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EATING 12/10/06Keren Mills Games in Learning. EATING 12/10/06Keren Mills What do I know? I’m investigating possible uses of games to develop information.

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Presentation on theme: "EATING 12/10/06Keren Mills Games in Learning. EATING 12/10/06Keren Mills What do I know? I’m investigating possible uses of games to develop information."— Presentation transcript:

1 EATING 12/10/06Keren Mills Games in Learning

2 EATING 12/10/06Keren Mills What do I know? I’m investigating possible uses of games to develop information literacy skills I’m a Librarian, not an academic Not much of a gamer

3 EATING 12/10/06Keren Mills What does it mean? Video games – PlayStation, Xbox, Gamecube Computer games Portable video games – Gameboy, PSP, DS Massively Multiplayer Online Games (MMOGs), e.g. World of Warcraft, Everquest, Lineage

4 EATING 12/10/06Keren Mills The Sleeper Curve Johnson, Steven. Everything Bad is Good for You. –Library shelfmark: 306.0973 JOH “Games are growing more challenging because… our brains like to be challenged”.

5 EATING 12/10/06Keren Mills Why is it significant? The goal of education is to make you want to do what you have to do. Plato

6 EATING 12/10/06Keren Mills Who’s doing it? Harvard – River City & Second Life Carnegie Mellon – Kotodama University of North Carolina Greensboro – Econ101 Econ101 US Military – Full Spectrum Warrior and Tactical Iraqi Tactical Iraqi Indiana – Quest AtlantisQuest Atlantis

7 EATING 12/10/06Keren Mills A game that teaches Japanese language & culture - http://www.etc.cmu. edu/projects/jlls/kot odama/ http://www.etc.cmu. edu/projects/jlls/kot odama/

8 EATING 12/10/06Keren Mills River City (Multi User Virtual Environment) http://muve.gse.harvard.edu/rivercityproject/index. html

9 EATING 12/10/06Keren Mills Second Life Harvard on Second Life Cyberone: Law in the Court of Public Opinion

10 EATING 12/10/06Keren Mills How does it work? Use entertainment game, such as Civilisation and follow up with critical analysis in class. Produce purpose-built educational game such as River City or Quest Atlantis with learning outcomes built-in.

11 EATING 12/10/06Keren Mills What are the downsides? Resource intensive – need developers, time and money Existing technological constraints –OU firewall –Bandwidth? New skill mixes in teams – academics & developers

12 EATING 12/10/06Keren Mills Where is it going? Virtual Environments like Second Life, River City and Quest Atlantis

13 EATING 12/10/06Keren Mills What are the implications for teaching & learning? Engage Innovate Communicate (interact/roleplay) Challenge

14 EATING 12/10/06Keren Mills Contacts OU Games in Learning interest group –Mailing list: lib-games-list –Subscribe at http://mail-lists.open.ac.ukhttp://mail-lists.open.ac.uk Caspian Learning –http://www.caspianlearning.co.uk/home.phphttp://www.caspianlearning.co.uk/home.php Futurelab –http://www.futurelab.org.uk/showcase/show.ht mhttp://www.futurelab.org.uk/showcase/show.ht m

15 EATING 12/10/06Keren Mills Reading & Resources MMOG seminar: available until 5 th Nov 2006 –To access the archive visit: http://tinyurl.com/m2ddthttp://tinyurl.com/m2ddt –To view the recording use password: tgbyhn –Presentation: http://www.academicimpressions.com/preconference/ sep_27og.pdf http://www.academicimpressions.com/preconference/ sep_27og.pdf Library wiki - http://librarywiki.open.ac.uk/Wiki.jsp?page=Gam esInLearning http://librarywiki.open.ac.uk/Wiki.jsp?page=Gam esInLearning Games in Learning bibliography on Refworks - http://tinyurl.com/fm5z3 http://tinyurl.com/fm5z3

16 EATING 12/10/06Keren Mills Development Tools Xbox game development software Panda 3D – www.panda3d.orgwww.panda3d.org Blade Engine for creating visual novels - http://www.bladeengine.com/

17 EATING 12/10/06Keren Mills Digital Services Development Officer The Open University Library Email: k.mills Ext: 52368


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