Presentation on theme: "Phil Long MHSAA Certified Assignor"— Presentation transcript:
1 Phil Long MHSAA Certified Assignor Football ClinicPhil Long MHSAA Certified AssignorThese are my notes
2 Lightning/Thunder Delays 90 Minute total delay time when either team has school on the following day.With BOTH teams agreeing, a contest in which there is no school the next day for either team, may be extended beyond the 90 minutes of delay time.
3 REMINDERNOTE: It is NOT acceptable for ANY Official to be commenting in a negative way about the skills or perceived lack of skills of fellow officials, players, or coaches to ANYONE, especially Athletic Directors, Coaches, Players, Officials, Fans, etc.Officials must be always control their emotions even when they are not officiating (i.e. when they are coaching another sport or when they themselves are a fan)
4 Controlling the Sideline and Team Box Sideline warning (unofficial).Sideline warning (official)2nd offense – 5 yard penalty.3rd and all subsequent offenses – 15 yard penalty.Be professional – Stay respectful – don’t “bait”
5 Use of Arm Pads See Page 22 of the rule book The pad can not be flag or ball colored. It can not have any transverse stripes .
6 Protection of the snapper See page 70 of the rule bookA defensive player shall not charge directly into the snapper when the offensive team is in a scrimmage kick formation.Penalty is 15 yards and an automatic 1st down.
7 MECHANICS: The 4-Man Crew Pre-Game and Coin TossPositioning for Kick-offsRefereeUmpireLinesmanLine JudgeEnter the field as a crew (together)Referee introduces the crew to the coachesLinesman instructs the chain crew and monitors his side lineLine judge monitors his sidelineUmpire and referee meet with the captains for the coin tossAll officials meet after the coin toss and record data.Linesman secures ball from the kicking teamCheck fieldObserve pre-game activities as long as both teams are on the fieldKick OffKeep play boxedCovering official sounds whistle when ball becomes dead
8 MECHANICS: The 4-Man Crew Positioning for Scrimmage KicksRefereeUmpireLinesmanLine JudgeOn a 4-man crew, the referee will always take the line judge’s side of the fieldNotice that the referee is in front of and to the side of the kickerUmpire…Counts offense….steps to neutral zone after ball is kickedHelps determine if ball crosses neutral zoneReads movement of referee and pivots to end up beside the referee on opposite side of the field.Linesman…after the ready signal, has the entire neutral zoneCover kicks on your sideRelease after the snapBecome the back of the “box” with the line judge on returnsLine judge…bean bag in hand7-10 yards to the side and in front of the deepest receiverWatch for touching, fair catch, out of bounds, breaking the plane of the end zone, fair catch interference
9 MECHANICS: The 4-Man Crew Positioning for Scrimmage PlaysRefereeUmpireLinesmanLine JudgeReferee…passing arm of the QB and 12 to 15 yards deepResponsibilities: Ready for play, count A, observe blocks behind the neutral zone, observe passer, responsible for runner until he crosses the neutral zone.Umpire….3-8 yards behind B. Vary the side to side spots.Responsibilities…stay over the ball until the ready for play has been given, count AResponsibilities…stay over the ball until the ready for play has been given, count A players, if pass then move to neutral zone, cover short passes, protect snapper on kick formations, watch for illegal contact and illegal use of hands.Wingmen…no closer than 9 yards from the nearest offensive player and on the line of scrimmage.If you nearest offensive player is in the back field, use extended arm signal and hold until snap.Count B playersMove cautiously down field 5 to 7 yards and about ½ way between that zone and the deepest receiver.Cover everything on your sideline.kicks)
10 MECHANICS: The 4-Man Crew Positioning for Field-Goal Attempt or Try when snap is from 15-yard line or inside.RefereeUmpireLinesmanLine Judge
11 MECHANICS: The 4-Man Crew Positioning for goal-line playRefereeUmpireLinesmanLine Judge
12 MECHANICS: The 5-Man Crew Pre-Game and Coin TossPositioning for Kick-offsRefereeUmpireLinesmanLine JudgeBack JudgeAll officials enter the field at least 30 min before kick-offCheck fieldReferee - Introduce crew to officials as you inform coaches of the starting time and any length of halftime.Referee – keep the official score, approve game ball, coordinate pre-game duties.Umpire – check player equipment when requested by head coach…You are the final authority of any illegal equipment.Linesman – Check line to game equipment.tape the middle of the chain, remind crew of their responsibilities, clip chain at the back most yardline and move 6 feet off of the line.Line judge – Take care of approved ball.Back judge – Secure correct time and carry an accurate watch. Assist with securing sidelines.Coin toss may be done off of the field.Referee – Escort captains to center of fieldReferee has back to clockIntroduce captains to each other.Ask visiting captain to give heads or tail choice BEFORE you flip.Inform captains as to how you will flip.Inform winner of options.Line up the captains appropriately and let everyone know what has transpired.Umpire – Escort captains to center of field.Remain there to witness the toss.Linesman – chain crew instructions, obtain kicking teams ball from the line judge,Line judge – keep team members on your sideline between you and the sideline.Back judge – keep the team members, who are not involved in the toss, on the linesman’s side of the field between you and the sideline.
