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1 CS 501 Spring 2005 CS 501: Software Engineering Lecture 17 Object Oriented Design 3.

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Presentation on theme: "1 CS 501 Spring 2005 CS 501: Software Engineering Lecture 17 Object Oriented Design 3."— Presentation transcript:

1 1 CS 501 Spring 2005 CS 501: Software Engineering Lecture 17 Object Oriented Design 3

2 2 CS 501 Spring 2005 Administration Second presentation and report next week Final milestone: four weeks from handover -- design complete, implementation begun -- schedule for testing and revisions -- plan for handover to client Sign up for meeting times Quiz 3 During class on Thursday Teaching Assistant Lin Guo away until April 17

3 3 CS 501 Spring 2005 Design Patterns Design patterns: E. Gamma, R. Helm, R. Johnson, and J. Vlissides, Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 1994

4 4 CS 501 Spring 2005 Sources The following discussion of design patterns is based on Gamma, et al., 1994, and Bruegge and Dutoit, 2004.

5 5 CS 501 Spring 2005 Design Pattern Design patterns are template designs that can be used in a variety of systems. They are particularly appropriate in situations where classes are likely to be reused in a system that evolves over time. Name. [Some of the names used by Gamma, et al. are becoming standard software terminology.] Problem description. Describes when the pattern might be used, often in terms of modifiability and extensibility. Solution. Expressed in terms of classes and interfaces. Consequences. Trade-offs and alternatives.

6 6 CS 501 Spring 2005 Design for Reuse: Inheritance and Abstract Classes Classes can be defined in terms of other classes using inheritance. The generalization class is called the superclass and the specialization is called the subclass. If the inheritance relationship serves only to model shared attributes and operations, i.e., the generalization is not intended to be implemented, the class is called an abstract class

7 7 CS 501 Spring 2005 Design for Reuse: Implementation and Specification Inheritance Implementation Inheritance Developers reuse code quickly by subclassing an existing class and refining its behavior. Is not good for reuse. Specification Inheritance The classification of concepts into type hierarchies, so that an object from a specified class can be replaced by an object from one of its subclasses.

8 8 CS 501 Spring 2005 Design for Reuse: Specification Inheritance Liskov Substitution Principle (strict inheritance) If an object of type S can be substituted in all the places where an object of type T is expected, then S is a subtype of T. Interpretation The Liskov Substitution Principle means that if all classes are subtypes of their superclasses, all inheritance relationships are specification inheritance relationships. New subclasses of T can be added without modifying the methods of T. This leads to an extensible system.

9 9 CS 501 Spring 2005 Design for Reuse: Delegation Delegation A class is said to delegate to another class if it implements an operation by resending a message to another class. Delegation is an alternative to implementation inheritance that should be used when reuse is anticipated.

10 10 CS 501 Spring 2005 Adapter: Wrapping Around Legacy Code Problem description: Convert the user interface of a legacy class into a different interface expected by the client, so that the client and the legacy class can work together without changes. This problem often occurs during a transitional period, when the long-term plan is to phase out the legacy system. Example: How do you use a web browser to access an existing information retrieval system that was designed for a different client?

11 11 CS 501 Spring 2005 Adapter Design Pattern LegacyClass existingRequest() NewClient OldClient NewClass request() dependency

12 12 CS 501 Spring 2005 Adapter Design Pattern: Solution Class Diagram ClientInterface request() Adapter request() LegacyClass existingRequest() Client abstract class delegation inheritance

13 13 CS 501 Spring 2005 Adapter Design Pattern: Consequences The following consequences apply whenever the Adapter design pattern in used. Client and LegacyClass work together without modification of either. Adapter works with LegacyClass and all of its subclasses. A new Adapter needs to be written if Client is replaced by a subclass.

14 14 CS 501 Spring 2005 Bridge: Allowing for Alternate Implementations Name: Bridge design pattern Problem description: Decouple an interface from an implementation so that a different implementation can be substituted, possibly at runtime (e.g., testing different implementations of the same interface).

