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Games Scripting 1 Copyright 2004 Tyler ‘Sty’ Frans Copyright 2004 Lunkwill Labs.

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Presentation on theme: "Games Scripting 1 Copyright 2004 Tyler ‘Sty’ Frans Copyright 2004 Lunkwill Labs."— Presentation transcript:

1 Games Scripting 1 Copyright 2004 Tyler ‘Sty’ Frans Copyright 2004 Lunkwill Labs

2 Email A.Williams@bolton.ac.uk Lecturer :-Andrew Williams Games Scripting 1

3 Module Study Structure One Semester (14 weeks) Lecture 1 hour / week Practical Sessions 2 hours / week Student Centred Learning 4 hours / week minimum Games Scripting 1

4 Module Study Structure What will you study? Fundamental Concepts of Coding Naming Conventions Scripted Sequences Programming Environments Testing / Debugging Techniques Games Scripting 1

5 Module Assessment In Class Continual Assessment…. A series of questions and practical tests which are completed in the games labs under time-constrained conditions. Total Marks….40% Games Scripting 1

6 Module Assessment Course Work Assessment… Competitive assignments where your solutions are pitted against those of other students. Total Marks….60% Games Scripting 1

7 Module Assessment Examination Assessment…. 0% Games Scripting 1

8 Any Questions…? Games Scripting 1

9 This weeks preparation 1)Download & Install RobotBattle (RB) www.robotbattle.com www.robotbattle.com 2)Read the help files contained in RB 3)Download & Install CrimsonEditor www.crimsoneditor.com www.crimsoneditor.com 4)Set-up syntax files for RB Games Scripting 1


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