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EXPRESSIVE INTELLIGENCE STUDIO Artificial Intelligence and the Future of Games UC Santa Cruz School of Engineering 12 October 2007.

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Presentation on theme: "EXPRESSIVE INTELLIGENCE STUDIO Artificial Intelligence and the Future of Games UC Santa Cruz School of Engineering 12 October 2007."— Presentation transcript:

1 EXPRESSIVE INTELLIGENCE STUDIO Artificial Intelligence and the Future of Games UC Santa Cruz School of Engineering michaelm@cs.ucsc.edu 12 October 2007 Michael Mateas

2 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Game AI : The future of games  As a new medium games are still in their infancy, focused predominantly on physical action  Artificial Intelligence enables games that…  Comment on the full range of human experience through playable simulations of people and social situations  Deeply respond to interaction  Radically customize themselves to individual players

3 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Return of the King

4 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ American Beauty?

5 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Need story and character AI Plot structure Tension/Complexity Time Exposition Inciting incident Rising action Crisis Climax Falling action Denouement Characters Personality Emotion Self motivation Change Social relationships Consistency Illusion of life

6 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Façade

7 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Façade architecture Drama Manager (sequences beats) Bag of beats beat Desired value arc(s) Selected beat History time Previous action beat Activity not part of a beat Current story values Player Story World Trip Grace Recognizers Natural Language Processing surface text discourse acts reactions ABL agents

8 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Applications  New art and entertainment form  Interpersonal skills training  Bedside manner (medical)  Management people skills  Personal relationships  Peacekeeping (“soft” military operations)

9 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Some projects in EIS  ABL/Wargus: real-time strategy game  Drama Management: automated story management for games  Collapsed Structure Training Game  Game Generation: automatic generation of games  AR-Façade: Augmented-reality version of Façade

10 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Collapsed Structure Rescue Working with NASA Ames (DART) AI research: dynamically generating new training scenarios

11 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Drama management  Policy for “story piece” selection  An alternative to explicitly coded links Story library Selection policy Actual sequence

12 EXPRESSIVE INTELLIGENCE STUDIOUC SANTA CRUZ Expressive AI: AI as a medium Office Plant #1Terminal TimeFaçade


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