15 15 CS 501 Spring 2005 Bridge: Class Diagram Client ConcreteImplementorA ConcreteImplementorB alternative implementations

16 16 CS 501 Spring 2005 Bridge: Allowing for Alternate Implementations Solution: The Abstraction class defines the interface visible to the client. Implementor is an abstract class that defines the lower-level methods available to Abstraction. An Abstraction instance maintains a reference to its corresponding Implementor instance. Abstraction and Implementor can be refined independently.

17 17 CS 501 Spring 2005 Bridge: Class Diagram AbstractionImplementor Client ConcreteImplementorA ConcreteImplementorB whole/part association

18 18 CS 501 Spring 2005 Bridge: Class Diagram Abstraction RefinedAbstraction Implementor Client ConcreteImplementorA ConcreteImplementorB new abstraction

19 19 CS 501 Spring 2005 Bridge: Consequences Consequences: Client is shielded from abstract and concrete implementations Interfaces and implementations may be tested separately

20 20 CS 501 Spring 2005 Strategy: Encapsulating Algorithms Name: Strategy design pattern Problem description: Decouple a policy-deciding class from a set of mechanisms, so that different mechanisms can be changed transparently. Example: A mobile computer can be used with a wireless network, or connected to an Ethernet, with dynamic switching between networks based on location and network costs.

21 21 CS 501 Spring 2005 Strategy: Encapsulating Algorithms Solution: A Client accesses services provided by a Context. The Context services are realized using one of several mechanisms, as decided by a Policy object. The abstract class Strategy describes the interface that is common to all mechanisms that Context can use. Policy class creates a ConcreteStrategy object and configures Context to use it.

22 22 CS 501 Spring 2005 Strategy Example: Class Diagram for Mobile Computer NetworkConnection send() setNetworkInterface() NetworkInterface open() close() send() ApplicationLocationManager Ethernet open() close() send() WirelessNet open() close() send() Note the similarities to Bridge pattern

23 23 CS 501 Spring 2005 Strategy: Class Diagram Context contextInterface() Strategy algorithmInterface() Client ConcreteStrategy2 Policy ConcreteStrategy1

24 24 CS 501 Spring 2005 Strategy: Consequences Consequences: ConcreteStrategies can be substituted transparently from Context. Policy decides which Strategy is best, given the current circumstances. New policy algorithms can be added without modifying Context or Client.

25 25 CS 501 Spring 2005 Abstract Factory: Encapsulating Platforms Name: Abstract Factory design pattern Problem description: Shield the client from different platforms that provide different implementations of the same set of concepts Example: A browser must have versions that implement the same set of concepts for several windowing systems, e.g., scroll bars, buttons, highlighting, etc.

26 26 CS 501 Spring 2005 Abstract Factory: Encapsulating Platforms Solution: A platform (e.g., the application for a specific windowing system) is represented as a set of AbstractProducts, each representing a concept (e.g., button). An AbstractFactory class declares the operations for creating each individual product. A specific platform is then realized by a ConcreteFactory and a set of ConcreteProducts.

27 27 CS 501 Spring 2005 Abstract Factory: Class Diagram ClientAbstractFactory createProductA createProductB ConcreteFactory1 createProductA createProductB AbstractProductA ProductA Classes for ProductB are not shown in this diagram. There could be several ConcreteFactory classes, each a subclass of AbstractFactory,

28 28 CS 501 Spring 2005 Abstract Factory: Consequences Consequences: Client is shielded from concrete products classes Substituting families at runtime is possible Adding new products is difficult since new realizations must be created for each factory

29 29 CS 501 Spring 2005 Command: Encapsulating Control Flow Name: Command design pattern Problem description: Encapsulates requests so that they can be executed, undone, or queued independently of the request. Solution: A Command abstract class declares the interface supported by all ConcreteCommands. ConcreteCommands encapsulate a service to be applied to a Receiver. The Client creates ConcreteCommands and binds them to specific Receivers. The Invoker actually executes a command.

