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Chapter 7 Tactics.  Tactics definition: Actions that players take to shape the perceptions of other players  “Fog” The term used by the author to describe.

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Presentation on theme: "Chapter 7 Tactics.  Tactics definition: Actions that players take to shape the perceptions of other players  “Fog” The term used by the author to describe."— Presentation transcript:

1 Chapter 7 Tactics

2  Tactics definition: Actions that players take to shape the perceptions of other players  “Fog” The term used by the author to describe how players change others’ perceptions by holding back or not revealing all of their secrets.

3 Three tactics to use 1. Lift the fog 2. Preserve the fog 3. Stir up new fog

4 1. Lift the Fog  If you have the goods, put your money where your mouth is: Accept a pay-for-performance Offer a guarantee Give free trials Advertise  Example: Salary performance driven?

5 Lift the Fog  What you don’t do sends a signal Example: Toxic waste plant  Ask other people to demonstrate their credibility to you: Propose a pay-for-performance Ask for a guarantee Request a free trial

6 2. Preserve the Fog  Hiding information Having made a favorable impression, people try to preserve it by:  Burying projects they’ve turned down  Following the herd  Creating reasons to fail Example: ET

7 Preserve the Fog  Negotiation Tactics Mistakes:  Revealing the minimum you need  Making threats explicit  Trying to resolve differences of opinion between you and the other party

8 Preserve the Fog  Negotiation Tactics Solutions:  Establish a settlement escrow  Bring in a mediator to help the other party understand the consequences of nonagreement  Recognize what you and the other party do and don’t have to agree on.

9 3. Stirring up the Fog  Complex Pricing Schemes Hide high prices Disguise opportunistic pricing Hide low prices to preserve quality Hamper comparison shopping Confuse and frustrate customers Encourage secretive price cutting by competitors  Example: Nintendo, Powerpoint

10 Conclusion  Everything you do and don’t do sends a signal  You can change the game by changing people’s perceptions


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