ball colored. It can not have any transverse stripes .

6 Protection of the snapper
See page 70 of the rule book A defensive player shall not charge directly into the snapper when the offensive team is in a scrimmage kick formation. Penalty is 15 yards and an automatic 1st down.

7 MECHANICS: The 4-Man Crew
Pre-Game and Coin Toss Positioning for Kick-offs Referee Umpire Linesman Line Judge Enter the field as a crew (together) Referee introduces the crew to the coaches Linesman instructs the chain crew and monitors his side line Line judge monitors his sideline Umpire and referee meet with the captains for the coin toss All officials meet after the coin toss and record data. Linesman secures ball from the kicking team Check field Observe pre-game activities as long as both teams are on the field Kick Off Keep play boxed Covering official sounds whistle when ball becomes dead

8 MECHANICS: The 4-Man Crew
Positioning for Scrimmage Kicks Referee Umpire Linesman Line Judge On a 4-man crew, the referee will always take the line judge’s side of the field Notice that the referee is in front of and to the side of the kicker Umpire…Counts offense….steps to neutral zone after ball is kicked Helps determine if ball crosses neutral zone Reads movement of referee and pivots to end up beside the referee on opposite side of the field. Linesman…after the ready signal, has the entire neutral zone Cover kicks on your side Release after the snap Become the back of the “box” with the line judge on returns Line judge…bean bag in hand 7-10 yards to the side and in front of the deepest receiver Watch for touching, fair catch, out of bounds, breaking the plane of the end zone, fair catch interference

9 MECHANICS: The 4-Man Crew
Positioning for Scrimmage Plays Referee Umpire Linesman Line Judge Referee…passing arm of the QB and 12 to 15 yards deep Responsibilities: Ready for play, count A, observe blocks behind the neutral zone, observe passer, responsible for runner until he crosses the neutral zone. Umpire….3-8 yards behind B. Vary the side to side spots. Responsibilities…stay over the ball until the ready for play has been given, count A Responsibilities…stay over the ball until the ready for play has been given, count A players, if pass then move to neutral zone, cover short passes, protect snapper on kick formations, watch for illegal contact and illegal use of hands. Wingmen…no closer than 9 yards from the nearest offensive player and on the line of scrimmage. If you nearest offensive player is in the back field, use extended arm signal and hold until snap. Count B players Move cautiously down field 5 to 7 yards and about ½ way between that zone and the deepest receiver. Cover everything on your sideline. kicks)

10 MECHANICS: The 4-Man Crew
Positioning for Field-Goal Attempt or Try when snap is from 15-yard line or inside. Referee Umpire Linesman Line Judge

11 MECHANICS: The 4-Man Crew
Positioning for goal-line play Referee Umpire Linesman Line Judge

12 MECHANICS: The 5-Man Crew
Pre-Game and Coin Toss Positioning for Kick-offs Referee Umpire Linesman Line Judge Back Judge All officials enter the field at least 30 min before kick-off Check field Referee - Introduce crew to officials as you inform coaches of the starting time and any length of halftime. Referee – keep the official score, approve game ball, coordinate pre-game duties. Umpire – check player equipment when requested by head coach…You are the final authority of any illegal equipment. Linesman – Check line to game equipment.tape the middle of the chain, remind crew of their responsibilities, clip chain at the back most yardline and move 6 feet off of the line. Line judge – Take care of approved ball. Back judge – Secure correct time and carry an accurate watch. Assist with securing sidelines. Coin toss may be done off of the field. Referee – Escort captains to center of field Referee has back to clock Introduce captains to each other. Ask visiting captain to give heads or tail choice BEFORE you flip. Inform captains as to how you will flip. Inform winner of options. Line up the captains appropriately and let everyone know what has transpired. Umpire – Escort captains to center of field. Remain there to witness the toss. Linesman – chain crew instructions, obtain kicking teams ball from the line judge, Line judge – keep team members on your sideline between you and the sideline. Back judge – keep the team members, who are not involved in the toss, on the linesman’s side of the field between you and the sideline.