13 MECHANICS: The 5-Man Crew Positioning for Scrimmage KicksRefereeUmpireLinesmanLine JudgeBack JudgeReferee….. In front of and to the side of the kicker and on kicking leg side.Line judge… release on snapLinesman…. Release after ball crosses neutral zone
14 MECHANICS: The 5-Man Crew Positioning for Scrimmage PlaysRefereeUmpireLinesmanLine JudgeBack Judge
15 MECHANICS: The 5-Man Crew Positioning for Field-Goal Attempt or Try.RefereeUmpireLinesmanLine JudgeBack Judge
16 MECHANICS: The 5-Man Crew Positioning for Goal-line Play.RefereeUmpireLinesmanLine JudgeBack Judge
17 Penalty Administration Duties of All OfficialsObserve live-ball foulDrop flag at proper yard line and keep officiatingWhen ball becomes dead, signal time-out and sound whistleReport details to refereeType of foulPlayers number( or position) who committed the foulSpot of foulMake NO visible signal
18 Penalty Administration Duties of All OfficialsHelp with recovering flagsCheck for correctness in enforcementFor disqualifying fouls, do not place your hands on the offending players nor escort them to the sideline.
19 Penalty Administration Reporting Penalties to the RefereeDuties of each crew memberLinesmanBe certain of the downProceed to succeeding spotBe ready to have line to gain equipment moved after decisions have been madeLine judgeHold enforcement spotBack JudgeHelp obtain the ballAssist in holding spot of foul or recovering penalty marker
20 Penalty Administration Reporting Penalties to the RefereeDuties of each crew memberRefereeGet info from official who had the flagPreliminary signal to press box side onlyAdminister accordinglyDiscuss with captain of offended teamUmpireSecure ballMake note of enforcement spotOn properly marked field, avoid stepping off distance between yard lines, except to the first and for the final yard lineWalk briskly and point to each yard line as you cross it
21 Stopping, Starting and Winding the Clock For stopping the clockGive proper signal 2 times.Give appropriate signal for starting the clock unless it starts with the snap.When ball becomes dead inbounds near the sidelineWind arm 2 times.When ball becomes dead near the sideline and a first down has been gainedWind arm 2 times and then signal time-out.
22 Use of Penalty Marker Penalty markers should be out of sight. General rule – throw the penalty marker in the air on dead ball fouls and throw out to a location on live ball fouls.
23 Measurement for First Down RefereeGive time-out signalPosition ball correctlyGive signal after measurementBe ready to move ball in from the side zone if shortUmpireTake forward stake from crewmanHold stake verticallyOn ready signal from linesman tighten and measureLinesman –Grasp line to gain indicator and clip at back edge of back yard lineBring in to measurement spot and place on correct yard lineWhen ready, tell umpire to “ go ahead “Line judgeFind spot where linesman will place his/her clip.Back judgeTend ball at time of measurement
24 Time-Out ProcedureReferee – Signal time-out. If time-out is by a team, give 3 horizontal arms motions toward that team. If an official time-out, tap chest with both hands. ONLY THE REFEREE VISIBLY INDICATES WHO CALLED THE TIME-OUTUmpire – Maintain position over the ball.Wingmen – move to a position halfway between the ball and your sideline. Inform coach of remaining time-outs.Back judge – Time 60 second interval. Notify referee at the 45 second mark.All OfficialsRepeat the time-out signal( do not indicate who called the time-out)Record the time-out( who called it, time on the clock, period )Stand alertly erectDo not visit with playersRestrict discussion to captainDo not huddle in a group
25 End of Game Leave field together IMMEDIATELY Neither avoid or seek coachesDo not discuss game on field or with media
27 Common Mistakes in Mechanics 1. Wingmen who play too close to the end of a scrimmage line.2. Umpires who retreat away from the neutral zone rather than moving toward the neutral zone on kicks and passes.3. Referees who remain stationary throughout the entire ‘live ball’ period on all scrimmage plays.
