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Brainstorming Verbs ‘to infect’ – hopefully unseen gameplay styles Kept limitations of Gamemaker in mind Top down provides greater scope.

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Presentation on theme: "Brainstorming Verbs ‘to infect’ – hopefully unseen gameplay styles Kept limitations of Gamemaker in mind Top down provides greater scope."— Presentation transcript:

1 Brainstorming Verbs ‘to infect’ – hopefully unseen gameplay styles Kept limitations of Gamemaker in mind Top down provides greater scope

2 We are pod people Initial ideas - disease god game Moved to ’Invasion of the Body Snatchers – The Game’ Interesting gameplay curve weak->dominating

3 Metal Gear Pacman Play the first pod person Infect the population one by one Stealth: Metal Gear Solid / Commandos Arcade: Pacman / Liquid wars

4 Visual Style Top down view of a city would be BORING/REPETITIVE Like every other GM game Abstract/stylised provides many more possibilities

5 Going inside Taking it back to its roots Body provides plethora of fascinating landscapes Not limited to real world aesthetics

6 Concept art Initial test of stylised look Went on to make icon-ified versions Interesting to play the evil character against the pure white enemies

7 Level Design Technique for designing a level Define the paths of the units, then fill in the landscape Draw over with the actual graphics


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