13 MECHANICS: The 5-Man Crew
Positioning for Scrimmage Kicks Referee Umpire Linesman Line Judge Back Judge Referee….. In front of and to the side of the kicker and on kicking leg side. Line judge… release on snap Linesman…. Release after ball crosses neutral zone

14 MECHANICS: The 5-Man Crew
Positioning for Scrimmage Plays Referee Umpire Linesman Line Judge Back Judge

15 MECHANICS: The 5-Man Crew
Positioning for Field-Goal Attempt or Try. Referee Umpire Linesman Line Judge Back Judge

16 MECHANICS: The 5-Man Crew
Positioning for Goal-line Play. Referee Umpire Linesman Line Judge Back Judge

17 Penalty Administration
Duties of All Officials Observe live-ball foul Drop flag at proper yard line and keep officiating When ball becomes dead, signal time-out and sound whistle Report details to referee Type of foul Players number( or position) who committed the foul Spot of foul Make NO visible signal

18 Penalty Administration
Duties of All Officials Help with recovering flags Check for correctness in enforcement For disqualifying fouls, do not place your hands on the offending players nor escort them to the sideline.

19 Penalty Administration
Reporting Penalties to the Referee Duties of each crew member Linesman Be certain of the down Proceed to succeeding spot Be ready to have line to gain equipment moved after decisions have been made Line judge Hold enforcement spot Back Judge Help obtain the ball Assist in holding spot of foul or recovering penalty marker

20 Penalty Administration
Reporting Penalties to the Referee Duties of each crew member Referee Get info from official who had the flag Preliminary signal to press box side only Administer accordingly Discuss with captain of offended team Umpire Secure ball Make note of enforcement spot On properly marked field, avoid stepping off distance between yard lines, except to the first and for the final yard line Walk briskly and point to each yard line as you cross it

21 Stopping, Starting and Winding the Clock
For stopping the clock Give proper signal 2 times. Give appropriate signal for starting the clock unless it starts with the snap. When ball becomes dead inbounds near the sideline Wind arm 2 times. When ball becomes dead near the sideline and a first down has been gained Wind arm 2 times and then signal time-out.

22 Use of Penalty Marker Penalty markers should be out of sight.
General rule – throw the penalty marker in the air on dead ball fouls and throw out to a location on live ball fouls.

23 Measurement for First Down
Referee Give time-out signal Position ball correctly Give signal after measurement Be ready to move ball in from the side zone if short Umpire Take forward stake from crewman Hold stake vertically On ready signal from linesman tighten and measure Linesman – Grasp line to gain indicator and clip at back edge of back yard line Bring in to measurement spot and place on correct yard line When ready, tell umpire to “ go ahead “ Line judge Find spot where linesman will place his/her clip. Back judge Tend ball at time of measurement

24 Time-Out Procedure Referee – Signal time-out. If time-out is by a team, give 3 horizontal arms motions toward that team. If an official time-out, tap chest with both hands. ONLY THE REFEREE VISIBLY INDICATES WHO CALLED THE TIME-OUT Umpire – Maintain position over the ball. Wingmen – move to a position halfway between the ball and your sideline. Inform coach of remaining time-outs. Back judge – Time 60 second interval. Notify referee at the 45 second mark. All Officials Repeat the time-out signal( do not indicate who called the time-out) Record the time-out( who called it, time on the clock, period ) Stand alertly erect Do not visit with players Restrict discussion to captain Do not huddle in a group

25 End of Game Leave field together IMMEDIATELY
Neither avoid or seek coaches Do not discuss game on field or with media

26

27 Common Mistakes in Mechanics
1. Wingmen who play too close to the end of a scrimmage line. 2. Umpires who retreat away from the neutral zone rather than moving toward the neutral zone on kicks and passes. 3. Referees who remain stationary throughout the entire ‘live ball’ period on all scrimmage plays.

28 Common Mistakes in Mechanics
4. Crews that meet at the ball during timeouts rather than display proper ‘dead-ball’ mechanics. 5. Wingmen that give erroneous unauthorized signals. 6. Referees that position themselves on the wrong side of the quarterback or the kicker.

29 Common Mistakes in Mechanics
7. Referees that give correct visible signals in conjunction with incorrect verbal explanations. i.e. “off sides”. 8. Crews that do not display correct structured, on the field, pre-game duties. (Meeting with the captains, checking the field, communicating with the chain crew, and/or time keeper, securing the ball, etc.)