30 30 CS 501 Spring 2005 Command: Class Diagram Receiver Command execute() ConcreteCommand1 execute() Invoker invokes > ConcreteCommand2 execute()

31 31 CS 501 Spring 2005 Command: Class Diagram for Match GameBoard Move play() replay() Game1Move play() replay() Match invokes > Game1Move play() replay()

32 32 CS 501 Spring 2005 Command: Consequences Consequences: The object of the command (Receiver) and the algorithm of the command (ConcreteCommand) are decoupled. Invoker is shielded from specific commands. ConcreteCommands are objects. They can be created and stored. New ConcreteCommands can be added without changing existing code.

33 33 CS 501 Spring 2005 Composite: Representing Recursive Hierarchies Name: Composite design pattern Problem description: Represents a hierarchy of variable width and depth, so that the leaves and composites can be treated uniformly through a common interface. Solution: The Component interface specifies the services that are shared between Leaf and Composite. A Composite has an aggregation association with Components and implements each service by iterating over each contained Component. The Leaf services do the actual work.

34 34 CS 501 Spring 2005 Composite: Class Diagram Composite leaves Leaf Component * Client

35 35 CS 501 Spring 2005 Composite: Consequences Consequences: Client uses the same code for dealing with Leaves or Composites. Leaf-specific behavior can be changed without changing the hierarchy. New classes of Leaves can be added without changing the hierarchy.

36 36 CS 501 Spring 2005 Facade: Encapsulating Subsystems Name: Facade design pattern Problem description: Reduce coupling between a set of related classes and the rest of the system. Solution: A single Facade class implements a high-level interface for a subsystem by invoking the methods of the lower-level classes. Example. A Compiler is composed of several classes: LexicalAnalyzer, Parser, CodeGenerator, etc. A caller, invokes only the Compiler (Facade) class, which invokes the contained classes.

37 37 CS 501 Spring 2005 Facade: Class Diagram Facade service() Class1 service1() Class2 service2() Class3 service3() Facade

38 38 CS 501 Spring 2005 Facade: Consequences Consequences: Shields a client from the low-level classes of a subsystem. Simplifies the use of a subsystem by providing higher-level methods. Enables lower-level classes to be restructured without changes to clients. Note. The repeated use of Facade patterns yields a layered system.

39 39 CS 501 Spring 2005 Observer: Encapsulating Control Flow Name: Observer design pattern Problem description: Maintains consistency across state of one Subject and many Observers. Solution: A Subject has a primary function to maintain some state (e.g., a data structure). One or more Observers use this state, which introduces redundancy between the states of Subject and Observer. Observer invokes the subscribe() method to synchronize the state. Whenever the state changes, Subject invokes its notify() method to iteratively invoke each Observer.update() method.

40 40 CS 501 Spring 2005 Observer: Class Diagram Subject subscribe() unsubscribe() notify() subscribers ConcreteSubject state getstate() setstate() Observer update() ConcreteObserver observeState update() 1 *

41 41 CS 501 Spring 2005 Observer: Consequences Consequences: Decouples Subject, which maintains state, from Observers, who make use of the state. Can result in many spurious broadcasts when the state of Subject changes.

42 42 CS 501 Spring 2005 Proxy: Encapsulating Expensive Objects Name: Proxy design pattern Problem description: Improve performance or security of a system by delaying expensive computations, using memory only when needed, or checking access before loading an object into memory. Solution: The ProxyObject class acts on behalf of a RealObject class. Both implement the same interface. ProxyObject stores a subset of the attributes of RealObject. ProxyObject handles certain requests, whereas others are delegated to RealObject. After delegation, the RealObject is created and loaded into memory.

43 43 CS 501 Spring 2005 Proxy: Class Diagram Object filename op1() op2() RealObject data:byte[] op1() op2() ProxyObject filename op1() op2() 1 0..1 Client

44 44 CS 501 Spring 2005 Proxy: Consequences Consequences: Adds a level of indirection between Client and RealObject. The Client is shielded from any optimization for creating RealObjects.


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