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1 Data Compression Engineering Math Physics (EMP) Steve Lyon Electrical Engineering.

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1 1 Data Compression Engineering Math Physics (EMP) Steve Lyon Electrical Engineering

2 2 Why Compress? Digital information is represented in bits –Text: characters (each encoded as a number) –Audio: sound samples –Image: pixels More bits means more resources –Storage (e.g., memory or disk space) –Bandwidth (e.g., time to transmit over a link) Compression reduces the number of bits –Use less storage space (or store more items) –Use less bandwidth (or transmit faster) –Cost is increased processing time/CPU hardware

3 Video –TV – 640x480 pixels (ideal US broadcast TV) –3 colors/pixel (Red, Green, Blue) –1 byte (values from 0 to 255) for each color  ~900,000 bytes per picture (frame) –30 frames/second  ~27MB/sec –DVD holds ~5 GB  Can store ~3 minutes of uncompressed video on a DVD  Must compress 3 Do we really need to compress?

4 4 Compression Pipeline Sender and receiver must agree –Sender/writer compresses the raw data –Receiver/reader un-compresses the compressed data Example: digital photography compress uncompress compress uncompress

5 5 Two Kinds of Compression Lossless –Only exploits redundancy in the data –So, the data can be reconstructed exactly –Necessary for most text documents (e.g., legal documents, computer programs, and books) Lossy –Exploits both data redundancy and human perception –So, some of the information is lost forever –Acceptable for digital audio, images, and video

6 6 Lossless: Huffman Encoding Normal encoding of text –Fixed number of bits for each character ASCII with seven bits for each character –Allows representation of 2 7 =128 characters –Use 97 for ‘a’, 98 for ‘b’, …, 122 for ‘z’ But, some characters occur more often than others –Letter ‘a’ occurs much more often than ‘x’ Idea: assign fewer bits to more-popular symbols –Encode ‘a’ as “000” –Encode ‘x’ as “11010111”

7 7 Lossless: Huffman Encoding Challenge: generating an efficient encoding –Smaller codes for popular characters –Longer codes for unpopular characters English Text: frequency distribution Morse code

8 8 Lossless: Run-Length Encoding Sometimes the same symbol repeats –Such as “eeeeeee” or “eeeeetnnnnnn” –That is, a run of “e” symbols or a run of “n” symbols Idea: capture the symbol only once –Count the number of times the symbol occurs –Record the symbol and the number of occurrences Examples –So, “eeeeeee” becomes “@e7” –So, “eeeeetnnnnnn” becomes “@e5t@n6” Useful for fax machines –Lots of white, separate by occasional black

9 9 Image Compression Benefits of reducing the size –Consume less storage space and network bandwidth –Reduce the time to load, store, and transmit the image Redundancy in the image –Neighboring pixels often the same, or at least similar –E.g., the blue sky Human perception factors –Human eye is not sensitive to high spatial frequencies

10 Approximating arbitrary functions (curves) How can we represent some arbitrary function by some simple ones? Ex. This mountain range

11 Approximating with a sum of cosines n=1 ½ wavelength 2 ½ wavelengths n=5 n=15 7 ½ wavelengths constant n=0

12 Approximation with 5 terms

13 Approximation with 15 terms

14 Approximation with 45 terms

15 Approximation with 145 terms

16 16 Discrete cosine transform How do we determine the coefficients of each term? –How much of “3 wavelengths” vs. “47 wavelengths”? –Look at the fit and tweak the coefficients? –Maybe for a couple –Insane for 145 Idea: look at  = 0 if n  m  =  /2 if n = m (or  if n = m = 0) So, if Then

17 Often, most of the information is in the first few f n  low frequencies Ex. “filter” and keep only the low frequencies  compression Can manipulate the Fourier coefficients (f n ) 17

18 Periodic functions 18 Produces a periodic curve: Cosine transforms particularly good for representing periodic signals - Like sound (music)

19 19 Example: Digital Audio Sampling the analog signal –Sample at some fixed rate –Each sample is an arbitrary real number Quantizing each sample –Round each sample to one of a finite number of values –Represent each sample in a fixed number of bits 4 bit representation (values 0-15)

20 20 Example: Digital Audio Speech –Sampling rate: 8000 samples/second –Sample size: 8 bits per sample –Rate: 64 kbps Compact Disc (CD) –Sampling rate: 44,100 samples/second –Sample size: 16 bits per sample –Rate: 705.6 kbps for mono, 1.411 Mbps for stereo

21 21 Example: Digital Audio Audio data requires too much bandwidth –Speech: 64 kbps is too high for a dial-up modem user –Stereo music: 1.411 Mbps exceeds most access rates Compression to reduce the size –Remove redundancy –Remove details that humans tend not to perceive Example audio formats –Speech: GSM (13 kbps), G.729 (8 kbps), and G.723.3 (6.4 and 5.3 kbps) –Stereo music: MPEG 1 layer 3 (MP3) at 96 kbps, 128 kbps, and 160 kbps

22 22 108 KB34 KB 8 KB Joint Photographic Experts Group (JPEG) Lossy compression

23 23 Contrast Sensitivity Curve

24 Digital cameras (CCDs) output RGB –Eyes most sensitive to intensity –Less sensitive to color variations Convert image to YCbCr –Y = intensity ~ (R+G+B)  Gives black & white  B&W TV’s could use that when color TV first came out –Cb ~ (B – Y) –Cr ~ (R – Y) Sometimes leave as RGB – gives poorer quality jpeg 24 How JPEG works 1

25 25 How JPEG works 2 Either RGB or YCbCr gives 3 8-bit “planes” –Process separately Process image in 8-pixel x 8-pixel blocks –2-dimensional discrete Fourier Transform (DCT) N 1 = N 2 = 8 –Just matrix multiplication –Produces 8x8 matrix (B) of spatial frequencies –“Quantize”  divide each element by fixed number  High-frequency coefficients divided by larger number  If result is small, set to 0 (the lossy part)  Can be “lossier” on Cb and Cr than on Y Lossless compression to squeeze out the 0’s

26 26 151-90 5000 1000 0000 62657242 45606651 58526042 82657653 452-60-72 322-83 -20710 505 371115 7111519 11151923 15192327 Block of pixels (really 8 by 8)2D DCT of Block Quantization Matrix (accentuate the low frequencies) Quantized Pixel Matrix 2D Discrete Cosine Transform (DCT) Division and Rounding Low frequency High frequency

27 JPEG Artifacts 27  JPEG does not compress text or diagrams well.  Here same file size as lossless compression – gif  Get “halos” around letters, lines, etc.  Lines and text have sharp edges  JPEG smears  Get “blotchy” appearance when heavily compressed  Have 8x8 blocks of all one color – only constant term in DCT remained

28 28 Conclusion “Raw” digital information often has many more bits than necessary –Redundancies and patterns we can use –Information that is imperceptible to people Lossless compression –Used when must be able to exactly recreate original –Find common patterns (letter frequencies, repeats, etc.) Lossy Compression –Can get very large compression ratios – a few to 1000’s –Exploit redundancy and human perception  Remove information we (people) don’t need –Too much compression degrades the signals


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