30 Common Mistakes in Mechanics
9. Wingmen who advance too quickly down the field on pass plays. 10. Wingmen who think they have to “slap the backside” of the Referee after every play. 11. Umpires who start stepping off a penalty prior to the Referee’s signal to do so.

31 Common Mistakes in Mechanics
12. Wingmen who do not “square off” when marking placement of the ball. 13. Officials who throw bean bags at inappropriate times. 14. Officials who have their whistles in their mouths at all times during a live ball. 15. Officials who blow their whistles first when the are not the primary covering official.

32 RULE #1: The Game, Field, Players and Equipment
Team boxes are from the 25 yard-line at one end of the field to the 25 yard-line at the other end of the field. Special 9-yard mark instituted last year (2005). 3-yard line for attempted point (s) after. Pylon Placement

33 RULE #1: The Game, Field, Players and Equipment
Yard Marker Placement Chain Gang Placement End Zone Markings Coach’s Area Goal Post Decorations

34 RULE #1: The Game, Field, Players and Equipment
Goal Post Padding Legal Game Ball Minimum Number of Balls teams must provide

35 RULE #1: The Game, Field, Players and Equipment
Legal Numbers that Players may wear (1-99) Mandatory Equipment Helmet and Facemask (NOCSAE) Hip Pads with Tailbone Protector Jersey with Numbers (If Longer than Waistline, then it must be tucked into Pants) Kneepads Pants which cover Knees Shoes (Cleats not to exceed ½ Inch) Shoulder Pads Thigh Guards Tooth and Mouth Protector (Must be made of a visible color; other than white or clear)

36 RULE #2: Definitions of Playing Terms
Ball- Dead, Live, Loose Batting Blocking

37 RULE #2: Definitions of Playing Terms
Catch Clipping/Block in the Back Conferences( 2 types of Authorized Conferences)

38 RULE #2: Definitions of Playing Terms
Down-Loss of Down Encroachment Fair catch Field Areas Fighting First Touching

39 RULE #2: Definitions of Playing Terms
Force Formations Forward Progress Fouls and Penalties Free Blocking Zone Fumble

40 RULE #2: Definitions of Playing Terms
Handing Huddle Hurdling Interception Kicks Line of Scrimmage

41 RULE #2: Definitions of Playing Terms
Lines Muff Neutral Zone Out of Bounds Participation

42 RULE #2: Definitions of Playing Terms
Passing Player Designations Plays-For Penalty Enforcement Possession Ready for play

43 RULE #2: Definitions of Playing Terms
Recovery Rule Scrimmage Shift Snap

44 RULE #2: Definitions of Playing Terms
Spearing Spots Tackling/Tripping Team Designations Touching

45 RULE #3: Periods, Time Factors and Substitutions

46 RULE #3: Periods, Time Factors and Substitutions
Starting a Period Ending a Period Starting and Stopping the Clock

47 RULE #3: Periods, Time Factors and Substitutions
Charged and Official’s Timeouts-Intermissions Ball Ready for Play and Delay Substitutions

48 RULE #4: Ball in Play, Dead Ball and Out of Bounds
Putting the Ball in Play Dead Ball and End of Down Out of Bounds and In-bounds Spot

49 RULE #5: Series of Downs, Number of Down and Team Possession After Penalty
Down and Possession after Penalty The Line to Gain and Measurements

50 RULE #6: Kicking the Ball and Fair Catch
The Kick-off and Other Free Kicks Scrimmage Kicks Touch Back Fair Catch

51 RULE #6: Kicking the Ball and Fair Catch

52 RULE #7: Snapping, Handling and Passing the Ball
Before the Snap Formation/Position, Numbering and Action at the Snap Handing the Ball Fumble and Backward Pass

53 RULE #7: Snapping, Handling and Passing the Ball (Forward Pass Classification)

54 RULE #7: Snapping, Handling and Passing the Ball (Forward Pass Classification)

55 (Cont.) RULE #7: (Forward Pass Classification)

56 RULE #8: Scoring Plays and Touchback
Point Values Touchdown Try Field Goal Force, Safety and Touchback

57 RULE #9: Conduct of Players and Others
Helping the Runner Illegal Use of Hands and Holding Illegal Blocking Illegal Personal Contact Non-contact Unsportsmanlike Conduct by Players