28 Common Mistakes in Mechanics 4. Crews that meet at the ball during timeouts rather than display proper ‘dead-ball’ mechanics.5. Wingmen that give erroneous unauthorized signals.6. Referees that position themselves on the wrong side of the quarterback or the kicker.
29 Common Mistakes in Mechanics 7. Referees that give correct visible signals in conjunction with incorrect verbal explanations. i.e. “off sides”.8. Crews that do not display correct structured, on the field, pre-game duties. (Meeting with the captains, checking the field, communicating with the chain crew, and/or time keeper, securing the ball, etc.)
30 Common Mistakes in Mechanics 9. Wingmen who advance too quickly down the field on pass plays.10. Wingmen who think they have to “slap the backside” of the Referee after every play.11. Umpires who start stepping off a penalty prior to the Referee’s signal to do so.
31 Common Mistakes in Mechanics 12. Wingmen who do not “square off” when marking placement of the ball.13. Officials who throw bean bags at inappropriate times.14. Officials who have their whistles in their mouths at all times during a live ball.15. Officials who blow their whistles first when the are not the primary covering official.
32 RULE #1: The Game, Field, Players and Equipment Team boxes are from the 25 yard-line at one end of the field to the 25 yard-line at the other end of the field.Special 9-yard mark instituted last year (2005).3-yard line for attempted point (s) after.Pylon Placement
33 RULE #1: The Game, Field, Players and Equipment Yard Marker PlacementChain Gang PlacementEnd Zone MarkingsCoach’s AreaGoal Post Decorations
34 RULE #1: The Game, Field, Players and Equipment Goal Post PaddingLegal Game BallMinimum Number of Balls teams must provide
35 RULE #1: The Game, Field, Players and Equipment Legal Numbers that Players may wear (1-99)Mandatory EquipmentHelmet and Facemask (NOCSAE)Hip Pads with Tailbone ProtectorJersey with Numbers (If Longer than Waistline, then it must be tucked into Pants)KneepadsPants which cover KneesShoes (Cleats not to exceed ½ Inch)Shoulder PadsThigh GuardsTooth and Mouth Protector (Must be made of a visible color; other than white or clear)
36 RULE #2: Definitions of Playing Terms Ball- Dead, Live, LooseBattingBlocking
37 RULE #2: Definitions of Playing Terms CatchClipping/Block in the BackConferences( 2 types of Authorized Conferences)
38 RULE #2: Definitions of Playing Terms Down-Loss of DownEncroachmentFair catchField AreasFightingFirst Touching
39 RULE #2: Definitions of Playing Terms ForceFormationsForward ProgressFouls and PenaltiesFree Blocking ZoneFumble
40 RULE #2: Definitions of Playing Terms HandingHuddleHurdlingInterceptionKicksLine of Scrimmage
41 RULE #2: Definitions of Playing Terms LinesMuffNeutral ZoneOut of BoundsParticipation
42 RULE #2: Definitions of Playing Terms PassingPlayer DesignationsPlays-For Penalty EnforcementPossessionReady for play
43 RULE #2: Definitions of Playing Terms RecoveryRuleScrimmageShiftSnap
44 RULE #2: Definitions of Playing Terms SpearingSpotsTackling/TrippingTeam DesignationsTouching
45 RULE #3: Periods, Time Factors and Substitutions
46 RULE #3: Periods, Time Factors and Substitutions Starting a PeriodEnding a PeriodStarting and Stopping the Clock
47 RULE #3: Periods, Time Factors and Substitutions Charged and Official’s Timeouts-IntermissionsBall Ready for Play and DelaySubstitutions
48 RULE #4: Ball in Play, Dead Ball and Out of Bounds Putting the Ball in PlayDead Ball and End of DownOut of Bounds and In-bounds Spot
49 RULE #5: Series of Downs, Number of Down and Team Possession After Penalty Down and Possession after PenaltyThe Line to Gain and Measurements
50 RULE #6: Kicking the Ball and Fair Catch The Kick-off and Other Free KicksScrimmage KicksTouch BackFair Catch
56 RULE #8: Scoring Plays and Touchback Point ValuesTouchdownTryField GoalForce, Safety and Touchback
57 RULE #9: Conduct of Players and Others Helping the RunnerIllegal Use of Hands and HoldingIllegal BlockingIllegal Personal ContactNon-contact Unsportsmanlike Conduct by Players
58 RULE #9: Conduct of Players and Others Illegal ParticipationIllegal Kicking and BattingNon-contact Unsportsmanlike Conduct by Non-playersUnfair Acts
59 RULE #10: Enforcement of Penalties Procedure after a FoulDouble and Multiple FoulsTypes of PlayBasic SpotsSpecial Enforcement RulesEnforcement Spots, All-But-One Principle
60 Rule Changes: 2007INDIANAPOLIS, IN (February 12, 2007) -- In its continuing emphasis on illegal helmet contact in high school football, the National Federation of State High School Associations (NFHS) Football Rules Committee reorganized and clarified several rules with the intention of further reducing the risk of injury in the sport.
