Presentation is loading. Please wait.

Presentation is loading. Please wait.

Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith.

Similar presentations


Presentation on theme: "Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith."— Presentation transcript:

1 Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith

2 Problem Hard to render Important scene element Artistic control

3 Solution Specify cloud shapes Artistically inspired Physically based Realtime rendering

4 Related Work Simple Non-Interactive Solutions Imposters, Skybox Pros: –Fast rendering –Simple solution Cons: –Not interactive –Limited control

5 Related Work Artistic Control Pros: –Artistic manipulation Cons: –Not physically based animation –Non-interactive

6 Related Work Cellular Automata Pros: –Physically based simulation –Simplistic simulation system –Interactive Cons: –Limited control

7 Method Overview Specify 3D model Voxelize Cellular automata simulation Rendering

8 Voxelization

9

10 Cellular Automata Rules –Growth –Extinction –Wind Bounded voxel grid

11 Rendering Point cloud density Metaballs Distance: Imposters Interactive: Particle system

12 Results

13 Conclusions Direct artist control Cloudify 3D models Physically based simulation within bounding volumes


Download ppt "Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith."

Similar presentations


Ads by Google