58 RULE #9: Conduct of Players and Others
Illegal Participation Illegal Kicking and Batting Non-contact Unsportsmanlike Conduct by Non-players Unfair Acts

59 RULE #10: Enforcement of Penalties
Procedure after a Foul Double and Multiple Fouls Types of Play Basic Spots Special Enforcement Rules Enforcement Spots, All-But-One Principle

60 Rule Changes: 2007 INDIANAPOLIS, IN (February 12, 2007) -- In its continuing emphasis on illegal helmet contact in high school football, the National Federation of State High School Associations (NFHS) Football Rules Committee reorganized and clarified several rules with the intention of further reducing the risk of injury in the sport.

61 Rule Changes: 2007 Rules revisions regarding illegal helmet contact were among 14 rules revisions made by the committee at its January meeting in Indianapolis. The rules changes were subsequently approved by the NFHS Board of Directors.

62 Rule Changes: 2007 In Rule 2, the committee placed butt blocking, face tackling and spearing under the heading of "Helmet Contact -- Illegal" to place more emphasis on risk-minimization concerns. In Rule 9-4-3, the committee added a note that lists examples of some types of illegal helmet contact that could result in disqualification.

63 Rule Changes: 2007 Examples of illegal helmet contact that could result in disqualification include, but are not limited to: a) illegal helmet contact against an opponent lying on the ground; b) illegal helmet contact against an opponent being held up by other players; and c) illegal helmet-to-helmet contact against a defenseless opponent.

64 Rule Changes: 2007 In addition, the committee formulated a definition of a flagrant foul, an often-used term in the rules book but which previously was not specifically defined. A flagrant foul will be defined as a foul that may or may not involve physical contact, but involves such acts as fighting, contacting a game official, fouls so severe as to place an opponent at risk, persistent or extreme abusive conduct and the use of vulgar language or gestures.

65 Rule Changes: 2007 "While these changes mostly involve reorganization, the committee is confident that the rules now place a stronger emphasis on flagrant acts and illegal helmet contact," said Bob Colgate, NFHS assistant director and liaison to the Football Rules Committee. "These revisions continue our ongoing emphasis on risk minimization and good sportsmanship."

66 Rule Changes: 2007 In Rule 8-2-2, an enforcement option has been added when there is a foul by the opponent of a team scoring a touchdown. In addition to its previous option of accepting the result of the play and having the penalty enforced on the try-for-point, the scoring team may choose to have the foul enforced on the ensuing kickoff.

67 Rule Changes: 2007 Two changes were made in Rule regarding "The Field and Markings." A 4-inch-wide broken restraining line is now required around the outside of the field, and the line must be at least two yards from the sidelines and end lines. The only exception to this rule will be in stadiums where the total field enclosure does not permit the line. In addition, a line, 4 inches wide by 12 inches long, that bisects the limit line at each 5-yard line extended, may be used.

68 Rule Changes: 2007 "These lines are used to assist line-to-gain crews, as well as providing additional safety features for players, officials and sideline media; helping game officials with an unobstructed sideline operating area; and providing coaches with an unobstructed view from the coaching box," Colgate said.

69 Rule Changes: 2007 Rule now will also provide rule support for the location and dimension of a three-yard line marking that appears on the field diagram. A line, 4 inches wide by a minimum of 24 inches in length, shall be centered and placed three yards from each goal line.

70 Rule Changes: 2007 The committee added two new articles to Rule 10-4 regarding basic spots for enforcement of penalties. The basic spot will be the 20-yard line for plays when the end of the related run is in the end zone followed by a loss of possession and the ball re-enters the playing field and then goes out of bounds.

71 Rule Changes: 2007 Following are other changes approved by the Football Rules Committee: - Added the word "legal" to the definition of a passer to help clarify Rule - Provided an opportunity for a coach who assumes the head coaching responsibility during a game (when the head coach has been disqualified) to call a time-out. - Beginning with the 2008 season, required forearm pads to meet same specifications as gloves and hand pads as set forth by the Sporting Goods Manufacturers Association in The new rule will require forearm pads to have the NFHS/NCAA label attached beginning in 2008.

72 THANK YOU!


Download ppt "Phil Long MHSAA Certified Assignor"

Similar presentations


Ads by Google