61 Rule Changes: 2007Rules revisions regarding illegal helmet contact were among 14 rules revisions made by the committee at its January meeting in Indianapolis. The rules changes were subsequently approved by the NFHS Board of Directors.
62 Rule Changes: 2007In Rule 2, the committee placed butt blocking, face tackling and spearing under the heading of "Helmet Contact -- Illegal" to place more emphasis on risk-minimization concerns. In Rule 9-4-3, the committee added a note that lists examples of some types of illegal helmet contact that could result in disqualification.
63 Rule Changes: 2007Examples of illegal helmet contact that could result in disqualification include, but are not limited to: a) illegal helmet contact against an opponent lying on the ground; b) illegal helmet contact against an opponent being held up by other players; and c) illegal helmet-to-helmet contact against a defenseless opponent.
64 Rule Changes: 2007In addition, the committee formulated a definition of a flagrant foul, an often-used term in the rules book but which previously was not specifically defined. A flagrant foul will be defined as a foul that may or may not involve physical contact, but involves such acts as fighting, contacting a game official, fouls so severe as to place an opponent at risk, persistent or extreme abusive conduct and the use of vulgar language or gestures.
65 Rule Changes: 2007"While these changes mostly involve reorganization, the committee is confident that the rules now place a stronger emphasis on flagrant acts and illegal helmet contact," said Bob Colgate, NFHS assistant director and liaison to the Football Rules Committee. "These revisions continue our ongoing emphasis on risk minimization and good sportsmanship."
66 Rule Changes: 2007In Rule 8-2-2, an enforcement option has been added when there is a foul by the opponent of a team scoring a touchdown. In addition to its previous option of accepting the result of the play and having the penalty enforced on the try-for-point, the scoring team may choose to have the foul enforced on the ensuing kickoff.
67 Rule Changes: 2007Two changes were made in Rule regarding "The Field and Markings." A 4-inch-wide broken restraining line is now required around the outside of the field, and the line must be at least two yards from the sidelines and end lines. The only exception to this rule will be in stadiums where the total field enclosure does not permit the line. In addition, a line, 4 inches wide by 12 inches long, that bisects the limit line at each 5-yard line extended, may be used.
68 Rule Changes: 2007"These lines are used to assist line-to-gain crews, as well as providing additional safety features for players, officials and sideline media; helping game officials with an unobstructed sideline operating area; and providing coaches with an unobstructed view from the coaching box," Colgate said.
69 Rule Changes: 2007Rule now will also provide rule support for the location and dimension of a three-yard line marking that appears on the field diagram. A line, 4 inches wide by a minimum of 24 inches in length, shall be centered and placed three yards from each goal line.
70 Rule Changes: 2007The committee added two new articles to Rule 10-4 regarding basic spots for enforcement of penalties. The basic spot will be the 20-yard line for plays when the end of the related run is in the end zone followed by a loss of possession and the ball re-enters the playing field and then goes out of bounds.
71 Rule Changes: 2007Following are other changes approved by the Football Rules Committee:- Added the word "legal" to the definition of a passer to help clarify Rule- Provided an opportunity for a coach who assumes the head coaching responsibility during a game (when the head coach has been disqualified) to call a time-out.- Beginning with the 2008 season, required forearm pads to meet same specifications as gloves and hand pads as set forth by the Sporting Goods Manufacturers Association in The new rule will require forearm pads to have the NFHS/NCAA label attached beginning in 2008.