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History Of RPG’s Final Fantasy’s influence on the genre.

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Presentation on theme: "History Of RPG’s Final Fantasy’s influence on the genre."— Presentation transcript:

1 History Of RPG’s Final Fantasy’s influence on the genre

2 Origins Of RPG’s Hobbit (1937), Lord of the Rings (1954, 1955) Greatly expanded interest in fantasy fiction In 1974, Dungeons & Dragons is released and becomes the signature game of the genre Rogue (1980): dungeon crawling computer game (Unix minicomputers) Initial development at UCSC, completed at UCB. In 1980, Ultima I is released on the Apple //. This marks the first widely influential Computer Role Playing Game (or, CRPG) Apple // is dominant platform for CRPGs Ultima 2 (1982), Ultima 3 (1983), Ultima 4 (1985) Wizardry (1981) All broadly popular games In 1984, the Intellivision game AD&D: Treasure of Tarmin is released. This is the first RPG for an game console. Later that year Dragonstomper, another RPG was released for the Atari 2600 In 1986, Dragon Quest is released on the Nintendo Entertainment System In 1987, five RPGs were released, titles include Dragon Quest II, Fantasy Star, and, Final Fantasy. The RPG craze had begun…

3 Final Fantasy I Japanese Release: December 17, 1987 Platform: Nintendo Entertainment System Ability to name one’s characters Detailed battle animation Expansive world with many different means of transportation Puzzle Mini game, first to affect the in game situation of the user

4 Final Fantasy II Japanese Release: December 17, 1988 Platform: Nintendo Entertainment System Introduction of “Use Based System” Attributes, like strength and magic, were increased via actions in battle Key terms could be memorized and then used in conversation with other characters in the game Introduction of Cid and the Chocobo

5 Final Fantasy III Japanese Release: April 27,1990 Console: Nintendo Entertainment System Job system allowed characters to change various professions. The combination of Jobs

6 Final Fantasy IV Japanese Release: July 19, 1991 Platform: Super Nintendo Entertainment System Introduction of the “Active Time Battle System” (Or “ATB”)

7 Final Fantasy V Japanese release: December 2, 1992 Platform: Super Nintendo Entertainment System Used ATB battle system Revived the Job system from Final Fantasy III The job system was combined with ATB system to make the user’s character’s fully customizable Introduction of Moogles to the series

8 Final Fantasy VI Japanese Release: April 2, 1994 Platform: Super Nintendo Entertainment System Opera house music-based mini game Used a “Steam Punk” art style

9 Final Fantasy VII Japanese Release: January 31, 1997 Platform: PlayStation 1 First game of the PlayStation Used full polygon rendering for all characters and monsters Materia system allowed characters to combin “materia” with items, unlocking new abilities Many mini games were added

10 FF:VII Spin Off Games FFVII: Advent Children (Movie) FFVII: Dirge of Cerberus (PS2 Game) FFVII: Before Crisis (Cell Phone Game) FFVII: Crisis Core (Cell Phone Game)

11 Final Fantasy VIII Japanese Release: February 11, 1999 Platform: PlayStation Game Console Draw system allowed characters to steal (or draw) abilities from enemies

12 Final Fantasy IX Japanese Release: July 7, 2000 Platform: PlayStation Introduction of the Active Time Event system ATE puts the user in the middle of the action of the game

13 Final Fantasy X Japanese Release: July 19, 2001 Platform: PlayStation 2 First Final Fantasy game on PS2 First Final Fantasy game to use voice acting Used “Conditional Turn Based Battle” system Use of the “Sphere Grid” allowed the user to unlock new skills and abilities Spin off: Final Fantasy X-2 First game in the series to use a fully female cast of main characters

14 Final Fantasy XI Japanese Release: May 16, 2002 Platform: PlayStation 2, PC, X-Box 360 First Final Fantasy game to go on- line Allowed users on all platforms to play together in an on-line world

15 RPG’s legacy Pokemon: The worldwide best selling Computer RPG. Selling over 91 million units across 11 different titles as of 2004 The second and third best selling series worldwide are Square Enix’s (originally SquarSoft) Final Fantasy and Dragon Quest. Final Fantasy has sold 63 million units, and Dragon Quest has sold over 40 million units


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