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Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community.

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Presentation on theme: "Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community."— Presentation transcript:

1 Using social technology and gaming to positively affect energy usage behaviour in higher education and the local community

2 Project Links @electromagnates www.facebook.com/#!/group.php?gid=121258957916214 www.electro-magnates.com

3 Introduction  Sustainable HCI - Motivating pro-environmental behaviour through technology-enabled feedback  Social Norms - Utilising peer-pressure and social competiveness to bring about reductions in energy usage  By combining above concepts we target behaviour change for energy consumption using online social applications

4 Introduction  Project will design, implement, and evaluate a suite of social software applications – including games - to encourage positive changes in energy consumption behaviour in HE and local authority work-places environments.  Personal desktop applications (social widgets) and situated displays will be used to deliver energy feedback to individuals, groups and communities.

5 Workplace Energy Monitoring Complicated presentation of energy data Limited interaction Closed systems with no social data sharing Limited online applications Bound to proprietary software, usually technical

6 Participatory Design What we WONT do!  Complicated energy graphs and figures  Present raw sensor data with Co2 tonnage  These are easy to implement but not meaningful to average user

7 Participatory Design What we WILL do!  Using HCI research methodologies we will ensure adherence to a user-centred design process.  Participatory design workshops will be carried out involving users in energy interface design.

8 Energy Feedback Prototypes Prototypes are online consuming live energy data

9 Open Data – Public Innovation!  A back-end system was built that collects consumption data (Energy and Water) for use in our applications from our on-site monitoring technologies.  We have also opened the data to the ‘cloud’ using open standards that freely allow other services and web applications to consume the data using the free Pachube ‘internet of things’ service. www.pachube.com

10 Open Data – Public Innovation!

11 Workplace Community Collaboration  Online social applications will be deployed between HE and local authority workplace environments in the Lincolnshire to foster engagement  Campus buildings  Student Housing  Local Authority buildings

12 Contact Dr Shaun Lawson: slawson@lincoln.ac.ukslawson@lincoln.ac.uk Derek Foster: defoster@lincoln.ac.ukdefoster@lincoln.ac.uk Lincoln Social Computing Research Group Http://lisc.lincoln.ac.uk


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