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Alice in Action with Java

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Presentation on theme: "Alice in Action with Java"— Presentation transcript:

1 Alice in Action with Java
Chapter 3 Variables and Functions

2 Objectives Use variables to store values for use later in a method
Use a variable to store the value of an arithmetic expression Use a variable to store the value produced by a function Use parameters to write methods that are more broadly useful Alice in Action with Java

3 Objectives (continued)
Define and access property variables Use the vehicle property to synchronize the movements of two objects Create functions — messages that return a value to their sender Alice in Action with Java

4 Variables and Functions
Variable: named container for storing/retrieving data Three types of variables Method (local): defined for use within a method Parameter: variable passed to a method Object (property): used to store an object property Tools for creating method variables and parameters Buttons in the upper-right corner of the method box Tool for creating object variables Button under the property pane of the details area Alice in Action with Java

5 Variables and Functions (continued)
Alice in Action with Java

6 Method Variables Defined using create new variable button
Information needed to define a variable Name: refers to a location in memory Type: refers to kind of data stored; e.g., a number Initial value: starting value of specified type; e.g., 1 Method variables are local (valid only in the method) Common uses of method variables Computing and storing values for later retrieval Storing values entered by a user Alice in Action with Java

7 Example 1: Storing a Computed Value
User story objects: nativeGirl and horse Objective: move nativeGirl closer to horse Strategy for moving the girl the right distance Define variable storing distance from the girl to horse Ask the girl how far she is from the horse Store the girl’s reply in the variable Use variable’s current value in a move()message Preparing to program with user-defined variables Position nativeGirl and horse in a new world Review types: Number, Boolean, Object, Other Alice in Action with Java

8 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

9 Example 1: Storing a Computed Value (continued)
Creating the first local variable Click the create new variable button Define Number type named distanceToHorse Drag distanceToHorse to the editing area Set the variable value using a placeholder value of 1 Click on functions pane for nativeGirl object Drag distanceInFrontOf()onto placeholder Specify the entire horse as the object argument Alice in Action with Java

10 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

11 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

12 Example 1: Storing a Computed Value (continued)
Using distanceToHorse in the move() method Drag the move()message into the editing area Select Forward->expressions->distanceToHorse A test of method shows the girl too close to horse Adjusting the distance that the girl moves Click the list arrow next to distanceToHorse Select math->distanceToHorse-->.5 Use functions and variables over trial-and-error Behavior will adapt to repositioning of objects Alice in Action with Java

13 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

14 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

15 Example 1: Storing a Computed Value (continued)
Alice in Action with Java

16 Example 2: Storing a User-Entered Value
User story built around the Pythagorean Theorem skaterGirl requests the lengths of two sides User passes edge1 and edge2 values to skaterGirl skaterGirl computes hypotenuse and displays value Overview of implementation Create skaterGirl method computeHypotenuse() Declare three Number variables for triangle sides Add two say()statements for interactive dialog Add set() method for edge1 Incorporate NumberDialog into set()parameter list Alice in Action with Java

17 Example 2: Storing a User-Entered Value (continued)
Alice in Action with Java

18 Example 2: Storing a User-Entered Value (continued)
Alice in Action with Java

19 Example 2: Storing a User-Entered Value (continued)
Overview of implementation (continued) Add set()method for edge2 Incorporate NumberDialog into set()parameter list Add set()method for hypotenuse Drag and drop Math.sqrt()over placeholder value Pass a mathematical expression to Math.sqrt() Define String variable named hypotString Convert hypotenuse to string and store in hypotString Add say()method to display results Display concatenates dialog and hypotString value Alice in Action with Java

20 Example 2: Storing a User-Entered Value (continued)
Alice in Action with Java

21 Example 2: Storing a User-Entered Value (continued)
Alice in Action with Java

22 Parameters Argument: value passed to an object via a message
Parameter: variable that stores an argument Example using the say() message The parameter is a single variable of String type One possible argument is “Oh, hello there!” You may pass multiple arguments to messages Example: roll() message requires two arguments Alice in Action with Java

23 Example 1: Old MacDonald Had a Farm
Objective: display song lyrics for four animals Use of parameters helps avoid repetitious coding Two parameters needed: animal and noise Overview of implementation Create new world with scarecrow before fence Create singVerse()method for scarecrow Add two parameters, animal and noise Add String types, firstLine and doubleNoise Incorporate parameters and variables in say()methods Call singVerse()messages in singOldMacDonald() Alice in Action with Java

24 Example 1: Old MacDonald Had a Farm (continued)
Alice in Action with Java

25 Example 1: Old MacDonald Had a Farm (continued)
Alice in Action with Java

26 Example 1: Old MacDonald Had a Farm (continued)
Alice in Action with Java

27 Example 2: Jumping Fish! User story: fish jumps, traces an arc, returns to water Fish object used is an instance of Pinkminnow Basic elements in the design of jump()method One parameter: distance Local var: height, halfDist, startStopDist, angle Approximate height of jump as 1/3 of the distance moved Assume starting/stopping point is 1/2 distance of jump Set the pitch angle to .1 The jump()method is implemented in Figure 3-35 Program should be tested with multiple distance values Alice in Action with Java

28 Example 2: Jumping Fish! (continued)
Alice in Action with Java

29 Example 2: Jumping Fish! (continued)
Alice in Action with Java

30 Example 2: Jumping Fish! (continued)
Alice in Action with Java

31 Property Variables Also called instance variables or object variables
Property variables are defined within an object Use the properties pane of the object’s details area Values in an object variable are not shared How to create and use a property variable Open a new world and add a wizard object Click on wizard properties Click create new variable Define String type (in Other list) called myName Initialize myName to Jim Alice in Action with Java

32 Property Variables (continued)
Alice in Action with Java

33 Property Variables (continued)
How to create and use a property variable (continued) Duplicate the wizard using copy button Close the Add Objects window Click on the second wizard in the object tree Click the properties tab in the details area Change the second wizard’s name from Jim to Tim Testing the identity of the wizards Use say()messages to display each wizard’s name Argument used: “My name is “ + wizard.myName Check object for predefined properties; e.g., opacity Alice in Action with Java

34 Property Variables (continued)
Alice in Action with Java

35 Property Variables (continued)
Alice in Action with Java

36 Alice Tip: Using the Vehicle Property
The thing on which an object “rides” The default vehicle for an object is the world Vehicle property is used to synchronize movements Using vehicle property in program with girl and horse Scene 4 initially shows the nativeGirl on a horse Add set()method for nativeGirl’s vehicle property Set the value of the vehicle to the entire horse Include a move()method below the set()method Send playScene4()to my_first_method() and test Alice in Action with Java

37 Alice Tip: Using the Vehicle Property (continued)
Alice in Action with Java

38 Alice Tip: Using the Vehicle Property (continued)
Alice in Action with Java

39 Functions Messages used to retrieve information
May be defined by the user Alice in Action with Java

40 Example: Retrieving an Attribute from an Object
User story involves program with twin wizards Objective: enhance program by using titles with names Jim uses The Enchanter, and Tim uses The Magus Creating the title property Define property variable myTitle with type String Assign title values to each wizard’s myTitle variable Simplest way to access name and title Pass myTitle concatenated with myName to say() Problem: extra time needed to build the full name Alternative: use a function to produce the full name Alice in Action with Java

41 Example: Retrieving an Attribute from an Object (continued)
Alice in Action with Java

42 Example: Retrieving an Attribute from an Object (continued)
Defining a function to produce a full name Select wizard object and then click functions pane Click the create new function button Declare function called getFullName as String type Create variable called fullName Set value of fullName to concatenated name and tile Include fullName in the return statement Defining a simpler function for the second wizard Return myTitle concatenated with myName Send both functions to my_first_method Alice in Action with Java

43 Example: Retrieving an Attribute from an Object (continued)
Alice in Action with Java

44 Example: Retrieving an Attribute from an Object (continued)
Alice in Action with Java

45 Example: Retrieving an Attribute from an Object (continued)
Alice in Action with Java

46 Functions with Parameters
Functions can use parameters to store arguments Adapting skaterGirl program to use functions Create Number type called calculateHypotenuse() Add parameters Number, leg1, and leg2 Create local variable named hypot Set value of hypot to mathematical expression Incorporate new function into computeHypotenuse() Comparing functions to methods Functions return a value and appear in parameter list Methods do not return a value and appear as statements Alice in Action with Java

47 Functions with Parameters (continued)
Alice in Action with Java

48 Functions with Parameters (continued)
Alice in Action with Java

49 Summary Variable: named container for storing and retrieving values
Types of variables: method variables, parameters, object variables Data types: Number, Boolean, Object, String Parameter: container for an argument Argument: data passed to a method or function Alice in Action with Java

50 Summary (continued) Object vehicle: thing on which an object “rides”
A method does not return a value to its sender A method is sent from a place where a statement can appear A function does return a value to its sender A function is sent from a place where a value can appear Alice in Action with Java


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